/* SPDX-FileCopyrightText: 2017 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw * * \brief Mesh API for render engines */ #include #include "MEM_guardedalloc.h" #include "BLI_index_range.hh" #include "BLI_listbase.h" #include "BLI_span.hh" #include "BLI_string_ref.hh" #include "BLI_task.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_attribute.hh" #include "BKE_customdata.hh" #include "BKE_editmesh.hh" #include "BKE_material.hh" #include "BKE_mesh.hh" #include "BKE_object.hh" #include "BKE_object_deform.h" #include "BKE_paint.hh" #include "BKE_paint_bvh.hh" #include "BKE_subdiv_modifier.hh" #include "atomic_ops.h" #include "GPU_batch.hh" #include "GPU_material.hh" #include "DRW_render.hh" #include "draw_cache_extract.hh" #include "draw_cache_inline.hh" #include "draw_subdivision.hh" #include "draw_cache_impl.hh" /* own include */ #include "draw_manager_c.hh" #include "mesh_extractors/extract_mesh.hh" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Dependencies between buffer and batch * \{ */ /* clang-format off */ #define BUFFER_INDEX(buff_name) ((offsetof(MeshBufferList, buff_name) - offsetof(MeshBufferList, vbo)) / sizeof(void *)) #define BUFFER_LEN (sizeof(MeshBufferList) / sizeof(void *)) #define _BATCH_MAP1(a) batches_that_use_buffer(BUFFER_INDEX(a)) #define _BATCH_MAP2(a, b) _BATCH_MAP1(a) | _BATCH_MAP1(b) #define _BATCH_MAP3(a, b, c) _BATCH_MAP2(a, b) | _BATCH_MAP1(c) #define _BATCH_MAP4(a, b, c, d) _BATCH_MAP3(a, b, c) | _BATCH_MAP1(d) #define _BATCH_MAP5(a, b, c, d, e) _BATCH_MAP4(a, b, c, d) | _BATCH_MAP1(e) #define _BATCH_MAP6(a, b, c, d, e, f) _BATCH_MAP5(a, b, c, d, e) | _BATCH_MAP1(f) #define _BATCH_MAP7(a, b, c, d, e, f, g) _BATCH_MAP6(a, b, c, d, e, f) | _BATCH_MAP1(g) #define _BATCH_MAP8(a, b, c, d, e, f, g, h) _BATCH_MAP7(a, b, c, d, e, f, g) | _BATCH_MAP1(h) #define _BATCH_MAP9(a, b, c, d, e, f, g, h, i) _BATCH_MAP8(a, b, c, d, e, f, g, h) | _BATCH_MAP1(i) #define _BATCH_MAP10(a, b, c, d, e, f, g, h, i, j) _BATCH_MAP9(a, b, c, d, e, f, g, h, i) | _BATCH_MAP1(j) #define BATCH_MAP(...) VA_NARGS_CALL_OVERLOAD(_BATCH_MAP, __VA_ARGS__) /* clang-format on */ #define TRIS_PER_MAT_INDEX BUFFER_LEN static constexpr DRWBatchFlag batches_that_use_buffer(const int buffer_index) { switch (buffer_index) { case BUFFER_INDEX(vbo.pos): return MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES | MBC_EDIT_VNOR | MBC_EDIT_LNOR | MBC_EDIT_MESH_ANALYSIS | MBC_EDIT_SELECTION_VERTS | MBC_EDIT_SELECTION_EDGES | MBC_EDIT_SELECTION_FACES | MBC_ALL_VERTS | MBC_ALL_EDGES | MBC_LOOSE_EDGES | MBC_EDGE_DETECTION | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SCULPT_OVERLAYS | MBC_VIEWER_ATTRIBUTE_OVERLAY | MBC_SURFACE_PER_MAT; case BUFFER_INDEX(vbo.nor): return MBC_SURFACE | MBC_EDIT_LNOR | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURFACE_PER_MAT | MBC_ALL_VERTS; case BUFFER_INDEX(vbo.edge_fac): return MBC_WIRE_EDGES; case BUFFER_INDEX(vbo.weights): return MBC_SURFACE_WEIGHTS; case BUFFER_INDEX(vbo.uv): return MBC_SURFACE | MBC_EDITUV_FACES_STRETCH_AREA | MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS | MBC_WIRE_LOOPS_UVS | MBC_SURFACE_PER_MAT; case BUFFER_INDEX(vbo.tan): return MBC_SURFACE_PER_MAT; case BUFFER_INDEX(vbo.sculpt_data): return MBC_SCULPT_OVERLAYS; case BUFFER_INDEX(vbo.orco): return MBC_SURFACE_PER_MAT; case BUFFER_INDEX(vbo.edit_data): return MBC_EDIT_TRIANGLES | MBC_EDIT_EDGES | MBC_EDIT_VERTICES; case BUFFER_INDEX(vbo.edituv_data): return MBC_EDITUV_FACES | MBC_EDITUV_FACES_STRETCH_AREA | MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS; case BUFFER_INDEX(vbo.edituv_stretch_area): return MBC_EDITUV_FACES_STRETCH_AREA; case BUFFER_INDEX(vbo.edituv_stretch_angle): return MBC_EDITUV_FACES_STRETCH_ANGLE; case BUFFER_INDEX(vbo.mesh_analysis): return MBC_EDIT_MESH_ANALYSIS; case BUFFER_INDEX(vbo.fdots_pos): return MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS; case BUFFER_INDEX(vbo.fdots_nor): return MBC_EDIT_FACEDOTS; case BUFFER_INDEX(vbo.fdots_uv): return MBC_EDITUV_FACEDOTS; case BUFFER_INDEX(vbo.fdots_edituv_data): return MBC_EDITUV_FACEDOTS; case BUFFER_INDEX(vbo.skin_roots): return MBC_SKIN_ROOTS; case BUFFER_INDEX(vbo.vert_idx): return MBC_EDIT_SELECTION_VERTS; case BUFFER_INDEX(vbo.edge_idx): return MBC_EDIT_SELECTION_EDGES; case BUFFER_INDEX(vbo.face_idx): return MBC_EDIT_SELECTION_FACES; case BUFFER_INDEX(vbo.fdot_idx): return MBC_EDIT_SELECTION_FACEDOTS; case BUFFER_INDEX(vbo.attr[0]): case BUFFER_INDEX(vbo.attr[1]): case BUFFER_INDEX(vbo.attr[2]): case BUFFER_INDEX(vbo.attr[3]): case BUFFER_INDEX(vbo.attr[4]): case BUFFER_INDEX(vbo.attr[5]): case BUFFER_INDEX(vbo.attr[6]): case BUFFER_INDEX(vbo.attr[7]): case BUFFER_INDEX(vbo.attr[8]): case BUFFER_INDEX(vbo.attr[9]): case BUFFER_INDEX(vbo.attr[10]): case BUFFER_INDEX(vbo.attr[11]): case BUFFER_INDEX(vbo.attr[12]): case BUFFER_INDEX(vbo.attr[13]): case BUFFER_INDEX(vbo.attr[14]): return MBC_SURFACE | MBC_SURFACE_PER_MAT; case BUFFER_INDEX(vbo.attr_viewer): return MBC_VIEWER_ATTRIBUTE_OVERLAY; case BUFFER_INDEX(vbo.vnor): return MBC_EDIT_VNOR; case BUFFER_INDEX(ibo.tris): return MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_MESH_ANALYSIS | MBC_EDIT_SELECTION_FACES | MBC_SCULPT_OVERLAYS | MBC_VIEWER_ATTRIBUTE_OVERLAY; case BUFFER_INDEX(ibo.lines): return MBC_EDIT_EDGES | MBC_EDIT_SELECTION_EDGES | MBC_ALL_EDGES | MBC_WIRE_EDGES; case BUFFER_INDEX(ibo.lines_loose): return MBC_LOOSE_EDGES; case BUFFER_INDEX(ibo.points): return MBC_EDIT_VNOR | MBC_EDIT_VERTICES | MBC_EDIT_SELECTION_VERTS; case BUFFER_INDEX(ibo.fdots): return MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS; case BUFFER_INDEX(ibo.lines_paint_mask): return MBC_WIRE_LOOPS; case BUFFER_INDEX(ibo.lines_adjacency): return MBC_EDGE_DETECTION; case BUFFER_INDEX(ibo.edituv_tris): return MBC_EDITUV_FACES | MBC_EDITUV_FACES_STRETCH_AREA | MBC_EDITUV_FACES_STRETCH_ANGLE; case BUFFER_INDEX(ibo.edituv_lines): return MBC_EDITUV_EDGES | MBC_WIRE_LOOPS_UVS; case BUFFER_INDEX(ibo.edituv_points): return MBC_EDITUV_VERTS; case BUFFER_INDEX(ibo.edituv_fdots): return MBC_EDITUV_FACEDOTS; case TRIS_PER_MAT_INDEX: return MBC_SURFACE_PER_MAT; } return (DRWBatchFlag)0; } static void mesh_batch_cache_discard_surface_batches(MeshBatchCache &cache); static void mesh_batch_cache_clear(MeshBatchCache &cache); static void mesh_batch_cache_discard_batch(MeshBatchCache &cache, const DRWBatchFlag batch_map) { for (int i = 0; i < MBC_BATCH_LEN; i++) { DRWBatchFlag batch_requested = (DRWBatchFlag)(1u << i); if (batch_map & batch_requested) { GPU_BATCH_DISCARD_SAFE(((gpu::Batch **)&cache.batch)[i]); cache.batch_ready &= ~batch_requested; } } if (batch_map & MBC_SURFACE_PER_MAT) { mesh_batch_cache_discard_surface_batches(cache); } } /* Return true is all layers in _b_ are inside _a_. */ BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b) { return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b); } BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b) { return *((uint32_t *)&a) == *((uint32_t *)&b); } BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b) { uint32_t *a_p = (uint32_t *)a; uint32_t *b_p = (uint32_t *)&b; atomic_fetch_and_or_uint32(a_p, *b_p); } BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a) { *((uint32_t *)a) = 0; } static void mesh_cd_calc_edit_uv_layer(const Mesh & /*mesh*/, DRW_MeshCDMask *cd_used) { cd_used->edit_uv = 1; } static void mesh_cd_calc_active_uv_layer(const Object &object, const Mesh &mesh, DRW_MeshCDMask &cd_used) { const Mesh &me_final = editmesh_final_or_this(object, mesh); const CustomData &cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); int layer = CustomData_get_active_layer(&cd_ldata, CD_PROP_FLOAT2); if (layer != -1) { cd_used.uv |= (1 << layer); } } static void mesh_cd_calc_active_mask_uv_layer(const Object &object, const Mesh &mesh, DRW_MeshCDMask &cd_used) { const Mesh &me_final = editmesh_final_or_this(object, mesh); const CustomData &cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); int layer = CustomData_get_stencil_layer(&cd_ldata, CD_PROP_FLOAT2); if (layer != -1) { cd_used.uv |= (1 << layer); } } static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object &object, const Mesh &mesh, const Span materials, DRW_Attributes *attributes) { const Mesh &me_final = editmesh_final_or_this(object, mesh); const CustomData &cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); const CustomData &cd_pdata = mesh_cd_pdata_get_from_mesh(me_final); const CustomData &cd_vdata = mesh_cd_vdata_get_from_mesh(me_final); const CustomData &cd_edata = mesh_cd_edata_get_from_mesh(me_final); /* See: DM_vertex_attributes_from_gpu for similar logic */ DRW_MeshCDMask cd_used; mesh_cd_layers_type_clear(&cd_used); const StringRefNull default_color_name = me_final.default_color_attribute ? me_final.default_color_attribute : ""; for (const GPUMaterial *gpumat : materials) { if (gpumat == nullptr) { continue; } ListBase gpu_attrs = GPU_material_attributes(gpumat); LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) { const char *name = gpu_attr->name; eCustomDataType type = static_cast(gpu_attr->type); int layer = -1; std::optional domain; if (gpu_attr->is_default_color) { name = default_color_name.c_str(); } if (type == CD_AUTO_FROM_NAME) { /* We need to deduce what exact layer is used. * * We do it based on the specified name. */ if (name[0] != '\0') { layer = CustomData_get_named_layer(&cd_ldata, CD_PROP_FLOAT2, name); type = CD_MTFACE; #if 0 /* Tangents are always from UVs - this will never happen. */ if (layer == -1) { layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name); type = CD_TANGENT; } #endif if (layer == -1) { /* Try to match a generic attribute, we use the first attribute domain with a * matching name. */ if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) { domain = bke::AttrDomain::Point; } else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) { domain = bke::AttrDomain::Corner; } else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) { domain = bke::AttrDomain::Face; } else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) { domain = bke::AttrDomain::Edge; } else { layer = -1; } } if (layer == -1) { continue; } } else { /* Fall back to the UV layer, which matches old behavior. */ type = CD_MTFACE; } } switch (type) { case CD_MTFACE: { if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(&cd_ldata, CD_PROP_FLOAT2, name) : CustomData_get_render_layer(&cd_ldata, CD_PROP_FLOAT2); } if (layer != -1 && !CustomData_layer_is_anonymous(&cd_ldata, CD_PROP_FLOAT2, layer)) { cd_used.uv |= (1 << layer); } break; } case CD_TANGENT: { if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(&cd_ldata, CD_PROP_FLOAT2, name) : CustomData_get_render_layer(&cd_ldata, CD_PROP_FLOAT2); /* Only fallback to orco (below) when we have no UV layers, see: #56545 */ if (layer == -1 && name[0] != '\0') { layer = CustomData_get_render_layer(&cd_ldata, CD_PROP_FLOAT2); } } if (layer != -1) { cd_used.tan |= (1 << layer); } else { /* no UV layers at all => requesting orco */ cd_used.tan_orco = 1; cd_used.orco = 1; } break; } case CD_ORCO: { cd_used.orco = 1; break; } case CD_PROP_BYTE_COLOR: case CD_PROP_COLOR: case CD_PROP_QUATERNION: case CD_PROP_FLOAT3: case CD_PROP_BOOL: case CD_PROP_INT8: case CD_PROP_INT32: case CD_PROP_INT16_2D: case CD_PROP_INT32_2D: case CD_PROP_FLOAT: case CD_PROP_FLOAT2: { if (layer != -1 && domain.has_value()) { drw_attributes_add_request(attributes, name, type, layer, *domain); } break; } default: break; } } } return cd_used; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Vertex Group Selection * \{ */ /** Reset the selection structure, deallocating heap memory as appropriate. */ static void drw_mesh_weight_state_clear(DRW_MeshWeightState *wstate) { MEM_SAFE_FREE(wstate->defgroup_sel); MEM_SAFE_FREE(wstate->defgroup_locked); MEM_SAFE_FREE(wstate->defgroup_unlocked); memset(wstate, 0, sizeof(*wstate)); wstate->defgroup_active = -1; } /** Copy selection data from one structure to another, including heap memory. */ static void drw_mesh_weight_state_copy(DRW_MeshWeightState *wstate_dst, const DRW_MeshWeightState *wstate_src) { MEM_SAFE_FREE(wstate_dst->defgroup_sel); MEM_SAFE_FREE(wstate_dst->defgroup_locked); MEM_SAFE_FREE(wstate_dst->defgroup_unlocked); memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst)); if (wstate_src->defgroup_sel) { wstate_dst->defgroup_sel = static_cast(MEM_dupallocN(wstate_src->defgroup_sel)); } if (wstate_src->defgroup_locked) { wstate_dst->defgroup_locked = static_cast(MEM_dupallocN(wstate_src->defgroup_locked)); } if (wstate_src->defgroup_unlocked) { wstate_dst->defgroup_unlocked = static_cast( MEM_dupallocN(wstate_src->defgroup_unlocked)); } } static bool drw_mesh_flags_equal(const bool *array1, const bool *array2, int size) { return ((!array1 && !array2) || (array1 && array2 && memcmp(array1, array2, size * sizeof(bool)) == 0)); } /** Compare two selection structures. */ static bool drw_mesh_weight_state_compare(const DRW_MeshWeightState *a, const DRW_MeshWeightState *b) { return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len && a->flags == b->flags && a->alert_mode == b->alert_mode && a->defgroup_sel_count == b->defgroup_sel_count && drw_mesh_flags_equal(a->defgroup_sel, b->defgroup_sel, a->defgroup_len) && drw_mesh_flags_equal(a->defgroup_locked, b->defgroup_locked, a->defgroup_len) && drw_mesh_flags_equal(a->defgroup_unlocked, b->defgroup_unlocked, a->defgroup_len); } static void drw_mesh_weight_state_extract( Object &ob, Mesh &mesh, const ToolSettings &ts, bool paint_mode, DRW_MeshWeightState *wstate) { /* Extract complete vertex weight group selection state and mode flags. */ memset(wstate, 0, sizeof(*wstate)); wstate->defgroup_active = mesh.vertex_group_active_index - 1; wstate->defgroup_len = BLI_listbase_count(&mesh.vertex_group_names); wstate->alert_mode = ts.weightuser; if (paint_mode && ts.multipaint) { /* Multi-paint needs to know all selected bones, not just the active group. * This is actually a relatively expensive operation, but caching would be difficult. */ wstate->defgroup_sel = BKE_object_defgroup_selected_get( &ob, wstate->defgroup_len, &wstate->defgroup_sel_count); if (wstate->defgroup_sel_count > 1) { wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT | (ts.auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0); if (ME_USING_MIRROR_X_VERTEX_GROUPS(&mesh)) { BKE_object_defgroup_mirror_selection(&ob, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel, &wstate->defgroup_sel_count); } } /* With only one selected bone Multi-paint reverts to regular mode. */ else { wstate->defgroup_sel_count = 0; MEM_SAFE_FREE(wstate->defgroup_sel); } } if (paint_mode && ts.wpaint_lock_relative) { /* Set of locked vertex groups for the lock relative mode. */ wstate->defgroup_locked = BKE_object_defgroup_lock_flags_get(&ob, wstate->defgroup_len); wstate->defgroup_unlocked = BKE_object_defgroup_validmap_get(&ob, wstate->defgroup_len); /* Check that a deform group is active, and none of selected groups are locked. */ if (BKE_object_defgroup_check_lock_relative( wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_active) && BKE_object_defgroup_check_lock_relative_multi(wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_sel, wstate->defgroup_sel_count)) { wstate->flags |= DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE; /* Compute the set of locked and unlocked deform vertex groups. */ BKE_object_defgroup_split_locked_validmap(wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_locked, /* out */ wstate->defgroup_unlocked); } else { MEM_SAFE_FREE(wstate->defgroup_unlocked); MEM_SAFE_FREE(wstate->defgroup_locked); } } } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Mesh