# SPDX-FileCopyrightText: 2011 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find JACK library # Find the native JACK includes and library # This module defines # JACK_INCLUDE_DIRS, where to find jack.h, Set when # JACK_INCLUDE_DIR is found. # JACK_LIBRARIES, libraries to link against to use JACK. # JACK_ROOT_DIR, The base directory to search for JACK. # This can also be an environment variable. # JACK_FOUND, If false, do not try to use JACK. # # also defined, but not for general use are # JACK_LIBRARY, where to find the JACK library. # If `JACK_ROOT_DIR` was defined in the environment, use it. if(DEFINED JACK_ROOT_DIR) # Pass. elseif(DEFINED ENV{JACK_ROOT_DIR}) set(JACK_ROOT_DIR $ENV{JACK_ROOT_DIR}) else() set(JACK_ROOT_DIR "") endif() set(_jack_SEARCH_DIRS ${JACK_ROOT_DIR} ) find_path(JACK_INCLUDE_DIR NAMES jack.h HINTS ${_jack_SEARCH_DIRS} PATH_SUFFIXES include/jack ) find_library(JACK_LIBRARY NAMES jack HINTS ${_jack_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Jack DEFAULT_MSG JACK_LIBRARY JACK_INCLUDE_DIR) if(JACK_FOUND) set(JACK_LIBRARIES ${JACK_LIBRARY}) set(JACK_INCLUDE_DIRS ${JACK_INCLUDE_DIR}) endif() mark_as_advanced( JACK_INCLUDE_DIR JACK_LIBRARY ) unset(_jack_SEARCH_DIRS)