/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #include "stdcycles.h" shader node_attribute(string bump_offset = "center", string name = "", output point Vector = point(0.0, 0.0, 0.0), output color Color = 0.0, output float Fac = 0.0, output float Alpha = 0.0) { float data[4] = {0.0, 0.0, 0.0, 0.0}; getattribute(name, data); Color = color(data[0], data[1], data[2]); Vector = point(Color); getattribute(name, Fac); Alpha = data[3]; if (bump_offset == "dx") { Color += Dx(Color) * BUMP_DX; Vector += Dx(Vector) * BUMP_DX; Fac += Dx(Fac) * BUMP_DX; Alpha += Dx(Alpha) * BUMP_DX; } else if (bump_offset == "dy") { Color += Dy(Color) * BUMP_DY; Vector += Dy(Vector) * BUMP_DY; Fac += Dy(Fac) * BUMP_DY; Alpha += Dy(Alpha) * BUMP_DY; } }