import bpy import bmesh class WORLD_OT_convert_volume_to_mesh(bpy.types.Operator): """ Convert the volume of a world to a mesh. The world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly""" bl_label = "Convert Volume" bl_options = {'REGISTER', 'UNDO'} bl_idname = "world.convert_volume_to_mesh" @classmethod def poll(cls, context): world = cls._world_get(context) if not world or not world.use_nodes: return False ntree = world.node_tree node = ntree.get_output_node('EEVEE') return bool(node.inputs['Volume'].links) def execute(self, context): cls = self.__class__ world = cls._world_get(context) view_layer = context.view_layer world_tree = world.node_tree world_output = world_tree.get_output_node('EEVEE') name = f"{world.name}_volume" collection = bpy.data.collections.new(name) view_layer.layer_collection.collection.children.link(collection) # Add World Volume Mesh object to scene mesh = bpy.data.meshes.new(name) object = bpy.data.objects.new(name, mesh) object.display.show_shadows = False bm = bmesh.new() bmesh.ops.create_icosphere(bm, subdivisions=0, radius=1e5) bm.to_mesh(mesh) bm.free() # Remove all non-essential attributes for attribute in mesh.attributes: if attribute.is_internal or attribute.is_required: continue mesh.attributes.remove(attribute) material = bpy.data.materials.new(name) mesh.materials.append(material) material.use_nodes = True volume_tree = material.node_tree for node in volume_tree.nodes: if node.type != 'OUTPUT_MATERIAL': volume_tree.nodes.remove(node) volume_output = volume_tree.get_output_node('EEVEE') links_to_add = [] self.__sync_rna_properties(volume_output, world_output) self.__sync_node_input( volume_tree, volume_output, volume_output.inputs['Volume'], world_output, world_output.inputs['Volume'], links_to_add) self.__sync_links(volume_tree, links_to_add) # Add transparent volume for other render engines if volume_output.target == 'EEVEE': all_output = volume_tree.nodes.new(type="ShaderNodeOutputMaterial") transparent = volume_tree.nodes.new(type="ShaderNodeBsdfTransparent") volume_tree.links.new(transparent.outputs[0], all_output.inputs[0]) # Remove all volume links from the world node tree. for link in world_output.inputs['Volume'].links: world_tree.links.remove(link) collection.objects.link(object) object.select_set(True) view_layer.objects.active = object world.use_eevee_finite_volume = False return {"FINISHED"} @staticmethod def _world_get(context): if hasattr(context, 'world'): return context.world return context.scene.world def __sync_node_input( self, dst_tree: bpy.types.NodeTree, dst_node: bpy.types.Node, dst_socket: bpy.types.NodeSocket, src_node: bpy.types.Node, src_socket: bpy.types.NodeSocket, links_to_add) -> None: self.__sync_rna_properties(dst_socket, src_socket) for src_link in src_socket.links: src_linked_node = src_link.from_node dst_linked_node = self.__sync_node(dst_tree, src_linked_node, links_to_add) from_socket_index = src_node.outputs.find(src_link.from_socket.name) dst_tree.links.new( dst_linked_node.outputs[from_socket_index], dst_socket ) def __sync_node(self, dst_tree: bpy.types.NodeTree, src_node: bpy.types.Node, links_to_add) -> bpy.types.Node: """ Find the counter part of the src_node in dst_tree. When found return the counter part. When not found create the counter part, sync it and return the created node. """ if src_node.name in dst_tree.nodes: return dst_tree.nodes[src_node.name] dst_node = dst_tree.nodes.new(src_node.bl_idname) self.__sync_rna_properties(dst_node, src_node) self.__sync_node_inputs(dst_tree, dst_node, src_node, links_to_add) return dst_node def __sync_rna_properties(self, dst, src) -> None: for rna_prop in src.bl_rna.properties: if rna_prop.is_readonly: continue attr_name = rna_prop.identifier if attr_name in ['bl_idname', 'bl_static_type']: continue setattr(dst, attr_name, getattr(src, attr_name)) def __sync_node_inputs( self, dst_tree: bpy.types.NodeTree, dst_node: bpy.types.Node, src_node: bpy.types.Node, links_to_add) -> None: for index in range(len(src_node.inputs)): src_socket = src_node.inputs[index] dst_socket = dst_node.inputs[index] self.__sync_node_input(dst_tree, dst_node, dst_socket, src_node, src_socket, links_to_add) def __sync_links(self, dst_tree: bpy.types.NodeTree, links_to_add) -> None: pass classes = ( WORLD_OT_convert_volume_to_mesh, )