/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_array_utils.hh" #include "BLI_math_euler.hh" #include "BLI_math_matrix.hh" #include "BLI_math_quaternion.hh" #include "BKE_attribute_math.hh" namespace blender::bke::attribute_math { template<> math::Quaternion mix2(const float factor, const math::Quaternion &a, const math::Quaternion &b) { return math::interpolate(a, b, factor); } template<> math::Quaternion mix3(const float3 &weights, const math::Quaternion &v0, const math::Quaternion &v1, const math::Quaternion &v2) { const float3 expmap_mixed = mix3(weights, v0.expmap(), v1.expmap(), v2.expmap()); return math::Quaternion::expmap(expmap_mixed); } template<> math::Quaternion mix4(const float4 &weights, const math::Quaternion &v0, const math::Quaternion &v1, const math::Quaternion &v2, const math::Quaternion &v3) { const float3 expmap_mixed = mix4(weights, v0.expmap(), v1.expmap(), v2.expmap(), v3.expmap()); return math::Quaternion::expmap(expmap_mixed); } template<> float4x4 mix2(const float factor, const float4x4 &a, const float4x4 &b) { return math::interpolate(a, b, factor); } template<> float4x4 mix3(const float3 &weights, const float4x4 &v0, const float4x4 &v1, const float4x4 &v2) { const float3 location = mix3(weights, v0.location(), v1.location(), v2.location()); const math::Quaternion rotation = mix3( weights, math::normalized_to_quaternion_safe(math::normalize(float3x3(v0))), math::normalized_to_quaternion_safe(math::normalize(float3x3(v1))), math::normalized_to_quaternion_safe(math::normalize(float3x3(v2)))); const float3 scale = mix3(weights, math::to_scale(v0), math::to_scale(v1), math::to_scale(v2)); return math::from_loc_rot_scale(location, rotation, scale); } template<> float4x4 mix4(const float4 &weights, const float4x4 &v0, const float4x4 &v1, const float4x4 &v2, const float4x4 &v3) { const float3 location = mix4( weights, v0.location(), v1.location(), v2.location(), v3.location()); const math::Quaternion rotation = mix4(weights, math::to_quaternion(v0), math::to_quaternion(v1), math::to_quaternion(v2), math::to_quaternion(v3)); const float3 scale = mix4( weights, math::to_scale(v0), math::to_scale(v1), math::to_scale(v2), math::to_scale(v3)); return math::from_loc_rot_scale(location, rotation, scale); } ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan buffer, ColorGeometry4f default_color) : ColorGeometry4fMixer(buffer, buffer.index_range(), default_color) { } ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan buffer, const IndexMask &mask, const ColorGeometry4f default_color) : buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f) { const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f}; mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; }); } void ColorGeometry4fMixer::set(const int64_t index, const ColorGeometry4f &color, const float weight) { buffer_[index].r = color.r * weight; buffer_[index].g = color.g * weight; buffer_[index].b = color.b * weight; buffer_[index].a = color.a * weight; total_weights_[index] = weight; } void ColorGeometry4fMixer::mix_in(const int64_t index, const ColorGeometry4f &color, const float weight) { ColorGeometry4f &output_color = buffer_[index]; output_color.r += color.r * weight; output_color.g += color.g * weight; output_color.b += color.b * weight; output_color.a += color.a * weight; total_weights_[index] += weight; } void ColorGeometry4fMixer::finalize() { this->finalize(buffer_.index_range()); } void ColorGeometry4fMixer::finalize(const IndexMask &mask) { mask.foreach_index([&](const int64_t i) { const float weight = total_weights_[i]; ColorGeometry4f &output_color = buffer_[i]; if (weight > 0.0f) { const float weight_inv = 1.0f / weight; output_color.r *= weight_inv; output_color.g *= weight_inv; output_color.b *= weight_inv; output_color.a *= weight_inv; } else { output_color = default_color_; } }); } ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan buffer, const ColorGeometry4b default_color) : ColorGeometry4bMixer(buffer, buffer.index_range(), default_color) { } ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan buffer, const IndexMask &mask, const ColorGeometry4b default_color) : buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f), accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0)) { const ColorGeometry4b zero{0, 0, 0, 0}; mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; }); } void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index, const