gpu::Batch Cache * \{ */ BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache &cache, DRWBatchFlag new_flag) { atomic_fetch_and_or_uint32((uint32_t *)(&cache.batch_requested), *(uint32_t *)&new_flag); } /* gpu::Batch cache management. */ static bool mesh_batch_cache_valid(Mesh &mesh) { MeshBatchCache *cache = static_cast(mesh.runtime->batch_cache); if (cache == nullptr) { return false; } /* NOTE: bke::pbvh::Tree draw data should not be checked here. */ if (cache->is_editmode != (mesh.runtime->edit_mesh != nullptr)) { return false; } if (cache->is_dirty) { return false; } if (cache->mat_len != BKE_id_material_used_with_fallback_eval(mesh.id)) { return false; } return true; } static void mesh_batch_cache_init(Mesh &mesh) { if (!mesh.runtime->batch_cache) { mesh.runtime->batch_cache = MEM_new(__func__); } else { *static_cast(mesh.runtime->batch_cache) = {}; } MeshBatchCache *cache = static_cast(mesh.runtime->batch_cache); cache->is_editmode = mesh.runtime->edit_mesh != nullptr; if (cache->is_editmode == false) { // cache->edge_len = mesh_render_edges_len_get(mesh); // cache->tri_len = mesh_render_corner_tris_len_get(mesh); // cache->face_len = mesh_render_faces_len_get(mesh); // cache->vert_len = mesh_render_verts_len_get(mesh); } cache->mat_len = BKE_id_material_used_with_fallback_eval(mesh.id); cache->surface_per_mat = Array(cache->mat_len, nullptr); cache->tris_per_mat = Array(cache->mat_len, nullptr); cache->is_dirty = false; cache->batch_ready = (DRWBatchFlag)0; cache->batch_requested = (DRWBatchFlag)0; drw_mesh_weight_state_clear(&cache->weight_state); } void DRW_mesh_batch_cache_validate(Mesh &mesh) { if (!mesh_batch_cache_valid(mesh)) { if (mesh.runtime->batch_cache) { mesh_batch_cache_clear(*static_cast(mesh.runtime->batch_cache)); } mesh_batch_cache_init(mesh); } } static MeshBatchCache *mesh_batch_cache_get(Mesh &mesh) { return static_cast(mesh.runtime->batch_cache); } static void mesh_batch_cache_check_vertex_group(MeshBatchCache &cache, const DRW_MeshWeightState *wstate) { if (!drw_mesh_weight_state_compare(&cache.weight_state, wstate)) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.weights); } GPU_BATCH_CLEAR_SAFE(cache.batch.surface_weights); cache.batch_ready &= ~MBC_SURFACE_WEIGHTS; drw_mesh_weight_state_clear(&cache.weight_state); } } static void mesh_batch_cache_request_surface_batches(MeshBatchCache &cache) { mesh_batch_cache_add_request(cache, MBC_SURFACE); DRW_batch_request(&cache.batch.surface); for (int i = 0; i < cache.mat_len; i++) { DRW_batch_request(&cache.surface_per_mat[i]); } } /* Free batches with material-mapped corner_tris. * NOTE: The updating of the indices buffers (#tris_per_mat) is handled in the extractors. * No need to discard they here. */ static void mesh_batch_cache_discard_surface_batches(MeshBatchCache &cache) { GPU_BATCH_DISCARD_SAFE(cache.batch.surface); for (int i = 0; i < cache.mat_len; i++) { GPU_BATCH_DISCARD_SAFE(cache.surface_per_mat[i]); } cache.batch_ready &= ~MBC_SURFACE; } static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache &cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco); } DRWBatchFlag batch_map = BATCH_MAP(vbo.uv, vbo.tan, vbo.orco); mesh_batch_cache_discard_batch(cache, batch_map); mesh_cd_layers_type_clear(&cache.cd_used); } static void mesh_batch_cache_discard_uvedit(MeshBatchCache &cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_angle); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_area); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots); } DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_stretch_angle, vbo.edituv_stretch_area, vbo.uv, vbo.edituv_data, vbo.fdots_uv, vbo.fdots_edituv_data, ibo.edituv_tris, ibo.edituv_lines, ibo.edituv_points, ibo.edituv_fdots); mesh_batch_cache_discard_batch(cache, batch_map); cache.tot_area = 0.0f; cache.tot_uv_area = 0.0f; cache.batch_ready &= ~MBC_EDITUV; /* We discarded the vbo.uv so we need to reset the cd_used flag. */ cache.cd_used.uv = 0; cache.cd_used.edit_uv = 0; } static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache &cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots); } DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_data, vbo.fdots_edituv_data, ibo.edituv_tris, ibo.edituv_lines, ibo.edituv_points, ibo.edituv_fdots); mesh_batch_cache_discard_batch(cache, batch_map); } void DRW_mesh_batch_cache_dirty_tag(Mesh *mesh, eMeshBatchDirtyMode mode) { if (!mesh->runtime->batch_cache) { return; } MeshBatchCache &cache = *static_cast(mesh->runtime->batch_cache); DRWBatchFlag batch_map; switch (mode) { case BKE_MESH_BATCH_DIRTY_SELECT: FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edit_data); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_nor); } batch_map = BATCH_MAP(vbo.edit_data, vbo.fdots_nor); mesh_batch_cache_discard_batch(cache, batch_map); /* Because visible UVs depends on edit mode selection, discard topology. */ mesh_batch_cache_discard_uvedit_select(cache); break; case BKE_MESH_BATCH_DIRTY_SELECT_PAINT: /* Paint mode selection flag is packed inside the nor attribute. * Note that it can be slow if auto smooth is enabled. (see #63946) */ FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.lines_paint_mask); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.pos); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.nor); } batch_map = BATCH_MAP(ibo.lines_paint_mask, vbo.pos, vbo.nor); mesh_batch_cache_discard_batch(cache, batch_map); break; case BKE_MESH_BATCH_DIRTY_ALL: cache.is_dirty = true; break; case BKE_MESH_BATCH_DIRTY_SHADING: mesh_batch_cache_discard_shaded_tri(cache); mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL: mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT: FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data); } batch_map = BATCH_MAP(vbo.edituv_data, vbo.fdots_edituv_data); mesh_batch_cache_discard_batch(cache, batch_map); break; default: BLI_assert(0); } } static void mesh_buffer_list_clear(MeshBufferList *mbuflist) { gpu::VertBuf **vbos = (gpu::VertBuf **)&mbuflist->vbo; gpu::IndexBuf **ibos = (gpu::IndexBuf **)&mbuflist->ibo; for (int i = 0; i < sizeof(mbuflist->vbo) / sizeof(void *); i++) { GPU_VERTBUF_DISCARD_SAFE(vbos[i]); } for (int i = 0; i < sizeof(mbuflist->ibo) / sizeof(void *); i++) { GPU_INDEXBUF_DISCARD_SAFE(ibos[i]); } } static void mesh_buffer_cache_clear(MeshBufferCache *mbc) { mesh_buffer_list_clear(&mbc->buff); mbc->loose_geom = {}; mbc->face_sorted = {}; } static void mesh_batch_cache_free_subdiv_cache(MeshBatchCache &cache) { if (cache.subdiv_cache) { draw_subdiv_cache_free(*cache.subdiv_cache); MEM_delete(cache.subdiv_cache); cache.subdiv_cache = nullptr; } } static void mesh_batch_cache_clear(MeshBatchCache &cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { mesh_buffer_cache_clear(mbc); } for (int i = 0; i < cache.mat_len; i++) { GPU_INDEXBUF_DISCARD_SAFE(cache.tris_per_mat[i]); } cache.tris_per_mat = {}; for (int i = 0; i < sizeof(cache.batch) / sizeof(void *); i++) { gpu::Batch **batch = (gpu::Batch **)&cache.batch; GPU_BATCH_DISCARD_SAFE(batch[i]); } mesh_batch_cache_discard_shaded_tri(cache); mesh_batch_cache_discard_uvedit(cache); cache.surface_per_mat = {}; cache.mat_len = 0; cache.batch_ready = (DRWBatchFlag)0; drw_mesh_weight_state_clear(&cache.weight_state); mesh_batch_cache_free_subdiv_cache(cache); } void DRW_mesh_batch_cache_free(void *batch_cache) { MeshBatchCache *cache = static_cast(batch_cache); mesh_batch_cache_clear(*cache); MEM_delete(cache); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Public API * \{ */ static void texpaint_request_active_uv(MeshBatchCache &cache, Object &object, Mesh &mesh) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_uv_layer(object, mesh, cd_needed); BLI_assert(cd_needed.uv != 0 && "No uv layer available in texpaint, but batches