/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/globals.h" #include "kernel/geom/attribute.h" #include "kernel/geom/object.h" #include "kernel/geom/primitive.h" #include "kernel/geom/volume.h" #include "kernel/svm/util.h" #include "kernel/util/differential.h" CCL_NAMESPACE_BEGIN /* Attribute Node */ ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals kg, ccl_private ShaderData *sd, const uint4 node, ccl_private NodeAttributeOutputType *type, ccl_private uint *out_offset) { *out_offset = node.z; *type = (NodeAttributeOutputType)node.w; AttributeDescriptor desc; if (sd->object != OBJECT_NONE) { desc = find_attribute(kg, sd, node.y); if (desc.offset == ATTR_STD_NOT_FOUND) { desc = attribute_not_found(); desc.offset = 0; desc.type = (NodeAttributeType)node.w; } } else { /* background */ desc = attribute_not_found(); desc.offset = 0; desc.type = (NodeAttributeType)node.w; } return desc; } template ccl_device_noinline void svm_node_attr(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node) { NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ IF_KERNEL_NODES_FEATURE(VOLUME) { /* Volumes * NOTE: moving this into its own node type might help improve performance. */ if (primitive_is_volume_attribute(sd, desc)) { const float4 value = volume_attribute_float4(kg, sd, desc); if (type == NODE_ATTR_OUTPUT_FLOAT) { const float f = volume_attribute_value_to_float(value); stack_store_float(stack, out_offset, f); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { const float3 f = volume_attribute_value_to_float3(value); stack_store_float3(stack, out_offset, f); } else { const float f = volume_attribute_value_to_alpha(value); stack_store_float(stack, out_offset, f); } return; } } #endif if (sd->type == PRIMITIVE_LAMP && node.y == ATTR_STD_UV) { stack_store_float3(stack, out_offset, make_float3(1.0f - sd->u - sd->v, sd->u, 0.0f)); return; } if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) { /* No generated attribute, fall back to object coordinates. */ float3 f = sd->P; if (sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &f); } if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f); } else { stack_store_float(stack, out_offset, 1.0f); } return; } /* Surface. */ if (desc.type == NODE_ATTR_FLOAT) { const float f = primitive_surface_attribute_float(kg, sd, desc, nullptr, nullptr); if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f, f, f)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT2) { const float2 f = primitive_surface_attribute_float2(kg, sd, desc, nullptr, nullptr); if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f.x); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { const float4 f = primitive_surface_attribute_float4(kg, sd, desc, nullptr, nullptr); if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(make_float3(f))); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f)); } else { stack_store_float(stack, out_offset, f.w); } } else { const float3 f = primitive_surface_attribute_float3(kg, sd, desc, nullptr, nullptr); if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f); } else { stack_store_float(stack, out_offset, 1.0f); } } } /* Position offsetted in x direction. */ ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd) { return sd->P + differential_from_compact(sd->Ng, sd->dP).dx * BUMP_DX; } /* Position offsetted in y direction. */ ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd) { return sd->P + differential_from_compact(sd->Ng, sd->dP).dy * BUMP_DY; } /* Evaluate attributes at a position shifted in x direction. */ ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node) { NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } else { stack_store_float(stack, out_offset, 1.0f); } return; } #endif if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) { /* No generated attribute, fall back to object coordinates. */ float3 f_x = svm_node_bump_P_dx(sd); if (sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &f_x); } if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f_x)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f_x); } else { stack_store_float(stack, out_offset, 1.0f); } return; } /* Surface */ if (desc.type == NODE_ATTR_FLOAT) { float dfdx; const float f = primitive_surface_attribute_float(kg, sd, desc, &dfdx, nullptr); const float f_x = f + dfdx * BUMP_DX; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f_x); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_x)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dfdx; const float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dfdx, nullptr); const float2 f_x = f + dfdx * BUMP_DX; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f_x.x); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_x)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dfdx; const float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dfdx, nullptr); const float4 f_x = f + dfdx * BUMP_DX; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(make_float3(f_x))); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_x)); } else { stack_store_float(stack, out_offset, f_x.w); } } else { float3 dfdx; const float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dfdx, nullptr); const float3 f_x = f + dfdx * BUMP_DX; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f_x)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f_x); } else { stack_store_float(stack, out_offset, 1.0f); } } } /* Evaluate attributes at a position shifted in y direction. */ ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node) { NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT; uint out_offset = 0; const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } else { stack_store_float(stack, out_offset, 1.0f); } return; } #endif if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) { /* No generated attribute, fall back to object coordinates. */ float3 f_y = svm_node_bump_P_dy(sd); if (sd->object != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &f_y); } if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f_y)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f_y); } else { stack_store_float(stack, out_offset, 1.0f); } return; } /* Surface */ if (desc.type == NODE_ATTR_FLOAT) { float dfdy; const float f = primitive_surface_attribute_float(kg, sd, desc, nullptr, &dfdy); const float f_y = f + dfdy * BUMP_DY; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f_y); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_y)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dfdy; const float2 f = primitive_surface_attribute_float2(kg, sd, desc, nullptr, &dfdy); const float2 f_y = f + dfdy * BUMP_DY; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, f_y.x); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_y)); } else { stack_store_float(stack, out_offset, 1.0f); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dfdy; const float4 f = primitive_surface_attribute_float4(kg, sd, desc, nullptr, &dfdy); const float4 f_y = f + dfdy * BUMP_DY; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(make_float3(f_y))); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, make_float3(f_y)); } else { stack_store_float(stack, out_offset, f_y.w); } } else { float3 dfdy; const float3 f = primitive_surface_attribute_float3(kg, sd, desc, nullptr, &dfdy); const float3 f_y = f + dfdy * BUMP_DY; if (type == NODE_ATTR_OUTPUT_FLOAT) { stack_store_float(stack, out_offset, average(f_y)); } else if (type == NODE_ATTR_OUTPUT_FLOAT3) { stack_store_float3(stack, out_offset, f_y); } else { stack_store_float(stack, out_offset, 1.0f); } } } CCL_NAMESPACE_END