/* SPDX-FileCopyrightText: 2024 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include #include "NOD_geometry_nodes_execute.hh" #include "NOD_multi_function.hh" #include "NOD_node_declaration.hh" #include "NOD_node_in_compute_context.hh" #include "NOD_socket_usage_inference.hh" #include "DNA_anim_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "BKE_compute_context_cache.hh" #include "BKE_compute_contexts.hh" #include "BKE_node_legacy_types.hh" #include "BKE_node_runtime.hh" #include "BKE_type_conversions.hh" #include "ANIM_action.hh" #include "ANIM_action_iterators.hh" #include "BLI_listbase.h" #include "BLI_stack.hh" namespace blender::nodes::socket_usage_inference { /** Utility class to simplify passing global state into all the functions during inferencing. */ struct SocketUsageInferencer { private: /** Owns e.g. intermediate evaluated values. */ ResourceScope scope_; bke::ComputeContextCache compute_context_cache_; /** Root node tree. */ const bNodeTree &root_tree_; /** * Stack of tasks that allows depth-first (partial) evaluation of the tree. */ Stack usage_tasks_; Stack value_tasks_; /** * If the usage of a socket is known, it is added to this map. Sockets not in this map are not * known yet. */ Map all_socket_usages_; /** * If the value of a socket is known, it is added to this map. The value may be null, which means * that the value can be anything. Sockets not in this map have not been evaluated yet. */ Map all_socket_values_; /** * All sockets that have animation data and thus their value is not fixed statically. This can * contain sockets from multiple different trees. */ Set animated_sockets_; Set trees_with_handled_animation_data_; /** Some inline storage to reduce the number of allocations. */ AlignedBuffer<1024, 8> scope_buffer_; public: SocketUsageInferencer(const bNodeTree &tree, const std::optional> tree_input_values) : root_tree_(tree) { scope_.allocator().provide_buffer(scope_buffer_); root_tree_.ensure_topology_cache(); root_tree_.ensure_interface_cache(); this->ensure_animation_data_processed(root_tree_); for (const bNode *node : root_tree_.group_input_nodes()) { for (const int i : root_tree_.interface_inputs().index_range()) { const bNodeSocket &socket = node->output_socket(i); const void *input_value = nullptr; if (tree_input_values.has_value()) { input_value = (*tree_input_values)[i].get(); } all_socket_values_.add_new({nullptr, &socket}, input_value); } } } void mark_top_level_node_outputs_as_used() { for (const bNodeSocket *socket : root_tree_.all_output_sockets()) { all_socket_usages_.add_new({nullptr, socket}, true); } } bool is_socket_used(const SocketInContext &socket) { const std::optional is_used = all_socket_usages_.lookup_try(socket); if (is_used.has_value()) { return *is_used; } if (socket->owner_tree().has_available_link_cycle()) { return false; } BLI_assert(usage_tasks_.is_empty()); usage_tasks_.push(socket); while (!usage_tasks_.is_empty()) { const SocketInContext &socket = usage_tasks_.peek(); this->usage_task(socket); if (&socket == &usage_tasks_.peek()) { /* The task is finished if it hasn't added any new task it depends on.*/ usage_tasks_.pop(); } } return all_socket_usages_.lookup(socket); } const void *get_socket_value(const SocketInContext &socket) { const std::optional value = all_socket_values_.lookup_try(socket); if (value.has_value()) { return *value; } if (socket->owner_tree().has_available_link_cycle()) { return nullptr; } BLI_assert(value_tasks_.is_empty()); value_tasks_.push(socket); while (!value_tasks_.is_empty()) { const SocketInContext &socket = value_tasks_.peek(); this->value_task(socket); if (&socket == &value_tasks_.peek()) { /* The task is finished if it hasn't added any new task it depends on.