requested anyway!"); mesh_cd_calc_active_mask_uv_layer(object, mesh, cd_needed); mesh_cd_layers_type_merge(&cache.cd_needed, cd_needed); } static void request_active_and_default_color_attributes(const Object &object, const Mesh &mesh, DRW_Attributes &attributes) { const Mesh &me_final = editmesh_final_or_this(object, mesh); const CustomData &cd_vdata = mesh_cd_vdata_get_from_mesh(me_final); const CustomData &cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); auto request_color_attribute = [&](const char *name) { if (name) { int layer_index; eCustomDataType type; if (drw_custom_data_match_attribute(cd_vdata, name, &layer_index, &type)) { drw_attributes_add_request(&attributes, name, type, layer_index, bke::AttrDomain::Point); } else if (drw_custom_data_match_attribute(cd_ldata, name, &layer_index, &type)) { drw_attributes_add_request(&attributes, name, type, layer_index, bke::AttrDomain::Corner); } } }; request_color_attribute(me_final.active_color_attribute); request_color_attribute(me_final.default_color_attribute); } gpu::Batch *DRW_mesh_batch_cache_get_all_verts(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_ALL_VERTS); return DRW_batch_request(&cache.batch.all_verts); } gpu::Batch *DRW_mesh_batch_cache_get_all_edges(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_ALL_EDGES); return DRW_batch_request(&cache.batch.all_edges); } gpu::Batch *DRW_mesh_batch_cache_get_surface(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_request_surface_batches(cache); return cache.batch.surface; } gpu::Batch *DRW_mesh_batch_cache_get_loose_edges(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES); if (cache.no_loose_wire) { return nullptr; } return DRW_batch_request(&cache.batch.loose_edges); } gpu::Batch *DRW_mesh_batch_cache_get_surface_weights(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS); return DRW_batch_request(&cache.batch.surface_weights); } gpu::Batch *DRW_mesh_batch_cache_get_edge_detection(Mesh &mesh, bool *r_is_manifold) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION); /* Even if is_manifold is not correct (not updated), * the default (not manifold) is just the worst case. */ if (r_is_manifold) { *r_is_manifold = cache.is_manifold; } return DRW_batch_request(&cache.batch.edge_detection); } gpu::Batch *DRW_mesh_batch_cache_get_wireframes_face(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES); return DRW_batch_request(&cache.batch.wire_edges); } gpu::Batch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS); return DRW_batch_request(&cache.batch.edit_mesh_analysis); } void DRW_mesh_get_attributes(const Object &object, const Mesh &mesh, const Span materials, DRW_Attributes *r_attrs, DRW_MeshCDMask *r_cd_needed) { DRW_Attributes attrs_needed; drw_attributes_clear(&attrs_needed); DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(object, mesh, materials, &attrs_needed); if (r_attrs) { *r_attrs = attrs_needed; } if (r_cd_needed) { *r_cd_needed = cd_needed; } } Span DRW_mesh_batch_cache_get_surface_shaded( Object &object, Mesh &mesh, const Span materials) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); DRW_Attributes attrs_needed; drw_attributes_clear(&attrs_needed); DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(object, mesh, materials, &attrs_needed); BLI_assert(materials.size() == cache.mat_len); mesh_cd_layers_type_merge(&cache.cd_needed, cd_needed); drw_attributes_merge(&cache.attr_needed, &attrs_needed, mesh.runtime->render_mutex); mesh_batch_cache_request_surface_batches(cache); return cache.surface_per_mat; } Span DRW_mesh_batch_cache_get_surface_texpaint(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); texpaint_request_active_uv(cache, object, mesh); mesh_batch_cache_request_surface_batches(cache); return cache.surface_per_mat; } gpu::Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); texpaint_request_active_uv(cache, object, mesh); mesh_batch_cache_request_surface_batches(cache); return cache.batch.surface; } gpu::Batch *DRW_mesh_batch_cache_get_surface_vertpaint(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); DRW_Attributes attrs_needed{}; request_active_and_default_color_attributes(object, mesh, attrs_needed); drw_attributes_merge(&cache.attr_needed, &attrs_needed, mesh.runtime->render_mutex); mesh_batch_cache_request_surface_batches(cache); return cache.batch.surface; } gpu::Batch *DRW_mesh_batch_cache_get_surface_sculpt(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); DRW_Attributes attrs_needed{}; request_active_and_default_color_attributes(object, mesh, attrs_needed); drw_attributes_merge(&cache.attr_needed, &attrs_needed, mesh.runtime->render_mutex); mesh_batch_cache_request_surface_batches(cache); return cache.batch.surface; } gpu::Batch *DRW_mesh_batch_cache_get_sculpt_overlays(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); cache.cd_needed.sculpt_overlays = 1; mesh_batch_cache_add_request(cache, MBC_SCULPT_OVERLAYS); DRW_batch_request(&cache.batch.sculpt_overlays); return cache.batch.sculpt_overlays; } gpu::Batch *DRW_mesh_batch_cache_get_surface_viewer_attribute(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_VIEWER_ATTRIBUTE_OVERLAY); DRW_batch_request(&cache.batch.surface_viewer_attribute); return cache.batch.surface_viewer_attribute; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode API * \{ */ gpu::VertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); /* Request surface to trigger the vbo filling. Otherwise it may do nothing. */ mesh_batch_cache_request_surface_batches(cache); DRW_vbo_request(nullptr, &cache.final.buff.vbo.pos); return cache.final.buff.vbo.pos; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode API * \{ */ gpu::Batch *DRW_mesh_batch_cache_get_edit_triangles(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES); return DRW_batch_request(&cache.batch.edit_triangles); } gpu::Batch *DRW_mesh_batch_cache_get_edit_edges(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES); return DRW_batch_request(&cache.batch.edit_edges); } gpu::Batch *DRW_mesh_batch_cache_get_edit_vertices(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES); return DRW_batch_request(&cache.batch.edit_vertices); } gpu::Batch *DRW_mesh_batch_cache_get_edit_vert_normals(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR); return DRW_batch_request(&cache.batch.edit_vnor); } gpu::Batch *DRW_mesh_batch_cache_get_edit_loop_normals(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR); return DRW_batch_request(&cache.batch.edit_lnor); } gpu::Batch *DRW_mesh_batch_cache_get_edit_facedots(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS); return DRW_batch_request(&cache.batch.edit_fdots); } gpu::Batch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS); return DRW_batch_request(&cache.batch.edit_skin_roots); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode selection API * \{ */ gpu::Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES); return DRW_batch_request(&cache.batch.edit_selection_faces); } gpu::Batch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS); return DRW_batch_request(&cache.batch.edit_selection_fdots); } gpu::Batch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES); return DRW_batch_request(&cache.batch.edit_selection_edges); } gpu::Batch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS); return DRW_batch_request(&cache.batch.edit_selection_verts); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name UV Image editor API * \{ */ static void edituv_request_active_uv(MeshBatchCache &cache, Object &object, Mesh &mesh) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_uv_layer(object, mesh, cd_needed); mesh_cd_calc_edit_uv_layer(mesh, &cd_needed); BLI_assert(cd_needed.edit_uv != 0 && "No uv layer available in edituv, but batches requested