/* SPDX-FileCopyrightText: 2011-2024 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #include "stdcycles.h" shader node_voxel_texture_zero( string filename = "", string interpolation = "linear", int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), point Vector = P, output float Density = 0, output color Color = 0) { Density = 0; Color = color(0, 0, 0); }