*/ value_tasks_.pop(); } } return all_socket_values_.lookup(socket); } private: void usage_task(const SocketInContext &socket) { if (all_socket_usages_.contains(socket)) { return; } const bNode &node = socket->owner_node(); if (!socket->is_available()) { all_socket_usages_.add_new(socket, false); return; } if (node.is_undefined() && !node.is_custom_group()) { all_socket_usages_.add_new(socket, false); return; } if (socket->is_input()) { this->usage_task__input(socket); } else { this->usage_task__output(socket); } } void usage_task__input(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); if (node->is_muted()) { this->usage_task__input__muted_node(socket); return; } switch (node->type_legacy) { case NODE_GROUP: case NODE_CUSTOM_GROUP: { this->usage_task__input__group_node(socket); break; } case NODE_GROUP_OUTPUT: { this->usage_task__input__group_output_node(socket); break; } case GEO_NODE_SWITCH: { this->usage_task__input__generic_switch(socket, switch__is_socket_selected); break; } case GEO_NODE_INDEX_SWITCH: { this->usage_task__input__generic_switch(socket, index_switch__is_socket_selected); break; } case GEO_NODE_MENU_SWITCH: { this->usage_task__input__generic_switch(socket, menu_switch__is_socket_selected); break; } case SH_NODE_MIX: { this->usage_task__input__generic_switch(socket, mix_node__is_socket_selected); break; } case SH_NODE_MIX_SHADER: { this->usage_task__input__generic_switch(socket, shader_mix_node__is_socket_selected); break; } case GEO_NODE_SIMULATION_INPUT: { this->usage_task__input__simulation_input_node(socket); break; } case GEO_NODE_REPEAT_INPUT: { this->usage_task__input__repeat_input_node(socket); break; } case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_INPUT: { this->usage_task__input__foreach_element_input_node(socket); break; } case GEO_NODE_FOREACH_GEOMETRY_ELEMENT_OUTPUT: { this->usage_task__input__foreach_element_output_node(socket); break; } case GEO_NODE_CAPTURE_ATTRIBUTE: { this->usage_task__input__capture_attribute_node(socket); break; } case SH_NODE_OUTPUT_AOV: case SH_NODE_OUTPUT_LIGHT: case SH_NODE_OUTPUT_WORLD: case SH_NODE_OUTPUT_LINESTYLE: case SH_NODE_OUTPUT_MATERIAL: case CMP_NODE_OUTPUT_FILE: case CMP_NODE_COMPOSITE: case TEX_NODE_OUTPUT: { this->usage_task__input__output_node(socket); break; } default: { this->usage_task__input__fallback(socket); break; } } } void usage_task__input__output_node(const SocketInContext &socket) { all_socket_usages_.add_new(socket, true); } /** * Assumes that the first input is a condition that selects one of the remaining inputs which is * then output. If necessary, this can trigger a value task for the condition socket. */ void usage_task__input__generic_switch( const SocketInContext &socket, const FunctionRef is_selected_socket) { const NodeInContext node = socket.owner_node(); BLI_assert(node->input_sockets().size() >= 1); BLI_assert(node->output_sockets().size() >= 1); if (socket->type == SOCK_CUSTOM && STREQ(socket->idname, "NodeSocketVirtual")) { all_socket_usages_.add_new(socket, false); return; } const SocketInContext output_socket{socket.context, this->get_first_available_bsocket(node->output_sockets())}; const std::optional output_is_used = all_socket_usages_.lookup_try(output_socket); if (!output_is_used.has_value()) { this->push_usage_task(output_socket); return; } if (!*output_is_used) { all_socket_usages_.add_new(socket, false); return; } const SocketInContext condition_socket{ socket.context, this->get_first_available_bsocket(node->input_sockets())}; if (socket == condition_socket) { all_socket_usages_.add_new(socket, true); return; } const void *condition_value = this->get_socket_value(condition_socket); if (condition_value == nullptr) { /* The exact condition value is unknown, so any input may be used. */ all_socket_usages_.add_new(socket, true); return; } const bool is_used = is_selected_socket(socket, condition_value); all_socket_usages_.add_new(socket, is_used); } const bNodeSocket *get_first_available_bsocket(const Span sockets) const { for (const bNodeSocket *socket : sockets) { if (socket->is_available()) { return socket; } } return nullptr; } void usage_task__input__group_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const bNodeTree *group = reinterpret_cast(node->id); if (!group || ID_MISSING(&group->id)) { all_socket_usages_.add_new(socket, false); return; } group->ensure_topology_cache(); if (group->has_available_link_cycle()) { all_socket_usages_.add_new(socket, false); return; } this->ensure_animation_data_processed(*group); /* The group node input is used if any of the matching group inputs within the group is * used. */ const ComputeContext &group_context = compute_context_cache_.for_group_node( socket.context, *node, node->owner_tree()); Vector dependent_sockets; for (const bNode *group_input_node : group->group_input_nodes()) { dependent_sockets.append(&group_input_node->output_socket(socket->index())); } this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, &group_context); } void usage_task__input__group_output_node(const SocketInContext &socket) { const int output_i = socket->index(); if (socket.context == nullptr) { /* This is a final output which is always used. */ all_socket_usages_.add_new(socket, true); return; } /* The group output node is used if the matching output of the parent group node is used. */ const bke::GroupNodeComputeContext &group_context = *static_cast(socket.context); const bNodeSocket &group_node_output = group_context.caller_group_node()->output_socket( output_i); this->usage_task__with_dependent_sockets( socket, {&group_node_output}, {}, group_context.parent()); } void usage_task__output(const SocketInContext &socket) { /* An output socket is used if any of the sockets it is connected to is used. */ Vector dependent_sockets; for (const bNodeLink *link : socket->directly_linked_links()) { if (link->is_used()) { dependent_sockets.append(link->tosock); } } this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context); } void usage_task__input__simulation_input_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const bNodeTree &tree = socket->owner_tree(); const NodeGeometrySimulationInput &storage = *static_cast( node->storage); const bNode *sim_output_node = tree.node_by_id(storage.output_node_id); if (!sim_output_node) { all_socket_usages_.add_new(socket, false); return; } /* Simulation inputs are also used when any of the simulation outputs are used. */ Vector dependent_sockets; dependent_sockets.extend(node->output_sockets()); dependent_sockets.extend(sim_output_node->output_sockets()); this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context); } void usage_task__input__repeat_input_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const bNodeTree &tree = socket->owner_tree(); const NodeGeometryRepeatInput &storage = *static_cast( node->storage); const bNode *repeat_output_node = tree.node_by_id(storage.output_node_id); if (!repeat_output_node) { all_socket_usages_.add_new(socket, false); return; } /* Assume that all repeat inputs are used when any of the outputs are used. This check could * become more precise in the future if necessary. */ Vector dependent_sockets; dependent_sockets.extend(node->output_sockets()); dependent_sockets.extend(repeat_output_node->output_sockets()); this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context); } void usage_task__input__foreach_element_output_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); this->usage_task__with_dependent_sockets( socket, {&node->output_by_identifier(socket->identifier)}, {}, socket.context); } void usage_task__input__capture_attribute_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); this->usage_task__with_dependent_sockets( socket, {&node->output_socket(socket->index())}, {}, socket.context); } void usage_task__input__fallback(const SocketInContext &socket) { Vector dependent_boolean_inputs; /* For built-in nodes we assume that sockets in a panel with a panel-toggle are disabled when * the panel is disabled. */ if (const SocketDeclaration *socket_decl = socket->runtime->declaration) { for (const PanelDeclaration *panel_decl = socket_decl->parent; panel_decl; panel_decl = panel_decl->parent) { if (const SocketDeclaration *panel_toggle_decl = panel_decl->panel_input_decl()) { if (panel_toggle_decl != socket_decl) { dependent_boolean_inputs.append( &socket->owner_node().socket_by_decl(*panel_toggle_decl)); } } } } this->usage_task__with_dependent_sockets( socket, socket->owner_node().output_sockets(), dependent_boolean_inputs, socket.context); } void usage_task__input__foreach_element_input_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const bNodeTree &tree = socket->owner_tree(); const NodeGeometryForeachGeometryElementInput &storage = *static_cast(node->storage); const bNode *foreach_output_node = tree.node_by_id(storage.output_node_id); if (!foreach_output_node) { all_socket_usages_.add_new(socket, false); return; } Vector dependent_sockets; if (StringRef(socket->identifier).startswith("Input_")) { dependent_sockets.append(&node->output_by_identifier(socket->identifier)); } else { /* The geometry and selection inputs are used whenever any of the zone outputs is used. */ dependent_sockets.extend(node->output_sockets()); dependent_sockets.extend(foreach_output_node->output_sockets()); } this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context); } void usage_task__input__muted_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); Vector dependent_sockets; for (const bNodeLink &internal_link : node->internal_links()) { if (internal_link.fromsock != socket.socket) { continue; } dependent_sockets.append(internal_link.tosock); } this->usage_task__with_dependent_sockets(socket, dependent_sockets, {}, socket.context); } /** * Utility that handles simple cases where a socket is used if any of its dependent sockets is * used. */ void usage_task__with_dependent_sockets(const SocketInContext &socket, const Span dependent_outputs, const Span condition_inputs, const ComputeContext *dependent_socket_context) { /* Check if any of the dependent outputs are used. */ SocketInContext next_unknown_output; bool any_output_used = false; for (const bNodeSocket *dependent_socket_ptr : dependent_outputs) { const SocketInContext dependent_socket{dependent_socket_context, dependent_socket_ptr}; const std::optional is_used = all_socket_usages_.lookup_try(dependent_socket); if (!is_used.has_value() && !next_unknown_output) { next_unknown_output = dependent_socket; continue; } if (is_used.value_or(false)) { any_output_used = true; break; } } if (next_unknown_output) { /* Create a task that checks if the next dependent socket is used. Intentionally only create * a task for the very next one and not for all, because that could potentially trigger a lot * of unnecessary evaluations. */ this->push_usage_task(next_unknown_output); return; } if (!any_output_used) { all_socket_usages_.add_new(socket, false); return; } bool all_condition_inputs_true = true; for (const bNodeSocket *condition_input_ptr : condition_inputs) { const SocketInContext condition_input{dependent_socket_context, condition_input_ptr}; const void *condition_value = this->get_socket_value(condition_input); if (condition_value == nullptr) { /* The condition is not known, so it may be true. */ continue; } BLI_assert(condition_input_ptr->type == SOCK_BOOLEAN); const bool condition = *static_cast(condition_value); if (!condition) { all_condition_inputs_true = false; break; } } all_socket_usages_.add_new(socket, all_condition_inputs_true); } void value_task(const SocketInContext &socket) { if (all_socket_values_.contains(socket)) { /* Task is done already. */ return; } const bNode &node = socket->owner_node(); if (node.is_undefined() && !node.is_custom_group()) { all_socket_values_.add_new(socket, nullptr); return; } const CPPType *base_type = socket->typeinfo->base_cpp_type; if (!base_type) { /* The socket type is unknown for some reason (maybe a socket type from the future?).