/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "blender/sync.h" #include "util/types.h" CCL_NAMESPACE_BEGIN class Scene; class BlenderObjectCulling { public: BlenderObjectCulling(Scene *scene, BL::Scene &b_scene); void init_object(Scene *scene, BL::Object &b_ob); bool test(Scene *scene, BL::Object &b_ob, Transform &tfm); private: bool test_camera(Scene *scene, const float3 bb[8]); bool test_distance(Scene *scene, const float3 bb[8]); bool use_scene_camera_cull_; bool use_camera_cull_; float camera_cull_margin_; bool use_scene_distance_cull_; bool use_distance_cull_; float distance_cull_margin_; }; CCL_NAMESPACE_END