/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/light/area.h" #include "kernel/light/background.h" #include "kernel/light/distant.h" #include "kernel/light/point.h" #include "kernel/light/spot.h" #include "kernel/light/triangle.h" #include "kernel/sample/mapping.h" CCL_NAMESPACE_BEGIN /* Light info. */ ccl_device_inline bool light_select_reached_max_bounces(KernelGlobals kg, int index, int bounce) { return (bounce > kernel_data_fetch(lights, index).max_bounces); } /* Sample point on an individual light. */ template ccl_device_inline bool light_sample(KernelGlobals kg, const int lamp, const float randu, const float randv, const float3 P, const uint32_t path_flag, ccl_private LightSample *ls) { const ccl_global KernelLight *klight = &kernel_data_fetch(lights, lamp); if (path_flag & PATH_RAY_SHADOW_CATCHER_PASS) { if (klight->shader_id & SHADER_EXCLUDE_SHADOW_CATCHER) { return false; } } LightType type = (LightType)klight->type; ls->type = type; ls->shader = klight->shader_id; ls->object = PRIM_NONE; ls->prim = PRIM_NONE; ls->lamp = lamp; ls->u = randu; ls->v = randv; ls->group = lamp_lightgroup(kg, lamp); if (in_volume_segment && (type == LIGHT_DISTANT || type == LIGHT_BACKGROUND)) { /* Distant lights in a volume get a dummy sample, position will not actually * be used in that case. Only when sampling from a specific scatter position * do we actually need to evaluate these. */ ls->P = zero_float3(); ls->Ng = zero_float3(); ls->D = zero_float3(); ls->pdf = 1.0f; ls->eval_fac = 0.0f; ls->t = FLT_MAX; return true; } if (type == LIGHT_DISTANT) { if (!distant_light_sample(klight, randu, randv, ls)) { return false; } } else if (type == LIGHT_BACKGROUND) { /* infinite area light (e.g. light dome or env light) */ float3 D = -background_light_sample(kg, P, randu, randv, &ls->pdf); ls->P = D; ls->Ng = D; ls->D = -D; ls->t = FLT_MAX; ls->eval_fac = 1.0f; } else if (type == LIGHT_SPOT) { if (!spot_light_sample(klight, randu, randv, P, ls)) { return false; } } else if (type == LIGHT_POINT) { if (!point_light_sample(klight, randu, randv, P, ls)) { return false; } } else { /* area light */ if (!area_light_sample(klight, randu, randv, P, ls)) { return false; } } return in_volume_segment || (ls->pdf > 0.0f); } /* Sample a point on the chosen emitter. */ template ccl_device_noinline bool light_sample(KernelGlobals kg, const float randu, const float randv, const float time, const float3 P, const int bounce, const uint32_t path_flag, const int emitter_index, const float pdf_selection, ccl_private LightSample *ls) { int prim; MeshLight mesh_light; #ifdef __LIGHT_TREE__ if (kernel_data.integrator.use_light_tree) { ccl_global const KernelLightTreeEmitter *kemitter = &kernel_data_fetch(light_tree_emitters, emitter_index); prim = kemitter->prim; mesh_light = kemitter->mesh_light; } else #endif { ccl_global const KernelLightDistribution *kdistribution = &kernel_data_fetch( light_distribution, emitter_index); prim = kdistribution->prim; mesh_light = kdistribution->mesh_light; } /* A different value would be assigned in `triangle_light_sample()` if `!use_light_tree`. */ ls->pdf_selection = pdf_selection; if (prim >= 0) { /* Mesh light. */ const int object = mesh_light.object_id; /* Exclude synthetic meshes from shadow catcher pass. */ if ((path_flag & PATH_RAY_SHADOW_CATCHER_PASS) && !