*/ all_socket_values_.add_new(socket, nullptr); return; } if (socket->is_input()) { this->value_task__input(socket); } else { this->value_task__output(socket); } } void value_task__output(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); if (node->is_muted()) { this->value_task__output__muted_node(socket); return; } switch (node->type_legacy) { case NODE_GROUP: case NODE_CUSTOM_GROUP: { this->value_task__output__group_node(socket); return; } case NODE_GROUP_INPUT: { this->value_task__output__group_input_node(socket); return; } case NODE_REROUTE: { this->value_task__output__reroute_node(socket); return; } case GEO_NODE_SWITCH: { this->value_task__output__generic_switch(socket, switch__is_socket_selected); return; } case GEO_NODE_INDEX_SWITCH: { this->value_task__output__generic_switch(socket, index_switch__is_socket_selected); return; } case GEO_NODE_MENU_SWITCH: { this->value_task__output__generic_switch(socket, menu_switch__is_socket_selected); return; } default: { if (node->typeinfo->build_multi_function) { this->value_task__output__multi_function_node(socket); return; } break; } } /* If none of the above cases work, the socket value is set to null which means that it is * unknown/dynamic. */ all_socket_values_.add_new(socket, nullptr); } void value_task__output__group_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const bNodeTree *group = reinterpret_cast(node->id); if (!group || ID_MISSING(&group->id)) { all_socket_values_.add_new(socket, nullptr); return; } group->ensure_topology_cache(); if (group->has_available_link_cycle()) { all_socket_values_.add_new(socket, nullptr); return; } this->ensure_animation_data_processed(*group); const bNode *group_output_node = group->group_output_node(); if (!group_output_node) { /* Can't compute the value if the group does not have an output node. */ all_socket_values_.add_new(socket, nullptr); return; } const ComputeContext &group_context = compute_context_cache_.for_group_node( socket.context, *node, node->owner_tree()); const SocketInContext socket_in_group{&group_context, &group_output_node->input_socket(socket->index())}; const std::optional value = all_socket_values_.lookup_try(socket_in_group); if (!value.has_value()) { this->push_value_task(socket_in_group); return; } all_socket_values_.add_new(socket, *value); } void value_task__output__group_input_node(const SocketInContext &socket) { /* Group inputs for the root context should be initialized already. */ BLI_assert(socket.context != nullptr); const bke::GroupNodeComputeContext &group_context = *static_cast(socket.context); const SocketInContext group_node_input{ group_context.parent(), &group_context.caller_group_node()->input_socket(socket->index())}; const std::optional value = all_socket_values_.lookup_try(group_node_input); if (!value.has_value()) { this->push_value_task(group_node_input); return; } all_socket_values_.add_new(socket, *value); } void value_task__output__reroute_node(const SocketInContext &socket) { const SocketInContext input_socket = socket.owner_node().input_socket(0); const std::optional value = all_socket_values_.lookup_try(input_socket); if (!value.has_value()) { this->push_value_task(input_socket); return; } all_socket_values_.add_new(socket, *value); } /** * Assumes that the first input is a condition that selects one of the remaining inputs which is * then output. If necessary, this can trigger a value task for the condition socket. */ void value_task__output__generic_switch( const SocketInContext &socket, const FunctionRef is_selected_socket) { const NodeInContext node = socket.owner_node(); BLI_assert(node->input_sockets().size() >= 1); BLI_assert(node->output_sockets().size() == 1); const SocketInContext condition_socket = node.input_socket(0); const std::optional condition_value = all_socket_values_.lookup_try( condition_socket); if (!condition_value.has_value()) { this->push_value_task(condition_socket); return; } if (!