/* SPDX-FileCopyrightText: 2018 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include "BKE_subdiv.hh" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "BLI_utildefines.h" #include "BKE_subdiv_modifier.hh" #include "MEM_guardedalloc.h" #include "subdiv_converter.hh" #include "opensubdiv_capi.hh" #include "opensubdiv_converter_capi.hh" #ifdef WITH_OPENSUBDIV # include "opensubdiv_evaluator.hh" # include "opensubdiv_topology_refiner.hh" #endif namespace blender::bke::subdiv { /* -------------------------------------------------------------------- * Module. */ void init() { openSubdiv_init(); } void exit() { openSubdiv_cleanup(); } /* -------------------------------------------------------------------- * Conversion helpers. */ FVarLinearInterpolation fvar_interpolation_from_uv_smooth(int uv_smooth) { switch (uv_smooth) { case SUBSURF_UV_SMOOTH_NONE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_AND_JUNCTIONS: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS; case SUBSURF_UV_SMOOTH_PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE: return SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE; case SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES: return SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES; case SUBSURF_UV_SMOOTH_ALL: return SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE; } BLI_assert_msg(0, "Unknown uv smooth flag"); return SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL; } VtxBoundaryInterpolation vtx_boundary_interpolation_from_subsurf(int boundary_smooth) { switch (boundary_smooth) { case SUBSURF_BOUNDARY_SMOOTH_PRESERVE_CORNERS: return SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER; case SUBSURF_BOUNDARY_SMOOTH_ALL: return SUBDIV_VTX_BOUNDARY_EDGE_ONLY; } BLI_assert_msg(0, "Unknown boundary smooth flag"); return SUBDIV_VTX_BOUNDARY_EDGE_ONLY; } /* -------------------------------------------------------------------- * Settings. */ bool settings_equal(const Settings *settings_a, const Settings *settings_b) { return (settings_a->is_simple == settings_b->is_simple && settings_a->is_adaptive == settings_b->is_adaptive && settings_a->level == settings_b->level && settings_a->vtx_boundary_interpolation == settings_b->vtx_boundary_interpolation && settings_a->fvar_linear_interpolation == settings_b->fvar_linear_interpolation); } /* -------------------------------------------------------------------- * Construction. */ /* Creation from scratch. */ Subdiv *new_from_converter(const Settings *settings, OpenSubdiv_Converter *converter) { #ifdef WITH_OPENSUBDIV SubdivStats stats; stats_init(&stats); stats_begin(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); OpenSubdiv_TopologyRefinerSettings topology_refiner_settings; topology_refiner_settings.level = settings->level; topology_refiner_settings.is_adaptive = settings->is_adaptive; blender::opensubdiv::TopologyRefinerImpl *osd_topology_refiner = nullptr; if (converter->getNumVertices(converter) != 0) { osd_topology_refiner = blender::opensubdiv::TopologyRefinerImpl::createFromConverter( converter, topology_refiner_settings); } else { /* TODO(sergey): Check whether original geometry had any vertices. * The thing here is: OpenSubdiv can only deal with faces, but our * side of subdiv also deals with loose vertices and edges. */ } Subdiv *subdiv = MEM_cnew(__func__); subdiv->settings = *settings; subdiv->topology_refiner = osd_topology_refiner; subdiv->evaluator = nullptr; subdiv->displacement_evaluator = nullptr; stats_end(&stats, SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME); subdiv->stats = stats; return subdiv; #else UNUSED_VARS(settings, converter); return nullptr; #endif } Subdiv *new_from_mesh(const Settings *settings, const Mesh *mesh) { if (mesh->verts_num == 0) { return nullptr; } OpenSubdiv_Converter converter; converter_init_for_mesh(&converter, settings, mesh); Subdiv *subdiv = new_from_converter(settings, &converter); converter_free(&converter); return subdiv; } /* Creation with cached-aware semantic. */ Subdiv *update_from_converter(Subdiv *subdiv, const Settings *settings, OpenSubdiv_Converter *converter) { #ifdef WITH_OPENSUBDIV /* Check if the existing descriptor can be re-used. */ bool can_reuse_subdiv = true; if (subdiv != nullptr && subdiv->topology_refiner != nullptr) { if (!settings_equal(&subdiv->settings, settings)) { can_reuse_subdiv = false; } else { stats_begin(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE); can_reuse_subdiv = subdiv->topology_refiner->isEqualToConverter(converter); stats_end(&subdiv->stats, SUBDIV_STATS_TOPOLOGY_COMPARE); } } else { can_reuse_subdiv = false; } if (can_reuse_subdiv) { return subdiv; } /* Create new subdiv. */ if (subdiv != nullptr) { free(subdiv); } return new_from_converter(settings, converter); #else UNUSED_VARS(subdiv, settings, converter); return nullptr; #endif } Subdiv *update_from_mesh(Subdiv *subdiv, const Settings *settings, const Mesh *mesh) { OpenSubdiv_Converter converter; converter_init_for_mesh(&converter, settings, mesh); subdiv = update_from_converter(subdiv, settings, &converter); converter_free(&converter); return subdiv; } /* Memory release. */ void free(Subdiv *subdiv) { #ifdef WITH_OPENSUBDIV if (subdiv->evaluator != nullptr) { const eOpenSubdivEvaluator evaluator_type = subdiv->evaluator->type; if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU) { /* Let the draw code do the freeing, to ensure that the OpenGL context is valid. */ BKE_subsurf_modifier_free_gpu_cache_cb(subdiv); return; } delete subdiv->evaluator; } delete subdiv->topology_refiner; displacement_detach(subdiv); if (subdiv->cache_.face_ptex_offset != nullptr) { MEM_freeN(subdiv->cache_.face_ptex_offset); } MEM_freeN(subdiv); #else UNUSED_VARS(subdiv); #endif } /* -------------------------------------------------------------------- * Topology helpers. */ int *face_ptex_offset_get(Subdiv *subdiv) { #ifdef WITH_OPENSUBDIV if (subdiv->cache_.face_ptex_offset != nullptr) { return subdiv->cache_.face_ptex_offset; } const blender::opensubdiv::TopologyRefinerImpl *topology_refiner = subdiv->topology_refiner; if (topology_refiner == nullptr) { return nullptr; } const int num_coarse_faces = topology_refiner->base_level().GetNumFaces(); subdiv->cache_.face_ptex_offset = static_cast( MEM_malloc_arrayN(num_coarse_faces + 1, sizeof(int), __func__)); int ptex_offset = 0; for (int face_index = 0; face_index < num_coarse_faces; face_index++) { const int face_size = topology_refiner->base_level().GetFaceVertices(face_index).size(); const int num_ptex_faces = face_size == 4 ? 1 : face_size; subdiv->cache_.face_ptex_offset[face_index] = ptex_offset; ptex_offset += num_ptex_faces; } subdiv->cache_.face_ptex_offset[num_coarse_faces] = ptex_offset; return subdiv->cache_.face_ptex_offset; #else UNUSED_VARS(subdiv); return nullptr; #endif } } // namespace blender::bke::subdiv