/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #ifdef WITH_HIP # include "device/hip/util.h" # include "device/hip/device_impl.h" CCL_NAMESPACE_BEGIN HIPContextScope::HIPContextScope(HIPDevice *device) : device(device) { hip_device_assert(device, hipCtxPushCurrent(device->hipContext)); } HIPContextScope::~HIPContextScope() { hip_device_assert(device, hipCtxPopCurrent(nullptr)); } # ifndef WITH_HIP_DYNLOAD const char *hipewErrorString(hipError_t result) { /* We can only give error code here without major code duplication, that * should be enough since dynamic loading is only being disabled by folks * who knows what they're doing anyway. * * NOTE: Avoid call from several threads. */ static string error; error = string_printf("%d", result); return error.c_str(); } const char *hipewCompilerPath() { return CYCLES_HIP_HIPCC_EXECUTABLE; } int hipewCompilerVersion() { return (HIP_VERSION / 100) + (HIP_VERSION % 100 / 10); } # endif /* !WITH_HIP_DYNLOAD */ bool hipSupportsDriver() { # ifdef _WIN32 /* This check is only necessary if we're using HIP SDK 6 or newer. */ int hip_driver_version = 0; hipError_t result = hipDriverGetVersion(&hip_driver_version); if (result != hipSuccess) { LOG_WARNING << "Error getting driver version: " << hipewErrorString(result); return false; } LOG_TRACE << "Detected HIP driver version: " << hip_driver_version; if (hip_driver_version < 60140252) { /* Cycles crashes during rendering due to issues in older GPU drivers. * 60140252 corresponds to Adrenalin 24.6.1. */ return false; } # endif return true; } CCL_NAMESPACE_END #endif /* WITH_HIP */