/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_compositor_texture_utilities.glsl" void main() { ivec2 texel = ivec2(gl_GlobalInvocationID.xy); vec4 input_color = texture_load(input_tx, texel + lower_bound); imageStore(output_img, texel, READ_EXPRESSION(input_color)); }