/* SPDX-FileCopyrightText: 2005 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_customdata_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_bitmap.h" #include "BLI_blenlib.h" #include "BLI_linklist.h" #include "BLI_math_geom.h" #include "BLI_math_matrix.h" #include "BLI_math_vector_types.hh" #include "BLI_span.hh" #include "BLI_task.h" #include "BLI_task.hh" #include "BLI_utildefines.h" #include "BLI_vector.hh" #include "BKE_bvhutils.hh" #include "BKE_deform.hh" #include "BKE_editmesh.hh" #include "BKE_editmesh_cache.hh" #include "BKE_geometry_set.hh" #include "BKE_geometry_set_instances.hh" #include "BKE_key.hh" #include "BKE_layer.hh" #include "BKE_lib_id.hh" #include "BKE_material.h" #include "BKE_mesh.hh" #include "BKE_mesh_iterators.hh" #include "BKE_mesh_mapping.hh" #include "BKE_mesh_runtime.hh" #include "BKE_mesh_tangent.hh" #include "BKE_mesh_wrapper.hh" #include "BKE_modifier.hh" #include "BKE_multires.hh" #include "BKE_object.hh" #include "BKE_object_deform.h" #include "BKE_object_types.hh" #include "BKE_paint.hh" #include "BKE_subdiv_modifier.hh" #include "BLI_sys_types.h" /* for intptr_t support */ #include "BKE_shrinkwrap.hh" #include "DEG_depsgraph.hh" #include "DEG_depsgraph_query.hh" #include "CLG_log.h" #ifdef WITH_OPENSUBDIV # include "DNA_userdef_types.h" #endif namespace blender::bke { /* very slow! enable for testing only! */ // #define USE_MODIFIER_VALIDATE #ifdef USE_MODIFIER_VALIDATE # define ASSERT_IS_VALID_MESH(mesh) \ (BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true))) #else # define ASSERT_IS_VALID_MESH(mesh) #endif static void mesh_init_origspace(Mesh &mesh); void mesh_eval_to_meshkey(const Mesh *me_deformed, Mesh *mesh, KeyBlock *kb) { /* Just a shallow wrapper around #BKE_keyblock_convert_from_mesh, * that ensures both evaluated mesh and original one has same number of vertices. */ const int totvert = me_deformed->verts_num; if (totvert == 0 || mesh->verts_num == 0 || mesh->verts_num != totvert) { return; } BKE_keyblock_convert_from_mesh(me_deformed, mesh->key, kb); } static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask) { CustomData_set_only_copy(&mesh->vert_data, mask->vmask); CustomData_set_only_copy(&mesh->edge_data, mask->emask); CustomData_set_only_copy(&mesh->fdata_legacy, mask->fmask); /* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with * weight paint mode when there are modifiers applied, needs further investigation, * see replies to r50969, Campbell */ #if 0 CustomData_set_only_copy(&mesh->ldata, mask->lmask); CustomData_set_only_copy(&mesh->pdata, mask->pmask); #endif } /* orco custom data layer */ static Span get_orco_coords(const Object &ob, const BMEditMesh *em, eCustomDataType layer_type, Array &storage) { if (layer_type == CD_ORCO) { if (em) { storage = BM_mesh_vert_coords_alloc(em->bm); return storage; } storage = BKE_mesh_orco_verts_get(&ob); return storage; } if (layer_type == CD_CLOTH_ORCO) { /* apply shape key for cloth, this should really be solved * by a more flexible customdata system, but not simple */ if (!em) { const ClothModifierData *clmd = (const ClothModifierData *)BKE_modifiers_findby_type( &ob, eModifierType_Cloth); if (clmd && clmd->sim_parms->shapekey_rest) { const KeyBlock *kb = BKE_keyblock_find_by_index( BKE_key_from_object(const_cast(&ob)), clmd->sim_parms->shapekey_rest); if (kb && kb->data) { return {static_cast(kb->data), kb->totelem}; } } } return {}; } return {}; } static Mesh *create_orco_mesh(const Object &ob, const Mesh &mesh, const BMEditMesh *em, eCustomDataType layer) { Mesh *orco_mesh; if (em) { orco_mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, &mesh); BKE_mesh_ensure_default_orig_index_customdata(orco_mesh); } else { orco_mesh = BKE_mesh_copy_for_eval(mesh); } Array storage; const Span orco = get_orco_coords(ob, em, layer, storage); if (!orco.is_empty()) { orco_mesh->vert_positions_for_write().copy_from(orco); orco_mesh->tag_positions_changed(); } return orco_mesh; } static MutableSpan orco_coord_layer_ensure(Mesh &mesh, const eCustomDataType layer) { void *data = CustomData_get_layer_for_write(&mesh.vert_data, layer, mesh.verts_num); if (!data) { data = CustomData_add_layer(&mesh.vert_data, layer, CD_CONSTRUCT, mesh.verts_num); } return MutableSpan(reinterpret_cast(data), mesh.verts_num); } static void add_orco_mesh(Object &ob, const BMEditMesh *em, Mesh &mesh, const Mesh *mesh_orco, const eCustomDataType layer) { const int totvert = mesh.verts_num; MutableSpan layer_orco; if (mesh_orco) { layer_orco = orco_coord_layer_ensure(mesh, layer); if (mesh_orco->verts_num == totvert) { layer_orco.copy_from(mesh_orco->vert_positions()); } else { layer_orco.copy_from(mesh.vert_positions()); } } else { /* TODO(@sybren): `totvert` should potentially change here, as `ob->data` * or `em` may have a different number of vertices than the evaluated `mesh`. */ Array storage; const Span orco = get_orco_coords(ob, em, layer, storage); if (!orco.is_empty()) { layer_orco = orco_coord_layer_ensure(mesh, layer); layer_orco.copy_from(orco); } } if (!layer_orco.is_empty()) { if (layer == CD_ORCO) { BKE_mesh_orco_verts_transform((Mesh *)ob.data, layer_orco, false); } } } /** * Does final touches to the final evaluated mesh, making sure it is perfectly usable. * * This is needed because certain information is not passed along intermediate meshes allocated * during stack evaluation. */ static void mesh_calc_finalize(const Mesh &mesh_input, Mesh &mesh_eval) { /* Make sure the name is the same. This is because mesh allocation from template does not * take care of naming. */ STRNCPY(mesh_eval.id.name, mesh_input.id.name); /* Make evaluated mesh to share same edit mesh pointer as original and copied meshes. */ mesh_eval.runtime->edit_mesh = mesh_input.runtime->edit_mesh; } /** * Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component * in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return * value. * * The purpose of the geometry set is to store all geometry components that are generated * by modifiers to allow outputting non-mesh data from modifiers. */ static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md, const ModifierEvalContext &mectx, Mesh *input_mesh, GeometrySet &geometry_set) { Mesh *mesh_output = nullptr; const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); if (mti->modify_geometry_set == nullptr) { mesh_output = BKE_modifier_modify_mesh(md, &mectx, input_mesh); } else { /* For performance reasons, this should be called by the modifier and/or nodes themselves at * some point. */ BKE_mesh_wrapper_ensure_mdata(input_mesh); /* Replace only the mesh rather than the whole component, because the entire #MeshComponent * might have been replaced by data from a different object in the node tree, which means the * component contains vertex group name data for that object that should not be removed. */ geometry_set.replace_mesh(input_mesh, GeometryOwnershipType::Editable); /* Let the modifier change the geometry set. */ mti->modify_geometry_set(md, &mectx, &geometry_set); /* Release the mesh from the geometry set again. */ if (geometry_set.has()) { MeshComponent &mesh_component = geometry_set.get_component_for_write(); if (mesh_component.get() != input_mesh) { /* Make sure the mesh component actually owns the mesh before taking over ownership. */ mesh_component.ensure_owns_direct_data(); } mesh_output = mesh_component.release(); } /* Need to ensure that non-mesh data is also owned by the geometry set. Otherwise it might be * freed while there is still a reference to it in the geometry. */ geometry_set.ensure_owns_direct_data(); /* Return an empty mesh instead of null. */ if (mesh_output == nullptr) { mesh_output = BKE_mesh_new_nomain(0, 0, 0, 0); BKE_mesh_copy_parameters_for_eval(mesh_output, input_mesh); } } return mesh_output; } static void set_rest_position(Mesh &mesh) { MutableAttributeAccessor attributes = mesh.attributes_for_write(); const AttributeReader positions = attributes.lookup("position"); attributes.remove("rest_position"); if (positions) { if (positions.sharing_info && positions.varray.is_span()) { attributes.add("rest_position", AttrDomain::Point, AttributeInitShared(positions.varray.get_internal_span().data(), *positions.sharing_info)); } else { attributes.add( "rest_position", AttrDomain::Point, AttributeInitVArray(positions.varray)); } } } static void mesh_calc_modifiers(Depsgraph &depsgraph, const Scene &scene, Object &ob, const bool use_deform, const bool need_mapping, const CustomData_MeshMasks &dataMask, const bool use_cache, const bool allow_shared_mesh, /* return args */ Mesh **r_deform, Mesh **r_final, GeometrySet **r_geometry_set) { /* Input mesh shouldn't be modified. */ Mesh &mesh_input = *static_cast(ob.data); /* The final mesh is the result of calculating all enabled modifiers. */ Mesh *mesh = nullptr; /* The result of calculating all leading deform modifiers. */ Mesh *mesh_deform = nullptr; /* This geometry set contains the non-mesh data that might be generated by modifiers. */ GeometrySet geometry_set_final; BLI_assert((mesh_input.id.tag & ID_TAG_COPIED_ON_EVAL_FINAL_RESULT) == 0); /* Mesh with constructive modifiers but no deformation applied. Tracked * along with final mesh if undeformed / orco coordinates are requested * for texturing. */ Mesh *mesh_orco = nullptr; Mesh *mesh_orco_cloth = nullptr; /* Modifier evaluation modes. */ const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER); const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime; /* Sculpt can skip certain modifiers. */ const bool has_multires = BKE_sculpt_multires_active(&scene, &ob) != nullptr; bool multires_applied = false; const bool sculpt_mode = ob.mode & OB_MODE_SCULPT && ob.sculpt && !use_render; const bool sculpt_dyntopo = (sculpt_mode && ob.sculpt->bm) && !use_render; /* Modifier evaluation contexts for different types of modifiers. */ ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0); ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : ModifierApplyFlag(0); const ModifierEvalContext mectx = {&depsgraph, &ob, apply_render | apply_cache}; const ModifierEvalContext mectx_orco = {&depsgraph, &ob, apply_render | MOD_APPLY_ORCO}; /* Get effective list of modifiers to execute. Some effects like shape keys * are added as virtual modifiers before the user created modifiers. */ VirtualModifierData virtual_modifier_data; ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data); ModifierData *md = firstmd; /* Compute accumulated datamasks needed by each modifier. It helps to do * this fine grained so that for example vertex groups are preserved up to * an armature modifier, but not through a following subsurf modifier where * subdividing them is expensive. */ CustomData_MeshMasks final_datamask = dataMask; CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode); CDMaskLink *md_datamask = datamasks; /* XXX Always copying POLYINDEX, else tessellated data are no more valid! */ CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX; /* Clear errors before evaluation. */ BKE_modifiers_clear_errors(&ob); if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) { if (mesh == nullptr) { mesh = BKE_mesh_copy_for_eval(mesh_input); ASSERT_IS_VALID_MESH(mesh); } set_rest_position(*mesh); } /* Apply all leading deform modifiers. */ if (use_deform) { for (; md; md = md->next, md_datamask = md_datamask->next) { const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); if (!BKE_modifier_is_enabled(&scene, md, required_mode)) { continue; } if (mti->type == ModifierTypeType::OnlyDeform && !sculpt_dyntopo) { ScopedModifierTimer modifier_timer{*md}; if (!mesh) { mesh = BKE_mesh_copy_for_eval(mesh_input); ASSERT_IS_VALID_MESH(mesh); } if (mti->required_data_mask) { CustomData_MeshMasks mask{}; mti->required_data_mask(md, &mask); if (mask.vmask & CD_MASK_ORCO) { add_orco_mesh(ob, nullptr, *mesh, nullptr, CD_ORCO); } } BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write()); } else { break; } } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (like vertex paint). */ if (r_deform) { mesh_deform = BKE_mesh_copy_for_eval(mesh ? *mesh : mesh_input); } } /* Apply all remaining constructive and deforming modifiers. */ bool have_non_onlydeform_modifiers_applied = false; for (; md; md = md->next, md_datamask = md_datamask->next) { const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); if (!BKE_modifier_is_enabled(&scene, md, required_mode)) { continue; } if (mti->type == ModifierTypeType::OnlyDeform && !use_deform) { continue; } if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && have_non_onlydeform_modifiers_applied) { BKE_modifier_set_error(&ob, md, "Modifier requires original data, bad stack position"); continue; } if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) { bool unsupported = false; if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) { /* If multires is on level 0 skip it silently without warning message. */ if (!sculpt_dyntopo) { continue; } } if (sculpt_dyntopo) { unsupported = true; } if (scene.toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) { unsupported |= (mti->type != ModifierTypeType::OnlyDeform); } unsupported |= multires_applied; if (unsupported) { if (sculpt_dyntopo) { BKE_modifier_set_error(&ob, md, "Not supported in dyntopo"); } else { BKE_modifier_set_error(&ob, md, "Not supported in sculpt mode"); } continue; } } if (need_mapping && !BKE_modifier_supports_mapping(md)) { continue; } ScopedModifierTimer modifier_timer{*md}; /* Add orco mesh as layer if needed by this modifier. */ if (mesh && mesh_orco && mti->required_data_mask) { CustomData_MeshMasks mask = {0}; mti->required_data_mask(md, &mask); if (mask.vmask & CD_MASK_ORCO) { add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO); } } if (mti->type == ModifierTypeType::OnlyDeform) { if (!mesh) { mesh = BKE_mesh_copy_for_eval(mesh_input); ASSERT_IS_VALID_MESH(mesh); } BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write()); } else { bool check_for_needs_mapping = false; if (mesh != nullptr) { if (have_non_onlydeform_modifiers_applied == false) { /* If we only deformed, we won't have initialized #CD_ORIGINDEX. * as this is the only part of the function that initializes mapping. */ check_for_needs_mapping = true; } } else { mesh = BKE_mesh_copy_for_eval(mesh_input); ASSERT_IS_VALID_MESH(mesh); check_for_needs_mapping = true; } have_non_onlydeform_modifiers_applied = true; /* determine which data layers are needed by following modifiers */ CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask; if (check_for_needs_mapping) { /* Initialize original indices the first time we evaluate a * constructive modifier. Modifiers will then do mapping mostly * automatic by copying them through CustomData_copy_data along * with other data. * * These are created when either requested by evaluation, or if * following modifiers requested them. */ if (need_mapping || ((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX)) { /* calc */ CustomData_add_layer(&mesh->vert_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->verts_num); CustomData_add_layer(&mesh->edge_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->edges_num); CustomData_add_layer(&mesh->face_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->faces_num); /* Not