/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" /* Allow using deprecated functionality for .blend file I/O. */ #define DNA_DEPRECATED_ALLOW #include "DNA_defaults.h" #include "DNA_light_types.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "BLI_math_base.hh" #include "BLI_math_matrix.hh" #include "BLI_math_matrix_types.hh" #include "BLI_utildefines.h" #include "BKE_icons.h" #include "BKE_idtype.hh" #include "BKE_lib_id.hh" #include "BKE_lib_query.hh" #include "BKE_light.h" #include "BKE_node.hh" #include "BKE_preview_image.hh" #include "BLT_translation.hh" #include "DEG_depsgraph.hh" #include "IMB_colormanagement.hh" #include "BLO_read_write.hh" static void light_init_data(ID *id) { Light *la = (Light *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id)); MEMCPY_STRUCT_AFTER(la, DNA_struct_default_get(Light), id); } /** * Only copy internal data of Light ID from source * to already allocated/initialized destination. * You probably never want to use that directly, * use #BKE_id_copy or #BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more). */ static void light_copy_data(Main *bmain, std::optional owner_library, ID *id_dst, const ID *id_src, const int flag) { Light *la_dst = (Light *)id_dst; const Light *la_src = (const Light *)id_src; const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0; /* We always need allocation of our private ID data. * User reference-counting is also handled by calling code, * so the duplication calls for embedded data should _never_ handle it from here. */ const int flag_embedded_id_data = (flag & ~LIB_ID_CREATE_NO_ALLOCATE) | LIB_ID_CREATE_NO_USER_REFCOUNT; if (la_src->nodetree) { if (is_localized) { la_dst->nodetree = blender::bke::node_tree_localize(la_src->nodetree, &la_dst->id); } else { BKE_id_copy_in_lib(bmain, owner_library, &la_src->nodetree->id, &la_dst->id, reinterpret_cast(&la_dst->nodetree), flag_embedded_id_data); } } if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&la_dst->id, &la_src->id); } else { la_dst->preview = nullptr; } } static void light_free_data(ID *id) { Light *la = (Light *)id; /* is no lib link block, but light extension */ if (la->nodetree) { blender::bke::node_tree_free_embedded_tree(la->nodetree); MEM_freeN(la->nodetree); la->nodetree = nullptr; } BKE_previewimg_free(&la->preview); BKE_icon_id_delete(&la->id); la->id.icon_id = 0; } static void light_foreach_id(ID *id, LibraryForeachIDData *data) { Light *lamp = reinterpret_cast(id); const int flag = BKE_lib_query_foreachid_process_flags_get(data); if (lamp->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL( data, BKE_library_foreach_ID_embedded(data, (ID **)&lamp->nodetree)); } if (flag & IDWALK_DO_DEPRECATED_POINTERS) { BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data, lamp->ipo, IDWALK_CB_USER); } } static void light_blend_write(BlendWriter *writer, ID *id, const void *id_address) { Light *la = (Light *)id; /* Forward compatibility for energy. */ la->energy_deprecated = la->energy * exp2f(la->exposure); if (la->type == LA_AREA) { la->energy_deprecated /= M_PI_4; } /* write LibData */ BLO_write_id_struct(writer, Light, id_address, &la->id); BKE_id_blend_write(writer, &la->id); /* Node-tree is integral part of lights, no libdata. */ if (la->nodetree) { BLO_Write_IDBuffer temp_embedded_id_buffer{la->nodetree->id, writer}; BLO_write_struct_at_address(writer, bNodeTree, la->nodetree, temp_embedded_id_buffer.get()); blender::bke::node_tree_blend_write( writer, reinterpret_cast(temp_embedded_id_buffer.get())); } BKE_previewimg_blend_write(writer, la->preview); } static void light_blend_read_data(BlendDataReader *reader, ID *id) { Light *la = (Light *)id; BLO_read_struct(reader, PreviewImage, &la->preview); BKE_previewimg_blend_read(reader, la->preview); } IDTypeInfo IDType_ID_LA = { /*id_code*/ Light::id_type, /*id_filter*/ FILTER_ID_LA, /*dependencies_id_types*/ FILTER_ID_TE, /*main_listbase_index*/ INDEX_ID_LA, /*struct_size*/ sizeof(Light), /*name*/ "Light", /*name_plural*/ N_("lights"), /*translation_context*/ BLT_I18NCONTEXT_ID_LIGHT, /*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE, /*asset_type_info*/ nullptr, /*init_data*/ light_init_data, /*copy_data*/ light_copy_data, /*free_data*/ light_free_data, /*make_local*/ nullptr, /*foreach_id*/ light_foreach_id, /*foreach_cache*/ nullptr, /*foreach_path*/ nullptr, /*owner_pointer_get*/ nullptr, /*blend_write*/ light_blend_write, /*blend_read_data*/ light_blend_read_data, /*blend_read_after_liblink*/ nullptr, /*blend_read_undo_preserve*/ nullptr, /*lib_override_apply_post*/ nullptr, }; Light *BKE_light_add(Main *bmain, const char *name) { Light *la; la = BKE_id_new(bmain, name); return la; } void BKE_light_eval(Depsgraph *depsgraph, Light *la) { DEG_debug_print_eval(depsgraph, __func__, la->id.name, la); } float BKE_light_power(const Light &light) { return light.energy * exp2f(light.exposure); } blender::float3 BKE_light_color(const Light &light) { blender::float3 color(&light.r); if (light.mode & LA_USE_TEMPERATURE) { float temperature_color[4]; IMB_colormanagement_blackbody_temperature_to_rgb(temperature_color, light.temperature); color *= blender::float3(temperature_color); } return color; } float BKE_light_area(const Light &light, const blender::float4x4 &object_to_world) { /* Make illumination power constant. */ switch (light.type) { case LA_AREA: { /* Rectangle area. */ const blender::float3x3 scalemat = object_to_world.view<3, 3>(); const blender::float3 scale = blender::math::to_scale(scalemat); const float size_x = light.area_size * scale.x; const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ? light.area_sizey : light.area_size) * scale.y; float area = size_x * size_y; /* Scale for smaller area of the ellipse compared to the surrounding rectangle. */ if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) { area *= float(M_PI / 4.0f); } return area; } case LA_LOCAL: case LA_SPOT: { /* Sphere area. For legacy reasons object scale is not taken into account * here, even though logically it should be. */ const float radius = light.radius; return (radius > 0.0f) ? float(4.0f * M_PI) * blender::math::square(radius) : 4.0f; } case LA_SUN: { /* Sun disk area. */ const float angle = light.sun_angle / 2.0f; return (angle > 0.0f) ? float(M_PI) * blender::math::square(sinf(angle)) : 1.0f; } } BLI_assert_unreachable(); return 1.0f; }