/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. * SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: BSD-3-Clause * * Adapted code from Open Shading Language. */ #pragma once #include "util/defines.h" CCL_NAMESPACE_BEGIN /* Multiple importance sampling utilities. */ ccl_device float balance_heuristic(const float a, const float b) { return (a) / (a + b); } ccl_device float balance_heuristic_3(const float a, const float b, float c) { return (a) / (a + b + c); } ccl_device float power_heuristic(const float a, const float b) { return (a * a) / (a * a + b * b); } ccl_device float power_heuristic_3(const float a, const float b, float c) { return (a * a) / (a * a + b * b + c * c); } ccl_device float max_heuristic(const float a, const float b) { return (a > b) ? 1.0f : 0.0f; } CCL_NAMESPACE_END