worth parallelizing this, * gives less than 0.1% overall speedup in best of best cases... */ range_vn_i((int *)CustomData_get_layer_for_write( &mesh->vert_data, CD_ORIGINDEX, mesh->verts_num), mesh->verts_num, 0); range_vn_i((int *)CustomData_get_layer_for_write( &mesh->edge_data, CD_ORIGINDEX, mesh->edges_num), mesh->edges_num, 0); range_vn_i((int *)CustomData_get_layer_for_write( &mesh->face_data, CD_ORIGINDEX, mesh->faces_num), mesh->faces_num, 0); } } /* set the Mesh to only copy needed data */ CustomData_MeshMasks mask = md_datamask->mask; /* needMapping check here fixes bug #28112, otherwise it's * possible that it won't be copied */ CustomData_MeshMasks_update(&mask, &append_mask); if (need_mapping) { mask.vmask |= CD_MASK_ORIGINDEX; mask.emask |= CD_MASK_ORIGINDEX; mask.pmask |= CD_MASK_ORIGINDEX; } mesh_set_only_copy(mesh, &mask); /* add cloth rest shape key if needed */ if (mask.vmask & CD_MASK_CLOTH_ORCO) { add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_CLOTH_ORCO); } /* add an origspace layer if needed */ if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) { if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) { CustomData_add_layer( &mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num); mesh_init_origspace(*mesh); } } Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final); ASSERT_IS_VALID_MESH(mesh_next); if (mesh_next) { /* if the modifier returned a new mesh, release the old one */ if (mesh != mesh_next) { BLI_assert(mesh != &mesh_input); BKE_id_free(nullptr, mesh); } mesh = mesh_next; } /* create an orco mesh in parallel */ if (nextmask.vmask & CD_MASK_ORCO) { if (!mesh_orco) { mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO); } nextmask.vmask &= ~CD_MASK_ORCO; CustomData_MeshMasks temp_cddata_masks = {0}; temp_cddata_masks.vmask = CD_MASK_ORIGINDEX; temp_cddata_masks.emask = CD_MASK_ORIGINDEX; temp_cddata_masks.fmask = CD_MASK_ORIGINDEX; temp_cddata_masks.pmask = CD_MASK_ORIGINDEX; if (mti->required_data_mask != nullptr) { mti->required_data_mask(md, &temp_cddata_masks); } CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask); mesh_set_only_copy(mesh_orco, &temp_cddata_masks); mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco); ASSERT_IS_VALID_MESH(mesh_next); if (mesh_next) { /* if the modifier returned a new mesh, release the old one */ if (mesh_orco != mesh_next) { BLI_assert(mesh_orco != &mesh_input); BKE_id_free(nullptr, mesh_orco); } mesh_orco = mesh_next; } } /* create cloth orco mesh in parallel */ if (nextmask.vmask & CD_MASK_CLOTH_ORCO) { if (!mesh_orco_cloth) { mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO); } nextmask.vmask &= ~CD_MASK_CLOTH_ORCO; nextmask.vmask |= CD_MASK_ORIGINDEX; nextmask.emask |= CD_MASK_ORIGINDEX; nextmask.pmask |= CD_MASK_ORIGINDEX; mesh_set_only_copy(mesh_orco_cloth, &nextmask); mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth); ASSERT_IS_VALID_MESH(mesh_next); if (mesh_next) { /* if the modifier returned a new mesh, release the old one */ if (mesh_orco_cloth != mesh_next) { BLI_assert(mesh_orco != &mesh_input); BKE_id_free(nullptr, mesh_orco_cloth); } mesh_orco_cloth = mesh_next; } } mesh->runtime->deformed_only = false; } if (sculpt_mode && md->type == eModifierType_Multires) { multires_applied = true; } } BLI_linklist_free((LinkNode *)datamasks, nullptr); for (md = firstmd; md; md = md->next) { BKE_modifier_free_temporary_data(md); } if (mesh == nullptr) { if (allow_shared_mesh) { mesh = &mesh_input; } else { mesh = BKE_mesh_copy_for_eval(mesh_input); } } /* Denotes whether the object which the modifier stack came from owns the mesh or whether the * mesh is shared across multiple objects since there are no effective modifiers. */ const bool is_own_mesh = (mesh != &mesh_input); /* Add orco coordinates to final and deformed mesh if requested. */ if (final_datamask.vmask & CD_MASK_ORCO) { /* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case * matches input mesh. */ if (is_own_mesh) { add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO); } if (mesh_deform) { add_orco_mesh(ob, nullptr, *mesh_deform, nullptr, CD_ORCO); } } if (mesh_orco) { BKE_id_free(nullptr, mesh_orco); } if (mesh_orco_cloth) { BKE_id_free(nullptr, mesh_orco_cloth); } /* Remove temporary data layer only needed for modifier evaluation. * Save some memory, and ensure GPU subdivision does not need to deal with this. */ CustomData_free_layers(&mesh->vert_data, CD_CLOTH_ORCO, mesh->verts_num); /* Compute normals. */ if (is_own_mesh) { mesh_calc_finalize(mesh_input, *mesh); } else { MeshRuntime *runtime = mesh_input.runtime; if (runtime->mesh_eval == nullptr) { std::lock_guard lock{mesh_input.runtime->eval_mutex}; if (runtime->mesh_eval == nullptr) { /* Not yet finalized by any instance, do it now * Isolate since computing normals is multithreaded and we are holding a lock. */ threading::isolate_task([&] { mesh = BKE_mesh_copy_for_eval(mesh_input); mesh_calc_finalize(mesh_input, *mesh); runtime->mesh_eval = mesh; }); } else { /* Already finalized