/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #pragma once #include "../BPy_StrokeShader.h" /////////////////////////////////////////////////////////////////////////////////////////// extern PyTypeObject ConstrainedIncreasingThicknessShader_Type; #define BPy_ConstrainedIncreasingThicknessShader_Check(v) \ (PyObject_IsInstance((PyObject *)v, (PyObject *)&ConstrainedIncreasingThicknessShader_Type)) /*---------------------------Python BPy_ConstrainedIncreasingThicknessShader structure * definition----------*/ typedef struct { BPy_StrokeShader py_ss; } BPy_ConstrainedIncreasingThicknessShader; ///////////////////////////////////////////////////////////////////////////////////////////