# SPDX-FileCopyrightText: 2023 Blender Foundation # # SPDX-License-Identifier: BSD-3-Clause # - Find ShaderC libraries # Find the ShaderC includes and libraries # This module defines # SHADERC_INCLUDE_DIRS, where to find MoltenVK headers, Set when # SHADERC_INCLUDE_DIR is found. # SHADERC_LIBRARIES, libraries to link against to use ShaderC. # SHADERC_ROOT_DIR, The base directory to search for ShaderC. # This can also be an environment variable. # SHADERC_FOUND, If false, do not try to use ShaderC. # # If SHADERC_ROOT_DIR was defined in the environment, use it. IF(NOT SHADERC_ROOT_DIR AND NOT $ENV{SHADERC_ROOT_DIR} STREQUAL "") SET(SHADERC_ROOT_DIR $ENV{SHADERC_ROOT_DIR}) ENDIF() SET(_shaderc_SEARCH_DIRS ${SHADERC_ROOT_DIR} ) # FIXME: These finder modules typically don't use LIBDIR, # this should be set by `./build_files/cmake/platform/` instead. IF(DEFINED LIBDIR) SET(_shaderc_SEARCH_DIRS ${_shaderc_SEARCH_DIRS} ${LIBDIR}/shaderc) ENDIF() FIND_PATH(SHADERC_INCLUDE_DIR NAMES shaderc/shaderc.h HINTS ${_shaderc_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(SHADERC_LIBRARY NAMES shaderc_combined HINTS ${_shaderc_SEARCH_DIRS} PATH_SUFFIXES lib ) # handle the QUIETLY and REQUIRED arguments and set SHADERC_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(ShaderC DEFAULT_MSG SHADERC_LIBRARY SHADERC_INCLUDE_DIR) IF(SHADERC_FOUND) SET(SHADERC_LIBRARIES ${SHADERC_LIBRARY}) SET(SHADERC_INCLUDE_DIRS ${SHADERC_INCLUDE_DIR}) ENDIF() MARK_AS_ADVANCED( SHADERC_INCLUDE_DIR SHADERC_LIBRARY ) UNSET(_shaderc_SEARCH_DIRS)