*condition_value) { /* The condition value is not a simple static value, so the output is unknown. */ all_socket_values_.add_new(socket, nullptr); return; } for (const int input_i : node->input_sockets().index_range().drop_front(1)) { const SocketInContext input_socket = node.input_socket(input_i); if (input_socket->type == SOCK_CUSTOM && STREQ(input_socket->idname, "NodeSocketVirtual")) { continue; } const bool is_selected = is_selected_socket(input_socket, *condition_value); if (!is_selected) { continue; } const std::optional input_value = all_socket_values_.lookup_try(input_socket); if (!input_value.has_value()) { this->push_value_task(input_socket); return; } all_socket_values_.add_new(socket, *input_value); return; } /* The condition did not match any of the inputs, so the output is unknown. */ all_socket_values_.add_new(socket, nullptr); } void value_task__output__multi_function_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); const int inputs_num = node->input_sockets().size(); /* Gather all input values are return early if any of them is not known.*/ Vector input_values(inputs_num); for (const int input_i : IndexRange(inputs_num)) { const SocketInContext input_socket = node.input_socket(input_i); const std::optional input_value = all_socket_values_.lookup_try(input_socket); if (!input_value.has_value()) { this->push_value_task(input_socket); return; } if (*input_value == nullptr) { all_socket_values_.add_new(socket, nullptr); return; } input_values[input_i] = *input_value; } /* Get the multi-function for the node. */ NodeMultiFunctionBuilder builder{*node.node, node->owner_tree()}; node->typeinfo->build_multi_function(builder); const mf::MultiFunction &fn = builder.function(); /* We only evaluate the node for a single value here. */ const IndexMask mask(1); /* Prepare parameters for the multi-function evaluation. */ mf::ParamsBuilder params{fn, &mask}; for (const int input_i : IndexRange(inputs_num)) { const SocketInContext input_socket = node.input_socket(input_i); if (!input_socket->is_available()) { continue; } params.add_readonly_single_input( GPointer(input_socket->typeinfo->base_cpp_type, input_values[input_i])); } for (const int output_i : node->output_sockets().index_range()) { const SocketInContext output_socket = node.output_socket(output_i); if (!output_socket->is_available()) { continue; } /* Allocate memory for the output value. */ const CPPType &base_type = *output_socket->typeinfo->base_cpp_type; void *value = scope_.allocate_owned(base_type); params.add_uninitialized_single_output(GMutableSpan(base_type, value, 1)); all_socket_values_.add_new(output_socket, value); } mf::ContextBuilder context; /* Actually evaluate the multi-function. The outputs will be written into the memory allocated * earlier, which has been added to #all_socket_values_ already. */ fn.call(mask, params, context); } void value_task__output__muted_node(const SocketInContext &socket) { const NodeInContext node = socket.owner_node(); SocketInContext input_socket; for (const bNodeLink &internal_link : node->internal_links()) { if (internal_link.tosock == socket.socket) { input_socket = SocketInContext{socket.context, internal_link.fromsock}; break; } } if (!input_socket) { /* The output does not have an internal link to an input. */ all_socket_values_.add_new(socket, nullptr); return; } const std::optional input_value = all_socket_values_.lookup_try(input_socket); if (!input_value.has_value()) { this->push_value_task(input_socket); return; } const void *converted_value = this->convert_type_if_necessary( *input_value, *input_socket.socket, *socket.socket); all_socket_values_.add_new(socket, converted_value); } void value_task__input(const SocketInContext &socket) { if (socket->is_multi_input()) { /* Can't know the single value of a multi-input. */ all_socket_values_.add_new(socket, nullptr); return; } const bNodeLink *source_link = nullptr; const Span connected_links = socket->directly_linked_links(); for (const bNodeLink *link : connected_links) { if (!link->is_used()) { continue; } if (link->fromnode->is_dangling_reroute()) { continue; } source_link = link; break; } if (!source_link) { this->value_task__input__unlinked(socket); return; } this->value_task__input__linked({socket.context, source_link->fromsock}, socket); } void value_task__input__unlinked(const SocketInContext &socket) { if (animated_sockets_.contains(socket.socket)) { /* The value of animated