anyway!"); mesh_cd_calc_active_mask_uv_layer(object, mesh, cd_needed); mesh_cd_layers_type_merge(&cache.cd_needed, cd_needed); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Object &object, Mesh &mesh, float **tot_area, float **tot_uv_area) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA); if (tot_area != nullptr) { *tot_area = &cache.tot_area; } if (tot_uv_area != nullptr) { *tot_uv_area = &cache.tot_uv_area; } return DRW_batch_request(&cache.batch.edituv_faces_stretch_area); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE); return DRW_batch_request(&cache.batch.edituv_faces_stretch_angle); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES); return DRW_batch_request(&cache.batch.edituv_faces); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_edges(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES); return DRW_batch_request(&cache.batch.edituv_edges); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_verts(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS); return DRW_batch_request(&cache.batch.edituv_verts); } gpu::Batch *DRW_mesh_batch_cache_get_edituv_facedots(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS); return DRW_batch_request(&cache.batch.edituv_fdots); } gpu::Batch *DRW_mesh_batch_cache_get_uv_edges(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); edituv_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS); return DRW_batch_request(&cache.batch.wire_loops_uvs); } gpu::Batch *DRW_mesh_batch_cache_get_surface_edges(Object &object, Mesh &mesh) { MeshBatchCache &cache = *mesh_batch_cache_get(mesh); texpaint_request_active_uv(cache, object, mesh); mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS); return DRW_batch_request(&cache.batch.wire_loops); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Grouped batch generation * \{ */ void DRW_mesh_batch_cache_free_old(Mesh *mesh, int ctime) { MeshBatchCache *cache = static_cast(mesh->runtime->batch_cache); if (cache == nullptr) { return; } if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) { cache->lastmatch = ctime; } if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) { cache->lastmatch = ctime; } if (ctime - cache->lastmatch > U.vbotimeout) { mesh_batch_cache_discard_shaded_tri(*cache); } mesh_cd_layers_type_clear(&cache->cd_used_over_time); drw_attributes_clear(&cache->attr_used_over_time); } static void drw_add_attributes_vbo(gpu::Batch *batch, MeshBufferList *mbuflist, DRW_Attributes *attr_used) { for (int i = 0; i < attr_used->num_requests; i++) { DRW_vbo_request(batch, &mbuflist->vbo.attr[i]); } } #ifndef NDEBUG /* Sanity check function to test if all requested batches are available. */ static void drw_mesh_batch_cache_check_available(TaskGraph &task_graph, Mesh &mesh) { MeshBatchCache *cache = mesh_batch_cache_get(mesh); /* Make sure all requested batches have been setup. */ /* NOTE: The next line creates a different scheduling than during release builds what can lead to * some issues (See #77867 where we needed to disable this function in order to debug what was * happening in release builds). */ BLI_task_graph_work_and_wait(&task_graph); for (int i = 0; i < MBC_BATCH_LEN; i++) { BLI_assert(!DRW_batch_requested(((gpu::Batch **)&cache->batch)[i], (GPUPrimType)0)); } for (int i = 0; i < MBC_VBO_LEN; i++) { BLI_assert(!DRW_vbo_requested(((gpu::VertBuf **)&cache->final.buff.vbo)[i])); } for (int i = 0; i < MBC_IBO_LEN; i++) { BLI_assert(!DRW_ibo_requested(((gpu::IndexBuf **)&cache->final.buff.ibo)[i])); } for (int i = 0; i < MBC_VBO_LEN; i++) { BLI_assert(!DRW_vbo_requested(((gpu::VertBuf **)&cache->cage.buff.vbo)[i])); } for (int i = 0; i < MBC_IBO_LEN; i++) { BLI_assert(!DRW_ibo_requested(((gpu::IndexBuf **)&cache->cage.buff.ibo)[i])); } for (int i = 0; i < MBC_VBO_LEN; i++) { BLI_assert(!DRW_vbo_requested(((gpu::VertBuf **)&cache->uv_cage.buff.vbo)[i])); } for (int i = 0; i < MBC_IBO_LEN; i++) { BLI_assert(!DRW_ibo_requested(((gpu::IndexBuf **)&cache->uv_cage.buff.ibo)[i])); } } #endif static void init_empty_dummy_batch(gpu::Batch &batch) { /* The dummy batch is only used in cases with invalid edit mode mapping, so the overhead of * creating a vertex buffer shouldn't matter. */ GPUVertFormat format{}; GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(format); GPU_vertbuf_data_alloc(*vbo, 1); /* Avoid the batch being rendered at all. */ GPU_vertbuf_data_len_set(*vbo, 0); GPU_batch_vertbuf_add(&batch, vbo, true); } void DRW_mesh_batch_cache_create_requested(TaskGraph &task_graph, Object &ob, Mesh &mesh, const Scene &scene, const bool is_paint_mode, const bool use_hide) { const ToolSettings *ts = scene.toolsettings; MeshBatchCache &cache = *mesh_batch_cache_get(mesh); bool cd_uv_update = false; /* Early out */ if (cache.batch_requested == 0) { #ifndef NDEBUG drw_mesh_batch_cache_check_available(task_graph, mesh); #endif return; } #ifndef NDEBUG /* Map the index of a buffer to a flag containing all batches that use it. */ Map batches_that_use_buffer_local; auto assert_deps_valid = [&](DRWBatchFlag batch_flag, Span used_buffer_indices) { for (const int buffer_index : used_buffer_indices) { batches_that_use_buffer_local.add_or_modify( buffer_index, [&](DRWBatchFlag *value) { *value = batch_flag; }, [&](DRWBatchFlag *value) { *value |= batch_flag; }); BLI_assert(batches_that_use_buffer(buffer_index) & batch_flag); } }; #else auto assert_deps_valid = [&](DRWBatchFlag /*batch_flag*/, Span /*used_buffer_indices*/) {}; #endif /* Sanity check. */ if ((mesh.runtime->edit_mesh != nullptr) && (ob.mode & OB_MODE_EDIT)) { BLI_assert(BKE_object_get_editmesh_eval_final(&ob) != nullptr); } const bool is_editmode = ob.mode == OB_MODE_EDIT; DRWBatchFlag batch_requested = cache.batch_requested; cache.batch_requested = (DRWBatchFlag)0; if (batch_requested & MBC_SURFACE_WEIGHTS) { /* Check vertex weights. */ if ((cache.batch.surface_weights != nullptr) && (ts != nullptr)) { DRW_MeshWeightState wstate; BLI_assert(ob.type == OB_MESH); drw_mesh_weight_state_extract(ob, mesh, *ts, is_paint_mode, &wstate); mesh_batch_cache_check_vertex_group(cache, &wstate); drw_mesh_weight_state_copy(&cache.weight_state, &wstate); drw_mesh_weight_state_clear(&wstate); } } if (batch_requested & (MBC_SURFACE | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA | MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) { /* Modifiers will only generate an orco layer if the mesh is deformed. */ if (cache.cd_needed.orco != 0) { /* Orco is always extracted from final mesh. */ const Mesh *me_final = (mesh.runtime->edit_mesh) ? BKE_object_get_editmesh_eval_final(&ob) : &mesh; if (CustomData_get_layer(&me_final->vert_data, CD_ORCO) == nullptr) { /* Skip orco calculation */ cache.cd_needed.orco = 0; } } /* Verify that all surface batches have needed attribute layers. */ /* TODO(fclem): We could be a bit smarter here and only do it per * material. */ bool cd_overlap = mesh_cd_layers_type_overlap(cache.cd_used, cache.cd_needed); bool attr_overlap = drw_attributes_overlap(&cache.attr_used, &cache.attr_needed); if (cd_overlap == false || attr_overlap == false) { FOREACH_MESH_BUFFER_CACHE (cache, mbc) { if ((cache.cd_used.uv & cache.cd_needed.uv) != cache.cd_needed.uv) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv); cd_uv_update = true; } if ((cache.cd_used.tan & cache.cd_needed.tan) != cache.cd_needed.tan || cache.cd_used.tan_orco != cache.cd_needed.tan_orco) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan); } if (cache.cd_used.orco != cache.cd_needed.orco) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco); } if (cache.cd_used.sculpt_overlays != cache.cd_needed.sculpt_overlays) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.sculpt_data); } if (!drw_attributes_overlap(&cache.attr_used, &cache.attr_needed)) { for (int i = 0; i < GPU_MAX_ATTR; i++) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.attr[i]); } } } /* We can't discard batches at this point as