/* SPDX-FileCopyrightText: 2021 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "BKE_subdiv_modifier.hh" #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_userdef_types.h" #include "BKE_attribute.hh" #include "BKE_mesh.hh" #include "BKE_modifier.hh" #include "BKE_subdiv.hh" #include "GPU_capabilities.hh" #include "GPU_context.hh" using namespace blender::bke; subdiv::Settings BKE_subsurf_modifier_settings_init(const SubsurfModifierData *smd, const bool use_render_params) { const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels; subdiv::Settings settings{}; settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE); settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision); settings.level = settings.is_simple ? 1 : (settings.is_adaptive ? smd->quality : requested_levels); settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease); settings.vtx_boundary_interpolation = subdiv::vtx_boundary_interpolation_from_subsurf( smd->boundary_smooth); settings.fvar_linear_interpolation = subdiv::fvar_interpolation_from_uv_smooth(smd->uv_smooth); return settings; } bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params) { subdiv::Settings settings = BKE_subsurf_modifier_settings_init(smd, use_render_params); SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime; if (settings.level == 0) { /* Modifier is effectively disabled, but still update settings if runtime data * was already allocated. */ if (runtime_data) { runtime_data->settings = settings; runtime_data->used_cpu = runtime_data->used_gpu = 0; } return false; } /* Allocate runtime data if it did not exist yet. */ if (runtime_data == nullptr) { runtime_data = MEM_callocN(__func__); smd->modifier.runtime = runtime_data; } runtime_data->settings = settings; return true; } bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh) { if ((smd->flags & eSubsurfModifierFlag_UseCustomNormals) == 0) { return false; } const std::optional meta_data = mesh->attributes().lookup_meta_data( "custom_normal"); return meta_data && meta_data->domain == AttrDomain::Corner && meta_data->data_type == CD_PROP_INT16_2D; } bool BKE_subsurf_modifier_has_split_normals(const SubsurfModifierData *smd, const Mesh *mesh) { return BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh) || mesh->normals_domain() == MeshNormalDomain::Corner; } static bool is_subdivision_evaluation_possible_on_gpu() { if (GPU_backend_get_type() == GPU_BACKEND_NONE) { return false; } if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) { return false; } return true; } bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd, const Mesh *mesh) { if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) { /* GPU subdivision is explicitly disabled, so we don't force it. */ return false; } if (!is_subdivision_evaluation_possible_on_gpu()) { /* The GPU type is not compatible with the subdivision. */ return false; } /* Deactivate GPU subdivision if sharp edges or custom normals are used as those are * complicated to support on GPU, and should really be separate workflows. */ return BKE_subsurf_modifier_has_split_normals(smd, mesh); } bool BKE_subsurf_modifier_can_do_gpu_subdiv(const SubsurfModifierData *smd, const Mesh *mesh) { return (U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) && is_subdivision_evaluation_possible_on_gpu() && !BKE_subsurf_modifier_has_split_normals(smd, mesh); } bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh) { SubsurfRuntimeData *runtime_data = mesh->runtime->subsurf_runtime_data; return runtime_data && runtime_data->has_gpu_subdiv; } void (*BKE_subsurf_modifier_free_gpu_cache_cb)(subdiv::Subdiv *subdiv) = nullptr; subdiv::Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data, const Mesh *mesh, const bool for_draw_code) { if (for_draw_code) { runtime_data->used_gpu = 2; /* countdown in frames */ return runtime_data->subdiv_gpu = subdiv::update_from_mesh( runtime_data->subdiv_gpu, &runtime_data->settings, mesh); } runtime_data->used_cpu = 2; return runtime_data->subdiv_cpu = subdiv::update_from_mesh( runtime_data->subdiv_cpu, &runtime_data->settings, mesh); } int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode) { if (is_final_render) { return eModifierMode_Render; } return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0); }