/* SPDX-FileCopyrightText: 2011-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "preview_engine.h" namespace blender::render::hydra { void PreviewEngine::notify_status(float /* progress */, const std::string & /* title */, const std::string & /* info */) { /* Empty function. */ } } // namespace blender::render::hydra