/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup wm * * \name WM-Surface * * Container to manage painting in an off-screen context. */ #pragma once #include "GHOST_Types.h" struct bContext; struct GPUContext; struct wmSurface { wmSurface *next, *prev; GHOST_ContextHandle system_gpu_context; GPUContext *blender_gpu_context; void *customdata; void (*draw)(bContext *); /** To evaluate the surface's depsgraph. Called as part of the main loop. */ void (*do_depsgraph)(bContext *C); /** Free customdata, not the surface itself (done by wm_surface API). */ void (*free_data)(wmSurface *); /** Called when surface is activated for drawing (made drawable). */ void (*activate)(); /** Called when surface is deactivated for drawing (current drawable cleared). */ void (*deactivate)(); }; /* Create/Free. */ void wm_surface_add(wmSurface *surface); void wm_surface_remove(wmSurface *surface); void wm_surfaces_free(); /* Utils. */ void wm_surfaces_iter(bContext *C, void (*cb)(bContext *, wmSurface *)); /* Evaluation. */ void wm_surfaces_do_depsgraph(bContext *C); /* Drawing. */ void wm_surface_make_drawable(wmSurface *surface); void wm_surface_clear_drawable(); void wm_surface_set_drawable(wmSurface *surface, bool activate); void wm_surface_reset_drawable();