==== Meshes: 1 - Mesh 'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHan' vtx:3 face:1 loop:3 edge:3 - 0 1 2 - 0/2 0/1 1/2 - attr 'position' FLOAT_VECTOR POINT - (1.000, 2.000, 3.000) - (6.000, 5.000, 4.000) - (7.000, 8.000, 9.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 - attr 'material_index' INT FACE - 0 - attr 'sharp_face' BOOLEAN FACE - 0 - attr 'custom_normal' INT16_2D CORNER - (-26125, 32767) - (-26125, -3947) - (-26125, -17795) - attr 'UVMap' FLOAT2 CORNER - (0.500, 0.250) - (0.500, 0.250) - (1.000, 0.750) ==== Objects: 1 - Obj 'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHan' MESH data:'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHandleObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLongerThanBlenderCanHan' - pos 0.000, 0.000, 0.000 - rot 1.571, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000