they have been * referenced for drawing. Just clear them in place. */ for (int i = 0; i < cache.mat_len; i++) { GPU_BATCH_CLEAR_SAFE(cache.surface_per_mat[i]); } GPU_BATCH_CLEAR_SAFE(cache.batch.surface); cache.batch_ready &= ~(MBC_SURFACE); mesh_cd_layers_type_merge(&cache.cd_used, cache.cd_needed); drw_attributes_merge(&cache.attr_used, &cache.attr_needed, mesh.runtime->render_mutex); } mesh_cd_layers_type_merge(&cache.cd_used_over_time, cache.cd_needed); mesh_cd_layers_type_clear(&cache.cd_needed); drw_attributes_merge( &cache.attr_used_over_time, &cache.attr_needed, mesh.runtime->render_mutex); drw_attributes_clear(&cache.attr_needed); } if (batch_requested & MBC_EDITUV) { /* Discard UV batches if sync_selection changes */ const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION); if (cd_uv_update || (cache.is_uvsyncsel != is_uvsyncsel)) { cache.is_uvsyncsel = is_uvsyncsel; FOREACH_MESH_BUFFER_CACHE (cache, mbc) { GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv); GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points); GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots); } /* We only clear the batches as they may already have been * referenced. */ GPU_BATCH_CLEAR_SAFE(cache.batch.wire_loops_uvs); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_faces_stretch_area); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_faces_stretch_angle); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_faces); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_edges); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_verts); GPU_BATCH_CLEAR_SAFE(cache.batch.edituv_fdots); cache.batch_ready &= ~MBC_EDITUV; } } /* Second chance to early out */ if ((batch_requested & ~cache.batch_ready) == 0) { #ifndef NDEBUG drw_mesh_batch_cache_check_available(task_graph, mesh); #endif return; } /* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-pbvh::Tree). * This makes tools that sample the surface per step get wrong normals until a redraw happens. * Normal updates should be part of the brush loop and only run during the stroke when the * brush needs to sample the surface. The drawing code should only update the normals * per redraw when smooth shading is enabled. */ const bool do_update_sculpt_normals = ob.sculpt && bke::object::pbvh_get(ob); if (do_update_sculpt_normals) { bke::pbvh::update_normals_from_eval(ob, *bke::object::pbvh_get(ob)); } cache.batch_ready |= batch_requested; /* This is the mesh before modifier evaluation, used to test how the mesh changed during * evaluation to decide which data is valid to extract. */ const Mesh *orig_edit_mesh = is_editmode ? BKE_object_get_pre_modified_mesh(&ob) : nullptr; bool do_cage = false; const Mesh *edit_data_mesh = nullptr; if (is_editmode) { const Mesh *eval_cage = BKE_object_get_editmesh_eval_cage(&ob); if (eval_cage && eval_cage != &mesh) { /* Extract "cage" data separately when it exists and it's not just the same mesh as the * regular evaluated mesh. Otherwise edit data will be extracted from the final evaluated * mesh. */ do_cage = true; edit_data_mesh = eval_cage; } else { edit_data_mesh = &mesh; } } bool do_uvcage = false; if (is_editmode) { /* Currently we don't extract UV data from the evaluated mesh unless it's the same mesh as the * original edit mesh. */ do_uvcage = !(mesh.runtime->is_original_bmesh && mesh.runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH); } const bool do_subdivision = BKE_subsurf_modifier_has_gpu_subdiv(&mesh); MeshBufferList *mbuflist = &cache.final.buff; /* Initialize batches and request VBO's & IBO's. */ assert_deps_valid(MBC_SURFACE, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.nor), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.attr[0]), BUFFER_INDEX(vbo.attr[1]), BUFFER_INDEX(vbo.attr[2]), BUFFER_INDEX(vbo.attr[3]), BUFFER_INDEX(vbo.attr[4]), BUFFER_INDEX(vbo.attr[5]), BUFFER_INDEX(vbo.attr[6]), BUFFER_INDEX(vbo.attr[7]), BUFFER_INDEX(vbo.attr[8]), BUFFER_INDEX(vbo.attr[9]), BUFFER_INDEX(vbo.attr[10]), BUFFER_INDEX(vbo.attr[11]), BUFFER_INDEX(vbo.attr[12]), BUFFER_INDEX(vbo.attr[13]), BUFFER_INDEX(vbo.attr[14])}); if (DRW_batch_requested(cache.batch.surface, GPU_PRIM_TRIS)) { DRW_ibo_request(cache.batch.surface, &mbuflist->ibo.tris); /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache.batch.surface, &mbuflist->vbo.nor); DRW_vbo_request(cache.batch.surface, &mbuflist->vbo.pos); if (cache.cd_used.uv != 0) { DRW_vbo_request(cache.batch.surface, &mbuflist->vbo.uv); } drw_add_attributes_vbo(cache.batch.surface, mbuflist, &cache.attr_used); } assert_deps_valid( MBC_VIEWER_ATTRIBUTE_OVERLAY, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.attr_viewer)}); if (DRW_batch_requested(cache.batch.surface_viewer_attribute, GPU_PRIM_TRIS)) { DRW_ibo_request(cache.batch.surface_viewer_attribute, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.surface_viewer_attribute, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.surface_viewer_attribute, &mbuflist->vbo.attr_viewer); } assert_deps_valid(MBC_ALL_VERTS, {BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.nor)}); if (DRW_batch_requested(cache.batch.all_verts, GPU_PRIM_POINTS)) { DRW_vbo_request(cache.batch.all_verts, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.all_verts, &mbuflist->vbo.nor); } assert_deps_valid( MBC_SCULPT_OVERLAYS, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.sculpt_data)}); if (DRW_batch_requested(cache.batch.sculpt_overlays, GPU_PRIM_TRIS)) { DRW_ibo_request(cache.batch.sculpt_overlays, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.sculpt_overlays, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.sculpt_overlays, &mbuflist->vbo.sculpt_data); } assert_deps_valid(MBC_ALL_EDGES, {BUFFER_INDEX(ibo.lines), BUFFER_INDEX(vbo.pos)}); if (DRW_batch_requested(cache.batch.all_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache.batch.all_edges, &mbuflist->ibo.lines); DRW_vbo_request(cache.batch.all_edges, &mbuflist->vbo.pos); } assert_deps_valid(MBC_LOOSE_EDGES, {BUFFER_INDEX(ibo.lines_loose), BUFFER_INDEX(vbo.pos)}); if (DRW_batch_requested(cache.batch.loose_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache.batch.loose_edges, &mbuflist->ibo.lines_loose); DRW_vbo_request(cache.batch.loose_edges, &mbuflist->vbo.pos); } assert_deps_valid(MBC_EDGE_DETECTION, {BUFFER_INDEX(ibo.lines_adjacency), BUFFER_INDEX(vbo.pos)}); if (DRW_batch_requested(cache.batch.edge_detection, GPU_PRIM_LINES_ADJ)) { DRW_ibo_request(cache.batch.edge_detection, &mbuflist->ibo.lines_adjacency); DRW_vbo_request(cache.batch.edge_detection, &mbuflist->vbo.pos); } assert_deps_valid(MBC_SURFACE_WEIGHTS, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.weights)}); if (DRW_batch_requested(cache.batch.surface_weights, GPU_PRIM_TRIS)) { DRW_ibo_request(cache.batch.surface_weights, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.surface_weights, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.surface_weights, &mbuflist->vbo.nor); DRW_vbo_request(cache.batch.surface_weights, &mbuflist->vbo.weights); } assert_deps_valid( MBC_WIRE_LOOPS, {BUFFER_INDEX(ibo.lines_paint_mask), BUFFER_INDEX(vbo.nor), BUFFER_INDEX(vbo.pos)}); if (DRW_batch_requested(cache.batch.wire_loops, GPU_PRIM_LINES)) { DRW_ibo_request(cache.batch.wire_loops, &mbuflist->ibo.lines_paint_mask); /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache.batch.wire_loops, &mbuflist->vbo.nor); DRW_vbo_request(cache.batch.wire_loops, &mbuflist->vbo.pos); } assert_deps_valid(MBC_WIRE_EDGES, {BUFFER_INDEX(ibo.lines), BUFFER_INDEX(vbo.nor), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.edge_fac)}); if (DRW_batch_requested(cache.batch.wire_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache.batch.wire_edges, &mbuflist->ibo.lines); DRW_vbo_request(cache.batch.wire_edges, &mbuflist->vbo.nor); DRW_vbo_request(cache.batch.wire_edges, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.wire_edges, &mbuflist->vbo.edge_fac); } assert_deps_valid(MBC_WIRE_LOOPS_UVS, {BUFFER_INDEX(ibo.edituv_lines), BUFFER_INDEX(vbo.uv)}); if (DRW_batch_requested(cache.batch.wire_loops_uvs, GPU_PRIM_LINES)) { DRW_ibo_request(cache.batch.wire_loops_uvs, &mbuflist->ibo.edituv_lines); /* For paint overlay. Active layer should have been queried. */ if (cache.cd_used.uv != 0) { DRW_vbo_request(cache.batch.wire_loops_uvs, &mbuflist->vbo.uv); } } assert_deps_valid( MBC_EDIT_MESH_ANALYSIS, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.mesh_analysis)}); if (DRW_batch_requested(cache.batch.edit_mesh_analysis, GPU_PRIM_TRIS)) { DRW_ibo_request(cache.batch.edit_mesh_analysis, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.edit_mesh_analysis, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_mesh_analysis, &mbuflist->vbo.mesh_analysis); } /* Per Material */ assert_deps_valid( MBC_SURFACE_PER_MAT, {BUFFER_INDEX(vbo.nor), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.tan), BUFFER_INDEX(vbo.orco), BUFFER_INDEX(vbo.attr[0]), BUFFER_INDEX(vbo.attr[1]), BUFFER_INDEX(vbo.attr[2]), BUFFER_INDEX(vbo.attr[3]), BUFFER_INDEX(vbo.attr[4]), BUFFER_INDEX(vbo.attr[5]), BUFFER_INDEX(vbo.attr[6]), BUFFER_INDEX(vbo.attr[7]), BUFFER_INDEX(vbo.attr[8]), BUFFER_INDEX(vbo.attr[9]), BUFFER_INDEX(vbo.attr[10]), BUFFER_INDEX(vbo.attr[11]), BUFFER_INDEX(vbo.attr[12]), BUFFER_INDEX(vbo.attr[13]), BUFFER_INDEX(vbo.attr[14])}); assert_deps_valid(MBC_SURFACE_PER_MAT, {TRIS_PER_MAT_INDEX}); for (int i = 0; i < cache.mat_len; i++) { if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) { DRW_ibo_request(cache.surface_per_mat[i], &cache.tris_per_mat[i]); /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache.surface_per_mat[i], &mbuflist->vbo.nor); DRW_vbo_request(cache.surface_per_mat[i], &mbuflist->vbo.pos); if (cache.cd_used.uv != 0) { DRW_vbo_request(cache.surface_per_mat[i], &mbuflist->vbo.uv); } if ((cache.cd_used.tan != 0) || (cache.cd_used.tan_orco != 0)) { DRW_vbo_request(cache.surface_per_mat[i], &mbuflist->vbo.tan); } if (cache.cd_used.orco != 0) { DRW_vbo_request(cache.surface_per_mat[i], &mbuflist->vbo.orco); } drw_add_attributes_vbo(cache.surface_per_mat[i], mbuflist, &cache.attr_used); } } mbuflist = (do_cage) ? &cache.cage.buff : &cache.final.buff; /* When the mesh doesn't correspond to the object's original mesh (i.e. the mesh was replaced by * another with the object info node during evaluation), don't extract edit mode data for it. * That data can be invalid because any original indices (#CD_ORIGINDEX) on the evaluated mesh * won't correspond to the correct mesh. */ const bool edit_mapping_valid = is_editmode && BKE_editmesh_eval_orig_map_available( *edit_data_mesh, orig_edit_mesh); /* Edit Mesh */ assert_deps_valid(MBC_EDIT_TRIANGLES, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.edit_data)}); if (DRW_batch_requested(cache.batch.edit_triangles, GPU_PRIM_TRIS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_triangles, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.edit_triangles, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_triangles, &mbuflist->vbo.edit_data); } else { init_empty_dummy_batch(*cache.batch.edit_triangles); } } assert_deps_valid( MBC_EDIT_VERTICES, {BUFFER_INDEX(ibo.points), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.edit_data)}); if (DRW_batch_requested(cache.batch.edit_vertices, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_vertices, &mbuflist->ibo.points); DRW_vbo_request(cache.batch.edit_vertices, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_vertices, &mbuflist->vbo.edit_data); if (!do_subdivision || do_cage) { /* For GPU subdivision, vertex normals are included in the `pos` VBO. */ DRW_vbo_request(cache.batch.edit_vertices, &mbuflist->vbo.vnor); } } else { init_empty_dummy_batch(*cache.batch.edit_vertices); } } assert_deps_valid(MBC_EDIT_EDGES, {BUFFER_INDEX(ibo.lines), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.edit_data)}); if (DRW_batch_requested(cache.batch.edit_edges, GPU_PRIM_LINES)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_edges, &mbuflist->ibo.lines); DRW_vbo_request(cache.batch.edit_edges, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_edges, &mbuflist->vbo.edit_data); if (!do_subdivision || do_cage) { /* For GPU subdivision, vertex normals are included in the `pos` VBO. */ DRW_vbo_request(cache.batch.edit_edges, &mbuflist->vbo.vnor); } } else { init_empty_dummy_batch(*cache.batch.edit_edges); } } assert_deps_valid(MBC_EDIT_VNOR, {BUFFER_INDEX(ibo.points), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.vnor)}); if (DRW_batch_requested(cache.batch.edit_vnor, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_vnor, &mbuflist->ibo.points); DRW_vbo_request(cache.batch.edit_vnor, &mbuflist->vbo.pos); if (!do_subdivision) { /* For GPU subdivision, vertex normals are included in the `pos` VBO. */ DRW_vbo_request(cache.batch.edit_vnor, &mbuflist->vbo.vnor); } } else { init_empty_dummy_batch(*cache.batch.edit_vnor); } } assert_deps_valid(MBC_EDIT_LNOR, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.nor)}); if (DRW_batch_requested(cache.batch.edit_lnor, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_lnor, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.edit_lnor, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_lnor, &mbuflist->vbo.nor); } else { init_empty_dummy_batch(*cache.batch.edit_lnor); } } assert_deps_valid( MBC_EDIT_FACEDOTS, {BUFFER_INDEX(ibo.fdots), BUFFER_INDEX(vbo.fdots_pos), BUFFER_INDEX(vbo.fdots_nor)}); if (DRW_batch_requested(cache.batch.edit_fdots, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edit_fdots, &mbuflist->ibo.fdots); DRW_vbo_request(cache.batch.edit_fdots, &mbuflist->vbo.fdots_pos); DRW_vbo_request(cache.batch.edit_fdots, &mbuflist->vbo.fdots_nor); } else { init_empty_dummy_batch(*cache.batch.edit_fdots); } } assert_deps_valid(MBC_SKIN_ROOTS, {BUFFER_INDEX(vbo.skin_roots)}); if (DRW_batch_requested(cache.batch.edit_skin_roots, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_vbo_request(cache.batch.edit_skin_roots, &mbuflist->vbo.skin_roots); } else { init_empty_dummy_batch(*cache.batch.edit_skin_roots); } } /* Selection */ assert_deps_valid(MBC_EDIT_SELECTION_VERTS, {BUFFER_INDEX(ibo.points), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.vert_idx)}); if (DRW_batch_requested(cache.batch.edit_selection_verts, GPU_PRIM_POINTS)) { if (is_editmode && !edit_mapping_valid) { init_empty_dummy_batch(*cache.batch.edit_selection_verts); } else { DRW_ibo_request(cache.batch.edit_selection_verts, &mbuflist->ibo.points); DRW_vbo_request(cache.batch.edit_selection_verts, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_selection_verts, &mbuflist->vbo.vert_idx); } } assert_deps_valid(MBC_EDIT_SELECTION_EDGES, {BUFFER_INDEX(ibo.lines), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.edge_idx)}); if (DRW_batch_requested(cache.batch.edit_selection_edges, GPU_PRIM_LINES)) { if (is_editmode && !edit_mapping_valid) { init_empty_dummy_batch(*cache.batch.edit_selection_edges); } else { DRW_ibo_request(cache.batch.edit_selection_edges, &mbuflist->ibo.lines); DRW_vbo_request(cache.batch.edit_selection_edges, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_selection_edges, &mbuflist->vbo.edge_idx); } } assert_deps_valid(MBC_EDIT_SELECTION_FACES, {BUFFER_INDEX(ibo.tris), BUFFER_INDEX(vbo.pos), BUFFER_INDEX(vbo.face_idx)}); if (DRW_batch_requested(cache.batch.edit_selection_faces, GPU_PRIM_TRIS)) { if (is_editmode && !edit_mapping_valid) { init_empty_dummy_batch(*cache.batch.edit_selection_faces); } else { DRW_ibo_request(cache.batch.edit_selection_faces, &mbuflist->ibo.tris); DRW_vbo_request(cache.batch.edit_selection_faces, &mbuflist->vbo.pos); DRW_vbo_request(cache.batch.edit_selection_faces, &mbuflist->vbo.face_idx); } } assert_deps_valid( MBC_EDIT_SELECTION_FACEDOTS, {BUFFER_INDEX(ibo.fdots), BUFFER_INDEX(vbo.fdots_pos), BUFFER_INDEX(vbo.fdot_idx)}); if (DRW_batch_requested(cache.batch.edit_selection_fdots, GPU_PRIM_POINTS)) { if (is_editmode && !edit_mapping_valid) { init_empty_dummy_batch(*cache.batch.edit_selection_fdots); } else { DRW_ibo_request(cache.batch.edit_selection_fdots, &mbuflist->ibo.fdots); DRW_vbo_request(cache.batch.edit_selection_fdots, &mbuflist->vbo.fdots_pos); DRW_vbo_request(cache.batch.edit_selection_fdots, &mbuflist->vbo.fdot_idx); } } /** * TODO: The code and data structure is ready to support modified UV display * but the selection code for UVs needs to support it first. So for now, only * display the cage in all cases. */ mbuflist = (do_uvcage) ? &cache.uv_cage.buff : &cache.final.buff; /* Edit UV */ assert_deps_valid( MBC_EDITUV_FACES, {BUFFER_INDEX(ibo.edituv_tris), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.edituv_data)}); if (DRW_batch_requested(cache.batch.edituv_faces, GPU_PRIM_TRIS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_faces, &mbuflist->ibo.edituv_tris); DRW_vbo_request(cache.batch.edituv_faces, &mbuflist->vbo.uv); DRW_vbo_request(cache.batch.edituv_faces, &mbuflist->vbo.edituv_data); } else { init_empty_dummy_batch(*cache.batch.edituv_faces); } } assert_deps_valid(MBC_EDITUV_FACES_STRETCH_AREA, {BUFFER_INDEX(ibo.edituv_tris), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.edituv_data), BUFFER_INDEX(vbo.edituv_stretch_area)}); if (DRW_batch_requested(cache.batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_faces_stretch_area, &mbuflist->ibo.edituv_tris); DRW_vbo_request(cache.batch.edituv_faces_stretch_area, &mbuflist->vbo.uv); DRW_vbo_request(cache.batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_data); DRW_vbo_request(cache.batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_stretch_area); } else { init_empty_dummy_batch(*cache.batch.edituv_faces_stretch_area); } } assert_deps_valid(MBC_EDITUV_FACES_STRETCH_ANGLE, {BUFFER_INDEX(ibo.edituv_tris), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.edituv_data), BUFFER_INDEX(vbo.edituv_stretch_angle)}); if (DRW_batch_requested(cache.batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_faces_stretch_angle, &mbuflist->ibo.edituv_tris); DRW_vbo_request(cache.batch.edituv_faces_stretch_angle, &mbuflist->vbo.uv); DRW_vbo_request(cache.batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_data); DRW_vbo_request(cache.batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_stretch_angle); } else { init_empty_dummy_batch(*cache.batch.edituv_faces_stretch_angle); } } assert_deps_valid( MBC_EDITUV_EDGES, {BUFFER_INDEX(ibo.edituv_lines), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.edituv_data)}); if (DRW_batch_requested(cache.batch.edituv_edges, GPU_PRIM_LINES)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_edges, &mbuflist->ibo.edituv_lines); DRW_vbo_request(cache.batch.edituv_edges, &mbuflist->vbo.uv); DRW_vbo_request(cache.batch.edituv_edges, &mbuflist->vbo.edituv_data); } else { init_empty_dummy_batch(*cache.batch.edituv_edges); } } assert_deps_valid( MBC_EDITUV_VERTS, {BUFFER_INDEX(ibo.edituv_points), BUFFER_INDEX(vbo.uv), BUFFER_INDEX(vbo.edituv_data)}); if (DRW_batch_requested(cache.batch.edituv_verts, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_verts, &mbuflist->ibo.edituv_points); DRW_vbo_request(cache.batch.edituv_verts, &mbuflist->vbo.uv); DRW_vbo_request(cache.batch.edituv_verts, &mbuflist->vbo.edituv_data); } else { init_empty_dummy_batch(*cache.batch.edituv_verts); } } assert_deps_valid(MBC_EDITUV_FACEDOTS, {BUFFER_INDEX(ibo.edituv_fdots), BUFFER_INDEX(vbo.fdots_uv), BUFFER_INDEX(vbo.fdots_edituv_data)}); if (DRW_batch_requested(cache.batch.edituv_fdots, GPU_PRIM_POINTS)) { if (edit_mapping_valid) { DRW_ibo_request(cache.batch.edituv_fdots, &mbuflist->ibo.edituv_fdots); DRW_vbo_request(cache.batch.edituv_fdots, &mbuflist->vbo.fdots_uv); DRW_vbo_request(cache.batch.edituv_fdots, &mbuflist->vbo.fdots_edituv_data); } else { init_empty_dummy_batch(*cache.batch.edituv_fdots); } } #ifndef NDEBUG auto assert_final_deps_valid = [&](const int buffer_index) { BLI_assert(batches_that_use_buffer(buffer_index) == batches_that_use_buffer_local.lookup(buffer_index)); }; assert_final_deps_valid(BUFFER_INDEX(vbo.nor)); assert_final_deps_valid(BUFFER_INDEX(vbo.pos)); assert_final_deps_valid(BUFFER_INDEX(vbo.uv)); assert_final_deps_valid(BUFFER_INDEX(vbo.sculpt_data)); assert_final_deps_valid(BUFFER_INDEX(vbo.weights)); assert_final_deps_valid(BUFFER_INDEX(vbo.edge_fac)); assert_final_deps_valid(BUFFER_INDEX(vbo.mesh_analysis)); assert_final_deps_valid(BUFFER_INDEX(vbo.tan)); assert_final_deps_valid(BUFFER_INDEX(vbo.orco)); assert_final_deps_valid(BUFFER_INDEX(vbo.edit_data)); assert_final_deps_valid(BUFFER_INDEX(vbo.fdots_pos)); assert_final_deps_valid(BUFFER_INDEX(vbo.fdots_nor)); assert_final_deps_valid(BUFFER_INDEX(vbo.skin_roots)); assert_final_deps_valid(BUFFER_INDEX(vbo.vert_idx)); assert_final_deps_valid(BUFFER_INDEX(vbo.edge_idx)); assert_final_deps_valid(BUFFER_INDEX(vbo.face_idx)); assert_final_deps_valid(BUFFER_INDEX(vbo.fdot_idx)); assert_final_deps_valid(BUFFER_INDEX(vbo.edituv_data)); assert_final_deps_valid(BUFFER_INDEX(vbo.edituv_stretch_area)); assert_final_deps_valid(BUFFER_INDEX(vbo.edituv_stretch_angle)); assert_final_deps_valid(BUFFER_INDEX(vbo.fdots_uv)); assert_final_deps_valid(BUFFER_INDEX(vbo.fdots_edituv_data)); for (const int i : IndexRange(GPU_MAX_ATTR)) { assert_final_deps_valid(BUFFER_INDEX(vbo.attr[i])); } assert_final_deps_valid(BUFFER_INDEX(vbo.attr_viewer)); assert_final_deps_valid(BUFFER_INDEX(vbo.vnor)); assert_final_deps_valid(BUFFER_INDEX(ibo.tris)); assert_final_deps_valid(BUFFER_INDEX(ibo.lines)); assert_final_deps_valid(BUFFER_INDEX(ibo.lines_loose)); assert_final_deps_valid(BUFFER_INDEX(ibo.lines_adjacency)); assert_final_deps_valid(BUFFER_INDEX(ibo.lines_paint_mask)); assert_final_deps_valid(BUFFER_INDEX(ibo.points)); assert_final_deps_valid(BUFFER_INDEX(ibo.fdots)); assert_final_deps_valid(BUFFER_INDEX(ibo.edituv_tris)); assert_final_deps_valid(BUFFER_INDEX(ibo.edituv_lines)); assert_final_deps_valid(BUFFER_INDEX(ibo.edituv_points)); assert_final_deps_valid(BUFFER_INDEX(ibo.edituv_fdots)); assert_final_deps_valid(TRIS_PER_MAT_INDEX); #endif if (do_uvcage) { mesh_buffer_cache_create_requested(task_graph, cache, cache.uv_cage, ob, mesh, is_editmode, is_paint_mode, ob.object_to_world(), false, true, scene, ts, true); } if (do_cage) { mesh_buffer_cache_create_requested(task_graph, cache, cache.cage, ob, mesh, is_editmode, is_paint_mode, ob.object_to_world(), false, false, scene, ts, true); } if (do_subdivision) { DRW_create_subdivision(ob, mesh, cache, cache.final, is_editmode, is_paint_mode, ob.object_to_world(), true, false, do_cage, ts, use_hide); } else { /* The subsurf modifier may have been recently removed, or another modifier was added after it, * so free any potential subdivision cache as it is not needed anymore. */ mesh_batch_cache_free_subdiv_cache(cache); } mesh_buffer_cache_create_requested(task_graph, cache, cache.final, ob, mesh, is_editmode, is_paint_mode, ob.object_to_world(), true, false, scene, ts, use_hide); /* Ensure that all requested batches have finished. * Ideally we want to remove this sync, but there are cases where this doesn't work. * See #79038 for example. * * An idea to improve this is to separate the Object mode from the edit mode draw caches. And * based on the mode the correct one will be updated. Other option is to look into using * drw_batch_cache_generate_requested_delayed. */ BLI_task_graph_work_and_wait(&task_graph); #ifndef NDEBUG drw_mesh_batch_cache_check_available(task_graph, mesh); #endif } /** \} */ } // namespace blender::draw