sockets is not known statically. */ all_socket_values_.add_new(socket, nullptr); return; } if (const SocketDeclaration *socket_decl = socket.socket->runtime->declaration) { if (socket_decl->input_field_type == InputSocketFieldType::Implicit) { /* Implicit fields inputs don't have a single static value. */ all_socket_values_.add_new(socket, nullptr); return; } } void *value_buffer = scope_.allocate_owned(*socket->typeinfo->base_cpp_type); socket->typeinfo->get_base_cpp_value(socket->default_value, value_buffer); all_socket_values_.add_new(socket, value_buffer); } void value_task__input__linked(const SocketInContext &from_socket, const SocketInContext &to_socket) { const std::optional from_value = all_socket_values_.lookup_try(from_socket); if (!from_value.has_value()) { this->push_value_task(from_socket); return; } const void *converted_value = this->convert_type_if_necessary( *from_value, *from_socket.socket, *to_socket.socket); all_socket_values_.add_new(to_socket, converted_value); } const void *convert_type_if_necessary(const void *src, const bNodeSocket &from_socket, const bNodeSocket &to_socket) { if (!src) { return nullptr; } const CPPType *from_type = from_socket.typeinfo->base_cpp_type; const CPPType *to_type = to_socket.typeinfo->base_cpp_type; if (from_type == to_type) { return src; } if (!to_type) { return nullptr; } const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions(); if (!conversions.is_convertible(*from_type, *to_type)) { return nullptr; } void *dst = scope_.allocate_owned(*to_type); conversions.convert_to_uninitialized(*from_type, *to_type, src, dst); return dst; } static bool switch__is_socket_selected(const SocketInContext &socket, const void *condition) { const bool is_true = *static_cast(condition); const int selected_index = is_true ? 2 : 1; return socket->index() == selected_index; } static bool index_switch__is_socket_selected(const SocketInContext &socket, const void *condition) { const int index = *static_cast(condition); return socket->index() == index + 1; } static bool menu_switch__is_socket_selected(const SocketInContext &socket, const void *condition) { const NodeMenuSwitch &storage = *static_cast( socket->owner_node().storage); const int menu_value = *static_cast(condition); const NodeEnumItem &item = storage.enum_definition.items_array[socket->index() - 1]; return menu_value == item.identifier; } static bool mix_node__is_socket_selected(const SocketInContext &socket, const void *condition) { const NodeShaderMix &storage = *static_cast( socket.owner_node()->storage); if (storage.data_type == SOCK_RGBA && storage.blend_type != MA_RAMP_BLEND) { return true; } const bool clamp_factor = storage.clamp_factor != 0; bool only_a = false; bool only_b = false; if (storage.data_type == SOCK_VECTOR && storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM) { const float3 mix_factor = *static_cast(condition); if (clamp_factor) { only_a = mix_factor.x <= 0.0f && mix_factor.y <= 0.0f && mix_factor.z <= 0.0f; only_b = mix_factor.x >= 1.0f && mix_factor.y >= 1.0f && mix_factor.z >= 1.0f; } else { only_a = float3{0.0f, 0.0f, 0.0f} == mix_factor; only_b = float3{1.0f, 1.0f, 1.0f} == mix_factor; } } else { const float mix_factor = *static_cast(condition); if (clamp_factor) { only_a = mix_factor <= 0.0f; only_b = mix_factor >= 1.0f; } else { only_a = mix_factor == 0.0f; only_b = mix_factor == 1.0f; } } if (only_a) { if (STREQ(socket->name, "B")) { return false; } } if (only_b) { if (STREQ(socket->name, "A")) { return false; } } return true; } static bool shader_mix_node__is_socket_selected(const SocketInContext &socket, const void *condition) { const float mix_factor = *static_cast(condition); if (mix_factor == 0.0f) { if (STREQ(socket->identifier, "Shader_001")) { return false; } } else if (mix_factor == 1.0f) { if (STREQ(socket->identifier, "Shader")) { return false; } } return true; } void push_usage_task(const SocketInContext &socket) { usage_tasks_.push(socket); } void push_value_task(const SocketInContext &socket) { value_tasks_.push(socket); } void ensure_animation_data_processed(const bNodeTree &tree) { if (!trees_with_handled_animation_data_.add(&tree)) { return; } if (!tree.adt) { return; } static std::regex pattern(R"#(nodes\["(.