(kernel_data_fetch(object_flag, object) & SD_OBJECT_SHADOW_CATCHER)) { return false; } const int shader_flag = mesh_light.shader_flag; if (!triangle_light_sample(kg, prim, object, randu, randv, time, ls, P)) { return false; } ls->shader |= shader_flag; } else { if (UNLIKELY(light_select_reached_max_bounces(kg, ~prim, bounce))) { return false; } if (!light_sample(kg, ~prim, randu, randv, P, path_flag, ls)) { return false; } } ls->pdf *= ls->pdf_selection; return in_volume_segment || (ls->pdf > 0.0f); } /* Intersect ray with individual light. */ ccl_device bool lights_intersect(KernelGlobals kg, IntegratorState state, ccl_private const Ray *ccl_restrict ray, ccl_private Intersection *ccl_restrict isect, const int last_prim, const int last_object, const int last_type, const uint32_t path_flag) { for (int lamp = 0; lamp < kernel_data.integrator.num_lights; lamp++) { const ccl_global KernelLight *klight = &kernel_data_fetch(lights, lamp); if (path_flag & PATH_RAY_CAMERA) { if (klight->shader_id & SHADER_EXCLUDE_CAMERA) { continue; } } else { if (!(klight->shader_id & SHADER_USE_MIS)) { continue; } #ifdef __MNEE__ /* This path should have been resolved with mnee, it will * generate a firefly for small lights since it is improbable. */ if ((INTEGRATOR_STATE(state, path, mnee) & PATH_MNEE_CULL_LIGHT_CONNECTION) && klight->use_caustics) { continue; } #endif } if (path_flag & PATH_RAY_SHADOW_CATCHER_PASS) { if (klight->shader_id & SHADER_EXCLUDE_SHADOW_CATCHER) { continue; } } LightType type = (LightType)klight->type; float t = 0.0f, u = 0.0f, v = 0.0f; if (type == LIGHT_SPOT) { if (!spot_light_intersect(klight, ray, &t)) { continue; } } else if (type == LIGHT_POINT) { if (!point_light_intersect(klight, ray, &t)) { continue; } } else if (type == LIGHT_AREA) { if (!area_light_intersect(klight, ray, &t, &u, &v)) { continue; } } else { continue; } if (t < isect->t && !(last_prim == lamp && last_object == OBJECT_NONE && last_type == PRIMITIVE_LAMP)) { isect->t = t; isect->u = u; isect->v = v; isect->type = PRIMITIVE_LAMP; isect->prim = lamp; isect->object = OBJECT_NONE; } } return isect->prim != PRIM_NONE; } /* Setup light sample from intersection. */ ccl_device bool light_sample_from_intersection(KernelGlobals kg, ccl_private const Intersection *ccl_restrict isect, const float3 ray_P, const float3 ray_D, ccl_private LightSample *ccl_restrict ls) { const int lamp = isect->prim; ccl_global const KernelLight *klight = &kernel_data_fetch(lights, lamp); LightType type = (LightType)klight->type; ls->type = type; ls->shader = klight->shader_id; ls->object = isect->object; ls->prim = isect->prim; ls->lamp = lamp; /* todo: missing texture coordinates */ ls->t = isect->t; ls->P = ray_P + ray_D * ls->t; ls->D = ray_D; ls->group = lamp_lightgroup(kg, lamp); if (type == LIGHT_SPOT) { if (!spot_light_sample_from_intersection(klight, isect, ray_P, ray_D, ls)) { return false; } } else if (type == LIGHT_POINT) { if (!point_light_sample_from_intersection(klight, isect, ray_P, ray_D, ls)) { return false; } } else if (type == LIGHT_AREA) { if (!area_light_sample_from_intersection(klight, isect, ray_P, ray_D, ls)) { return false; } } else { kernel_assert(!"Invalid lamp type in light_sample_from_intersection"); return false; } return true; } /* Update light sample for changed new position, for MNEE. */ ccl_device_forceinline void light_update_position(KernelGlobals kg, ccl_private LightSample *ls, const float3 P) { const ccl_global KernelLight *klight = &kernel_data_fetch(lights, ls->lamp); if (ls->type == LIGHT_POINT) { point_light_update_position(klight, ls, P); } else if (ls->type == LIGHT_SPOT) { spot_light_update_position(klight, ls, P); } else if (ls->type == LIGHT_AREA) { area_light_update_position(klight, ls, P); } } CCL_NAMESPACE_END