by another instance, reuse. */ mesh = runtime->mesh_eval; } } else { /* Already finalized by another instance, reuse. */ mesh = runtime->mesh_eval; } } /* Return final mesh */ *r_final = mesh; if (r_deform) { *r_deform = mesh_deform; } if (r_geometry_set) { *r_geometry_set = new GeometrySet(std::move(geometry_set_final)); } } bool editbmesh_modifier_is_enabled(const Scene *scene, const Object *ob, ModifierData *md, bool has_prev_mesh) { const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; if (!BKE_modifier_is_enabled(scene, md, required_mode)) { return false; } if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) { BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position"); return false; } return true; } static MutableSpan mesh_wrapper_vert_coords_ensure_for_write(Mesh *mesh) { switch (mesh->runtime->wrapper_type) { case ME_WRAPPER_TYPE_BMESH: if (mesh->runtime->edit_data->vert_positions.is_empty()) { mesh->runtime->edit_data->vert_positions = BM_mesh_vert_coords_alloc( mesh->runtime->edit_mesh->bm); } return mesh->runtime->edit_data->vert_positions; case ME_WRAPPER_TYPE_MDATA: case ME_WRAPPER_TYPE_SUBD: return mesh->vert_positions_for_write(); } BLI_assert_unreachable(); return {}; } static void editbmesh_calc_modifiers(Depsgraph &depsgraph, const Scene &scene, Object &ob, const CustomData_MeshMasks &dataMask, /* return args */ Mesh **r_cage, Mesh **r_final, GeometrySet **r_geometry_set) { Mesh &mesh_input = *static_cast(ob.data); BMEditMesh &em_input = *mesh_input.runtime->edit_mesh; Mesh *mesh_cage = nullptr; /* This geometry set contains the non-mesh data that might be generated by modifiers. */ GeometrySet geometry_set_final; /* Mesh with constructive modifiers but no deformation applied. Tracked * along with final mesh if undeformed / orco coordinates are requested * for texturing. */ Mesh *mesh_orco = nullptr; /* Modifier evaluation modes. */ const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER); /* Modifier evaluation contexts for different types of modifiers. */ ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0); const ModifierEvalContext mectx = {&depsgraph, &ob, MOD_APPLY_USECACHE | apply_render}; const ModifierEvalContext mectx_orco = {&depsgraph, &ob, MOD_APPLY_ORCO}; /* Get effective list of modifiers to execute. Some effects like shape keys * are added as virtual modifiers before the user created modifiers. */ VirtualModifierData virtual_modifier_data; ModifierData *md = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data); /* Compute accumulated datamasks needed by each modifier. It helps to do * this fine grained so that for example vertex groups are preserved up to * an armature modifier, but not through a following subsurf modifier where * subdividing them is expensive. */ CustomData_MeshMasks final_datamask = dataMask; CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode); CDMaskLink *md_datamask = datamasks; CustomData_MeshMasks append_mask = CD_MASK_BAREMESH; Mesh *mesh = BKE_mesh_wrapper_from_editmesh( mesh_input.runtime->edit_mesh, &final_datamask, &mesh_input); int cageIndex = BKE_modifiers_get_cage_index(&scene, &ob, nullptr, true); if (r_cage && cageIndex == -1) { mesh_cage = mesh; } /* The mesh from edit mode should not have any original index layers already, since those * are added during evaluation when necessary and are redundant on an original mesh. */ BLI_assert(CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr && CustomData_get_layer(&em_input.bm->edata, CD_ORIGINDEX) == nullptr && CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr); /* Clear errors before evaluation. */ BKE_modifiers_clear_errors(&ob); if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) { BKE_mesh_wrapper_ensure_mdata(mesh); set_rest_position(*mesh); } bool non_deform_modifier_applied = false; for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) { const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); if (!editbmesh_modifier_is_enabled(&scene, &ob, md, non_deform_modifier_applied)) { continue; } ScopedModifierTimer modifier_timer{*md}; /* Add an orco mesh as layer if needed by this modifier. */ if (mesh_orco && mti->required_data_mask) { CustomData_MeshMasks mask = {0}; mti->required_data_mask(md, &mask); if (mask.vmask & CD_MASK_ORCO) { add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO); } } if (mesh == mesh_cage) { /* If the cage mesh has already been assigned, we have passed the cage index in the modifier * list. If the cage and final meshes are still the same, duplicate the final mesh so the * cage mesh isn't modified anymore. */ mesh = BKE_mesh_copy_for_eval(*mesh); if (mesh_cage->runtime->edit_mesh) { mesh->runtime->edit_mesh = mesh_cage->runtime->edit_mesh; mesh->runtime->is_original_bmesh = true; mesh->runtime->deformed_only = mesh_cage->runtime->deformed_only; if (mesh_cage->runtime->edit_data) { mesh->runtime->edit_data = std::make_unique( *mesh_cage->runtime->edit_data); } } } if (mti->type == ModifierTypeType::OnlyDeform) { if (mti->deform_verts_EM) { BKE_modifier_deform_vertsEM( md, &mectx, &em_input, mesh, mesh_wrapper_vert_coords_ensure_for_write(mesh)); BKE_mesh_wrapper_tag_positions_changed(mesh); } else { BKE_mesh_wrapper_ensure_mdata(mesh); BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write()); mesh->tag_positions_changed(); } } else { non_deform_modifier_applied = true; /* create an orco derivedmesh in parallel */ CustomData_MeshMasks mask = md_datamask->mask; if (mask.vmask & CD_MASK_ORCO) { if (!mesh_orco) { mesh_orco = create_orco_mesh(ob, mesh_input, &em_input, CD_ORCO); } mask.vmask &= ~CD_MASK_ORCO; mask.vmask |= CD_MASK_ORIGINDEX; mask.emask |= CD_MASK_ORIGINDEX; mask.pmask |= CD_MASK_ORIGINDEX; mesh_set_only_copy(mesh_orco, &mask); Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco); ASSERT_IS_VALID_MESH(mesh_next); if (mesh_next) { /* if the modifier returned a new dm, release the old one */ if (mesh_orco && mesh_orco != mesh_next) { BKE_id_free(nullptr, mesh_orco); } mesh_orco = mesh_next; } } /* set the DerivedMesh to only copy needed data */ CustomData_MeshMasks_update(&mask, &append_mask); /* XXX WHAT? overwrites mask ??? */ /* CD_MASK_ORCO may have been cleared above */ mask = md_datamask->mask; mask.vmask |= CD_MASK_ORIGINDEX; mask.emask |= CD_MASK_ORIGINDEX; mask.pmask |= CD_MASK_ORIGINDEX; mesh_set_only_copy(mesh, &mask); if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) { if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) { CustomData_add_layer( &mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num); mesh_init_origspace(*mesh); } } Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final); ASSERT_IS_VALID_MESH(mesh_next); if (mesh_next) { if (mesh != mesh_next) { BKE_id_free(nullptr, mesh); } mesh = mesh_next; } mesh->runtime->deformed_only = false; } if (r_cage && i == cageIndex) { mesh_cage = mesh; } } BLI_linklist_free((LinkNode *)datamasks, nullptr); /* Add orco coordinates to final and deformed mesh if requested. */ if (final_datamask.vmask & CD_MASK_ORCO) { /* FIXME(@ideasman42): avoid the need to convert to mesh data just to add an orco layer. */ BKE_mesh_wrapper_ensure_mdata(mesh); add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO); } if (mesh_orco) { BKE_id_free(nullptr, mesh_orco); } /* Return final mesh. */ *r_final = mesh; if (r_cage) { *r_cage = mesh_cage; } if (r_geometry_set) { *r_geometry_set = new GeometrySet(std::move(geometry_set_final)); } } static void mesh_build_extra_data(const Depsgraph &depsgraph, const Object &ob, const Mesh &mesh_eval) { uint32_t eval_flags = DEG_get_eval_flags_for_id(&depsgraph, &ob.id); if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) { shrinkwrap::boundary_cache_ensure(mesh_eval); } } static void mesh_build_data(Depsgraph &depsgraph, const Scene &scene, Object &ob, const CustomData_MeshMasks &dataMask, const bool need_mapping) { #if 0 /* XXX This is already taken care of in #mesh_calc_modifiers... */ if (need_mapping) { /* Also add the flag so that it is recorded in lastDataMask. */ dataMask->vmask |= CD_MASK_ORIGINDEX; dataMask->emask |= CD_MASK_ORIGINDEX; dataMask->pmask |= CD_MASK_ORIGINDEX; } #endif Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr; GeometrySet *geometry_set_eval = nullptr; mesh_calc_modifiers(depsgraph, scene, ob, true, need_mapping, dataMask, true, true, &mesh_deform_eval, &mesh_eval, &geometry_set_eval); /* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result * is not guaranteed to be owned by object. * * Check ownership now, since later on we can not go to a mesh owned by someone else via * object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns * the final result might be freed prior to object). */ Mesh *mesh = (Mesh *)ob.data; const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime->mesh_eval); BKE_object_eval_assign_data(&ob, &mesh_eval->id, is_mesh_eval_owned); /* Add the final mesh as a non-owning component to the geometry set. */ MeshComponent &mesh_component = geometry_set_eval->get_component_for_write(); mesh_component.replace(mesh_eval, GeometryOwnershipType::Editable); ob.runtime->geometry_set_eval = geometry_set_eval; ob.runtime->mesh_deform_eval = mesh_deform_eval; ob.runtime->last_data_mask = dataMask; ob.runtime->last_need_mapping = need_mapping; /* Make sure that drivers can target shapekey properties. * Note that this causes a potential inconsistency, as the shapekey may have a * different topology than the evaluated mesh. */ BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id)); mesh_eval->key = mesh->key; if ((ob.mode & OB_MODE_ALL_SCULPT) && ob.sculpt) { if (DEG_is_active(&depsgraph)) { BKE_sculpt_update_object_after_eval(&depsgraph, &ob); } } mesh_build_extra_data(depsgraph, ob, *mesh_eval); } static void editbmesh_build_data(Depsgraph &depsgraph, const Scene &scene, Object &obedit, CustomData_MeshMasks &dataMask) { Mesh *mesh = static_cast(obedit.data); Mesh *me_cage; Mesh *me_final; GeometrySet *non_mesh_components; editbmesh_calc_modifiers( depsgraph, scene, obedit, dataMask, &me_cage, &me_final, &non_mesh_components); /* The modifier stack result is expected to share edit mesh pointer with the input. * This is similar `mesh_calc_finalize()`. */ BKE_mesh_free_editmesh(me_final); BKE_mesh_free_editmesh(me_cage); me_final->runtime->edit_mesh = me_cage->runtime->edit_mesh = mesh->runtime->edit_mesh; /* Object has edit_mesh but is not in edit mode (object shares mesh datablock with another object * with is in edit mode). * Convert edit mesh to mesh until the draw manager can draw mesh wrapper which is not in the * edit mode. */ if (!