==== Meshes: 1 - Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18 - 4 2 0 2 7 ... 2 3 4 0 1 - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 - attr 'position' FLOAT_VECTOR POINT - (1.000, 1.000, 1.000) - (1.000, 1.000, -1.000) - (1.000, -1.000, 1.000) ... - (-1.000, 1.000, -1.000) - (-1.000, -1.000, 1.000) - (-1.000, -1.000, -1.000) - attr 'sharp_edge' BOOLEAN EDGE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'material_index' INT FACE - 0 0 0 0 0 ... 0 0 0 0 0 - attr 'custom_normal' INT16_2D CORNER - (0, 0) - (0, 0) - (0, 0) ... - (0, 0) - (0, 0) - (0, 0) - attr 'UVMap' FLOAT2 CORNER - (0.875, 0.500) - (0.625, 0.750) - (0.625, 0.500) ... - (0.625, 0.250) - (0.625, 0.500) - (0.375, 0.500) - vertex groups: - 1=0.964 0=0.004 - 1=0.728 2=0.139 3=0.109 - 0=0.701 1=0.142 2=0.135 - 2=0.941 - 0=0.809 1=0.105 3=0.081 - 1 materials - 'Material' ==== Objects: 2 - Obj 'Armature' ARMATURE data:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - Obj 'Cube' MESH data:'Cube.001' par:'Armature' - pos 0.000, 0.000, 0.000 - rot 0.000, 0.000, 0.000 (XYZ) - scl 1.000, 1.000, 1.000 - 4 vertex groups - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' - 1 modifiers - ARMATURE 'Armature' ==== Materials: 1 - Mat 'Material' - base color (0.800, 0.800, 0.800) - specular ior 0.500 - specular tint (1.000, 1.000, 1.000) - roughness 0.500 - metallic 0.000 - ior 1.500 - viewport diffuse (0.800, 0.800, 0.800, 1.000) - viewport specular (1.000, 1.000, 1.000), intensity 0.500 - viewport metallic 0.000, roughness 0.500 - backface False probe True shadow False ==== Armatures: 1 - Armature 'Armature' 8 bones - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050 0.928 -0.372 -0.023 0.000 0.023 0.116 -0.993 0.000 0.372 0.921 0.116 0.000 - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050 0.808 0.544 0.227 0.000 -0.282 0.695 -0.661 0.000 -0.517 0.470 0.715 0.000 - bone 'Bone.001_end' parent:'Bone.001' h:(0.000, 0.000, 0.000) t:(0.000, 1.683, 0.000) connect radius h:0.100 t:0.050 0.808 0.544 0.227 0.915 -0.282 0.695 -0.661 1.170 -0.517 0.470 0.715 0.791 - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050 0.721 0.646 -0.251 0.000 0.692 -0.650 0.315 0.000 0.040 -0.400 -0.916 0.000 - bone 'Bone.002_end' parent:'Bone.002' h:(0.000, 0.000, 0.000) t:(0.000, 1.710, 0.000) connect radius h:0.100 t:0.050 0.721 0.646 -0.251 1.104 0.692 -0.650 0.315 -1.112 0.040 -0.400 -0.916 -0.684 - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050 0.638 -0.409 0.653 0.000 -0.653 -0.737 0.177 0.000 0.409 -0.538 -0.737 0.000 - bone 'Bone.003_end' parent:'Bone.003' h:(0.000, 0.000, 0.000) t:(0.000, 1.630, 0.000) connect radius h:0.100 t:0.050 0.638 -0.409 0.653 -0.666 -0.653 -0.737 0.177 -1.201 0.409 -0.538 -0.737 -0.878 - bone 'Bone_end' parent:'Bone' h:(0.000, 0.000, 0.000) t:(0.000, 1.653, 0.000) connect radius h:0.100 t:0.050 0.928 -0.372 -0.023 -0.615 0.023 0.116 -0.993 0.192 0.372 0.921 0.116 1.522