ColorGeometry4b &color, const float weight) { accumulation_buffer_[index][0] = color.r * weight; accumulation_buffer_[index][1] = color.g * weight; accumulation_buffer_[index][2] = color.b * weight; accumulation_buffer_[index][3] = color.a * weight; total_weights_[index] = weight; } void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight) { float4 &accum_value = accumulation_buffer_[index]; accum_value[0] += color.r * weight; accum_value[1] += color.g * weight; accum_value[2] += color.b * weight; accum_value[3] += color.a * weight; total_weights_[index] += weight; } void ColorGeometry4bMixer::finalize() { this->finalize(buffer_.index_range()); } void ColorGeometry4bMixer::finalize(const IndexMask &mask) { mask.foreach_index([&](const int64_t i) { const float weight = total_weights_[i]; const float4 &accum_value = accumulation_buffer_[i]; ColorGeometry4b &output_color = buffer_[i]; if (weight > 0.0f) { const float weight_inv = 1.0f / weight; output_color.r = accum_value[0] * weight_inv; output_color.g = accum_value[1] * weight_inv; output_color.b = accum_value[2] * weight_inv; output_color.a = accum_value[3] * weight_inv; } else { output_color = default_color_; } }); } float4x4Mixer::float4x4Mixer(MutableSpan buffer) : float4x4Mixer(buffer, buffer.index_range()) { } float4x4Mixer::float4x4Mixer(MutableSpan buffer, const IndexMask & /*mask*/) : buffer_(buffer), total_weights_(buffer.size(), 0.0f), location_buffer_(buffer.size(), float3(0)), expmap_buffer_(buffer.size(), float3(0)), scale_buffer_(buffer.size(), float3(0)) { } void float4x4Mixer::float4x4Mixer::set(int64_t index, const float4x4 &value, const float weight) { location_buffer_[index] = value.location() * weight; expmap_buffer_[index] = math::to_quaternion(value).expmap() * weight; scale_buffer_[index] = math::to_scale(value) * weight; total_weights_[index] = weight; } void float4x4Mixer::mix_in(int64_t index, const float4x4 &value, float weight) { float3 location; math::Quaternion rotation; float3 scale; math::to_loc_rot_scale_safe(value, location, rotation, scale); location_buffer_[index] += location * weight; expmap_buffer_[index] += rotation.expmap() * weight; scale_buffer_[index] += scale * weight; total_weights_[index] += weight; } void float4x4Mixer::finalize() { this->finalize(buffer_.index_range()); } void float4x4Mixer::finalize(const IndexMask &mask) { mask.foreach_index([&](const int64_t i) { const float weight = total_weights_[i]; if (weight > 0.0f) { const float weight_inv = math::rcp(weight); buffer_[i] = math::from_loc_rot_scale( location_buffer_[i] * weight_inv, math::Quaternion::expmap(expmap_buffer_[i] * weight_inv), scale_buffer_[i] * weight_inv); } else { buffer_[i] = float4x4::identity(); } }); } void gather(const GSpan src, const Span map, GMutableSpan dst) { attribute_math::convert_to_static_type(src.type(), [&](auto dummy) { using T = decltype(dummy); array_utils::gather(src.typed(), map, dst.typed()); }); } void gather(const GVArray &src, const Span map, GMutableSpan dst) { attribute_math::convert_to_static_type(src.type(), [&](auto dummy) { using T = decltype(dummy); array_utils::gather(src.typed(), map, dst.typed()); }); } void gather_group_to_group(const OffsetIndices src_offsets, const OffsetIndices dst_offsets, const IndexMask &selection, const GSpan src, GMutableSpan dst) { attribute_math::convert_to_static_type(src.type(), [&](auto dummy) { using T = decltype(dummy); array_utils::gather_group_to_group( src_offsets, dst_offsets, selection, src.typed(), dst.typed()); }); } void gather_ranges_to_groups(const Span src_ranges, const OffsetIndices dst_offsets, const GSpan src, GMutableSpan dst) { attribute_math::convert_to_static_type(src.type(), [&](auto dummy) { using T = decltype(dummy); Span src_span = src.typed(); MutableSpan dst_span = dst.typed(); threading::parallel_for(src_ranges.index_range(), 512, [&](const IndexRange range) { for (const int i : range) { dst_span.slice(dst_offsets[i]).copy_from(src_span.slice(src_ranges[i])); } }); }); } void gather_to_groups(const OffsetIndices dst_offsets, const IndexMask &src_selection, const GSpan src, GMutableSpan dst) { attribute_math::convert_to_static_type(src.type(), [&](auto dummy) { using T = decltype(dummy); array_utils::gather_to_groups(dst_offsets, src_selection, src.typed(), dst.typed()); }); } } // namespace blender::bke::attribute_math