(obedit.mode & OB_MODE_EDIT)) { BKE_mesh_wrapper_ensure_mdata(me_final); if (me_final != me_cage) { BKE_mesh_wrapper_ensure_mdata(me_cage); } } const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval); BKE_object_eval_assign_data(&obedit, &me_final->id, is_mesh_eval_owned); /* Make sure that drivers can target shapekey properties. * Note that this causes a potential inconsistency, as the shapekey may have a * different topology than the evaluated mesh. */ BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id)); me_final->key = mesh->key; obedit.runtime->editmesh_eval_cage = me_cage; obedit.runtime->geometry_set_eval = non_mesh_components; obedit.runtime->last_data_mask = dataMask; } static void object_get_datamask(const Depsgraph &depsgraph, Object &ob, CustomData_MeshMasks &r_mask, bool *r_need_mapping) { Scene *scene = DEG_get_evaluated_scene(&depsgraph); ViewLayer *view_layer = DEG_get_evaluated_view_layer(&depsgraph); DEG_get_customdata_mask_for_object(&depsgraph, &ob, &r_mask); if (r_need_mapping) { *r_need_mapping = false; } /* Must never access original objects when dependency graph is not active: it might be already * freed. */ if (!DEG_is_active(&depsgraph)) { return; } BKE_view_layer_synced_ensure(scene, view_layer); Object *actob = BKE_view_layer_active_object_get(view_layer); if (actob) { actob = DEG_get_original_object(actob); } if (DEG_get_original_object(&ob) == actob) { bool editing = BKE_paint_select_face_test(actob); /* weight paint and face select need original indices because of selection buffer drawing */ if (r_need_mapping) { *r_need_mapping = (editing || (ob.mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT))); } /* Check if we need #MTFace & loop-color due to face select or texture paint. */ if ((ob.mode & OB_MODE_TEXTURE_PAINT) || editing) { r_mask.lmask |= CD_MASK_PROP_FLOAT2 | CD_MASK_PROP_BYTE_COLOR; r_mask.fmask |= CD_MASK_MTFACE; } /* Check if we need loop-color due to vertex paint or weight-paint. */ if (ob.mode & OB_MODE_VERTEX_PAINT) { r_mask.lmask |= CD_MASK_PROP_BYTE_COLOR; } if (ob.mode & OB_MODE_WEIGHT_PAINT) { r_mask.vmask |= CD_MASK_MDEFORMVERT; } } /* Multiple objects can be in edit-mode at once. */ if (actob && (actob->mode & OB_MODE_EDIT)) { if (ob.mode & OB_MODE_EDIT) { r_mask.vmask |= CD_MASK_MVERT_SKIN; } } } void mesh_data_update(Depsgraph &depsgraph, const Scene &scene, Object &ob, const CustomData_MeshMasks &dataMask) { BLI_assert(ob.type == OB_MESH); /* Evaluated meshes aren't supposed to be created on original instances. If you do, * they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */ BLI_assert(ob.id.tag & ID_TAG_COPIED_ON_EVAL); BKE_object_free_derived_caches(&ob); if (DEG_is_active(&depsgraph)) { BKE_sculpt_update_object_before_eval(&ob); } /* NOTE: Access the `edit_mesh` after freeing the derived caches, so that `ob.data` is restored * to the pre-evaluated state. This is because the evaluated state is not necessarily sharing the * `edit_mesh` pointer with the input. For example, if the object is first evaluated in the * object mode, and then user in another scene moves object to edit mode. */ Mesh *mesh = static_cast(ob.data); bool need_mapping; CustomData_MeshMasks cddata_masks = dataMask; object_get_datamask(depsgraph, ob, cddata_masks, &need_mapping); if (mesh->runtime->edit_mesh) { editbmesh_build_data(depsgraph, scene, ob, cddata_masks); } else { mesh_build_data(depsgraph, scene, ob, cddata_masks, need_mapping); } } Mesh *mesh_get_eval_deform(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask) { BMEditMesh *em = ((Mesh *)ob->data)->runtime->edit_mesh.get(); if (em != nullptr) { /* There is no such a concept as deformed mesh in edit mode. * Explicitly disallow this request so that the evaluated result is not modified with evaluated * result from the wrong mode. */ BLI_assert_msg(0, "Request of derformed mesh of object which is in edit mode"); return nullptr; } /* This function isn't thread-safe and can't be used during evaluation. */ BLI_assert(DEG_is_evaluating(depsgraph) == false); /* Evaluated meshes aren't supposed to be created on original instances. If you do, * they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */ BLI_assert(ob->id.tag & ID_TAG_COPIED_ON_EVAL); /* If there's no evaluated mesh or the last data mask used doesn't include * the data we need, rebuild the evaluated mesh. */ bool need_mapping; CustomData_MeshMasks cddata_masks = *dataMask; object_get_datamask(*depsgraph, *ob, cddata_masks, &need_mapping); if (!ob->runtime->mesh_deform_eval || !CustomData_MeshMasks_are_matching(&(ob->runtime->last_data_mask), &cddata_masks) || (need_mapping && !ob->runtime->last_need_mapping)) { /* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data * intended only to run during depsgraph-evaluation that overwrites the evaluated mesh * without freeing beforehand, see: !128228. */ CustomData_MeshMasks_update(&cddata_masks, &ob->runtime->last_data_mask); mesh_build_data( *depsgraph, *scene, *ob, cddata_masks, need_mapping || ob->runtime->last_need_mapping); } return ob->runtime->mesh_deform_eval; } Mesh *mesh_create_eval_final(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask) { Mesh *result; mesh_calc_modifiers( *depsgraph, *scene, *ob, true, false, *dataMask, false, false, nullptr, &result, nullptr); return result; } Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask) { Mesh *result; mesh_calc_modifiers( *depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr); return result; } Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask) { Mesh *result; mesh_calc_modifiers( *depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr); return result; } Mesh *editbmesh_get_eval_cage(Depsgraph *depsgraph, const Scene *scene, Object *obedit, BMEditMesh * /*em*/, const CustomData_MeshMasks *dataMask) { CustomData_MeshMasks cddata_masks = *dataMask; /* If there's no evaluated mesh or the last data mask used doesn't include * the data we need, rebuild the evaluated mesh. */ object_get_datamask(*depsgraph, *obedit, cddata_masks, nullptr); if (!obedit->runtime->editmesh_eval_cage || !CustomData_MeshMasks_are_matching(&(obedit->runtime->last_data_mask), &cddata_masks)) { /* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data * intended only to run during depsgraph-evaluation that overwrites the evaluated mesh * without freeing beforehand, see: !128228. */ editbmesh_build_data(*depsgraph, *scene, *obedit, cddata_masks); } return obedit->runtime->editmesh_eval_cage; } Mesh *editbmesh_get_eval_cage_from_orig(Depsgraph *depsgraph, const Scene *scene, Object *obedit, const CustomData_MeshMasks *dataMask) { BLI_assert((obedit->id.tag & ID_TAG_COPIED_ON_EVAL) == 0); const Scene *scene_eval = (const Scene *)DEG_get_evaluated_id(depsgraph, (ID *)&scene->id); Object *obedit_eval = (Object *)DEG_get_evaluated_id(depsgraph, &obedit->id); BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval); return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask); } /* same as above but for vert coords */ struct MappedUserData { float (*vertexcos)[3]; BLI_bitmap *vertex_visit; }; static void make_vertexcos__mapFunc(void *user_data, int index, const float co[3], const float /*no*/[3]) { MappedUserData *mappedData = (MappedUserData *)user_data; if (BLI_BITMAP_TEST(mappedData->vertex_visit, index) == 0) { /* we need coord from prototype vertex, not from copies, * assume they stored in the beginning of vertex array stored in DM * (mirror modifier for eg does this) */ copy_v3_v3(mappedData->vertexcos[index], co); BLI_BITMAP_ENABLE(mappedData->vertex_visit, index); } } void mesh_get_mapped_verts_coords(Mesh *mesh_eval, MutableSpan r_cos) { if (mesh_eval->runtime->deformed_only == false) { MappedUserData user_data; r_cos.fill(float3(0)); user_data.vertexcos = reinterpret_cast(r_cos.data()); user_data.vertex_visit = BLI_BITMAP_NEW(r_cos.size(), "vertexcos flags"); BKE_mesh_foreach_mapped_vert(mesh_eval, make_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP); MEM_freeN(user_data.vertex_visit); } else { r_cos.copy_from(BKE_mesh_wrapper_vert_coords(mesh_eval)); } } static void mesh_init_origspace(Mesh &mesh) { const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer_for_write( &mesh.corner_data, CD_ORIGSPACE_MLOOP, mesh.corners_num); const Span positions = mesh.vert_positions(); const OffsetIndices faces = mesh.faces(); const Span corner_verts = mesh.corner_verts(); int j, k; Vector vcos_2d; for (const int i : faces.index_range()) { const IndexRange face = faces[i]; OrigSpaceLoop *lof = lof_array + face.start(); if (ELEM(face.size(), 3, 4)) { for (j = 0; j < face.size(); j++, lof++) { copy_v2_v2(lof->uv, default_osf[j]); } } else { float co[3]; float mat[3][3]; float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX}; float translate[2], scale[2]; const float3 p_nor = mesh::face_normal_calc(positions, corner_verts.slice(face)); axis_dominant_v3_to_m3(mat, p_nor); vcos_2d.resize(face.size()); for (j = 0; j < face.size(); j++) { mul_v3_m3v3(co, mat, positions[corner_verts[face[j]]]); copy_v2_v2(vcos_2d[j], co); for (k = 0; k < 2; k++) { if (co[k] > max[k]) { max[k] = co[k]; } else if (co[k] < min[k]) { min[k] = co[k]; } } } /* Brings min to (0, 0). */ negate_v2_v2(translate, min); /* Scale will bring max to (1, 1). */ sub_v2_v2v2(scale, max, min); if (scale[0] == 0.0f) { scale[0] = 1e-9f; } if (scale[1] == 0.0f) { scale[1] = 1e-9f; } invert_v2(scale); /* Finally, transform all vcos_2d into ((0, 0), (1, 1)) * square and assign them as origspace. */ for (j = 0; j < face.size(); j++, lof++) { add_v2_v2v2(lof->uv, vcos_2d[j], translate); mul_v2_v2(lof->uv, scale); } } } BKE_mesh_tessface_clear(&mesh); } } // namespace blender::bke