*)"\].inputs\[(\d+)\].default_value)#"); MultiValueMap animated_inputs_by_node_name; auto handle_rna_path = [&](const char *rna_path) { std::cmatch match; if (!std::regex_match(rna_path, match, pattern)) { return; } const StringRef node_name{match[1].first, match[1].second - match[1].first}; const int socket_index = std::stoi(match[2]); animated_inputs_by_node_name.add(node_name, socket_index); }; /* Gather all inputs controlled by fcurves. */ if (tree.adt->action) { animrig::foreach_fcurve_in_action_slot( tree.adt->action->wrap(), tree.adt->slot_handle, [&](const FCurve &fcurve) { handle_rna_path(fcurve.rna_path); }); } /* Gather all inputs controlled by drivers. */ LISTBASE_FOREACH (const FCurve *, driver, &tree.adt->drivers) { handle_rna_path(driver->rna_path); } /* Actually find the #bNodeSocket for each controlled input. */ if (!animated_inputs_by_node_name.is_empty()) { for (const bNode *node : tree.all_nodes()) { const Span animated_inputs = animated_inputs_by_node_name.lookup(node->name); const Span input_sockets = node->input_sockets(); for (const int socket_index : animated_inputs) { if (socket_index < 0 || socket_index >= input_sockets.size()) { /* This can happen when the animation data is not immediately updated after a socket is * removed. */ continue; } const bNodeSocket &socket = *input_sockets[socket_index]; animated_sockets_.add(&socket); } } } } }; Array infer_all_input_sockets_usage(const bNodeTree &tree) { tree.ensure_topology_cache(); const Span all_input_sockets = tree.all_input_sockets(); Array all_usages(all_input_sockets.size()); SocketUsageInferencer inferencer{tree, std::nullopt}; inferencer.mark_top_level_node_outputs_as_used(); for (const int i : all_input_sockets.index_range()) { const bNodeSocket &socket = *all_input_sockets[i]; all_usages[i] = inferencer.is_socket_used({nullptr, &socket}); } return all_usages; } void infer_group_interface_inputs_usage(const bNodeTree &group, const Span group_input_values, const MutableSpan r_input_usages) { SocketUsageInferencer inferencer{group, group_input_values}; r_input_usages.fill(false); for (const bNode *node : group.group_input_nodes()) { for (const int i : group.interface_inputs().index_range()) { const bNodeSocket &socket = node->output_socket(i); r_input_usages[i] |= inferencer.is_socket_used({nullptr, &socket}); } } } void infer_group_interface_inputs_usage(const bNodeTree &group, Span input_sockets, MutableSpan r_input_usages) { BLI_assert(group.interface_inputs().size() == input_sockets.size()); AlignedBuffer<1024, 8> allocator_buffer; LinearAllocator<> allocator; allocator.provide_buffer(allocator_buffer); Array input_values(input_sockets.size()); for (const int i : input_sockets.index_range()) { const bNodeSocket &socket = *input_sockets[i]; if (socket.is_directly_linked()) { continue; } const bke::bNodeSocketType &stype = *socket.typeinfo; const CPPType *base_type = stype.base_cpp_type; if (base_type == nullptr) { continue; } void *value = allocator.allocate(*base_type); stype.get_base_cpp_value(socket.default_value, value); input_values[i] = GPointer(base_type, value); } infer_group_interface_inputs_usage(group, input_values, r_input_usages); for (GPointer &value : input_values) { if (const void *data = value.get()) { value.type()->destruct(const_cast(data)); } } } void infer_group_interface_inputs_usage(const bNodeTree &group, const PropertiesVectorSet &properties, MutableSpan r_input_usages) { const int inputs_num = group.interface_inputs().size(); Array input_values(inputs_num); ResourceScope scope; nodes::get_geometry_nodes_input_base_values(group, properties, scope, input_values); nodes::socket_usage_inference::infer_group_interface_inputs_usage( group, input_values, r_input_usages); } } // namespace blender::nodes::socket_usage_inference