/* SPDX-FileCopyrightText: 2004 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ #include "SEQ_render.hh" /* Needed for #eSeqTaskId. */ struct ImBuf; struct Scene; struct SeqRenderData; struct Strip; namespace blender::seq { struct SeqCache; struct SeqCacheKey { SeqCache *cache_owner; void *userkey; SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */ SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */ Strip *strip; RenderData context; float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */ float cost; /* In short: render time(s) divided by playback frame duration(s) */ bool is_temp_cache; /* this cache entry will be freed before rendering next frame */ /* ID of task for assigning temp cache entries to particular task(thread, etc.) */ eTaskId task_id; int type; }; ImBuf *seq_cache_get(const RenderData *context, Strip *strip, float timeline_frame, int type); void seq_cache_put( const RenderData *context, Strip *strip, float timeline_frame, int type, ImBuf *i); bool seq_cache_put_if_possible( const RenderData *context, Strip *strip, float timeline_frame, int type, ImBuf *ibuf); /** * Find only "base" keys. * Sources(other types) for a frame must be freed all at once. */ bool seq_cache_recycle_item(Scene *scene); void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame); void seq_cache_destruct(Scene *scene); void seq_cache_cleanup_strip(Scene *scene, Strip *strip, Strip *strip_changed, int invalidate_types, bool force_seq_changed_range); bool seq_cache_is_full(); } // namespace blender::seq