/* SPDX-FileCopyrightText: 2024 NVIDIA Corporation. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "usd.hh" #include #include struct ID; namespace blender::io::usd { void set_id_props_from_prim(ID *id, const pxr::UsdPrim &prim, eUSDAttrImportMode attr_import_mode = USD_ATTR_IMPORT_ALL, pxr::UsdTimeCode time_code = pxr::UsdTimeCode::Default()); } // namespace blender::io::usd