/* SPDX-FileCopyrightText: 2016 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw */ #pragma once #include "DNA_ID.h" #include "BLI_array.hh" #include "BLI_math_vector_types.hh" #include "BLI_sys_types.h" /* for bool and uint */ struct ARegion; struct Base; struct Depsgraph; struct Object; struct RegionView3D; struct View3D; struct rcti; struct SELECTID_ObjectData { DrawData dd; uint drawn_index; /* Used to avoid adding to the pass more than once. */ bool in_pass; /* Used to detect and remove objects that are not included in the array. */ bool is_drawn; }; struct ObjectOffsets { /* For convenience only. */ union { uint offset; uint face_start; }; union { uint face; uint edge_start; }; union { uint edge; uint vert_start; }; uint vert; }; struct SELECTID_Context { /* All context objects */ blender::Array objects; blender::Array index_offsets; /** Total number of element indices `index_offsets[object_drawn_len - 1].vert`. */ uint index_drawn_len; short select_mode; /* To check for updates. */ float persmat[4][4]; bool is_dirty(RegionView3D *rv3d); }; /* `draw_select_buffer.cc` */ bool DRW_select_buffer_elem_get(uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type); uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph, Object *object, char elem_type); /** * Main function to read a block of pixels from the select frame buffer. */ uint *DRW_select_buffer_read( Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_buf_len); /** * \param rect: The rectangle to sample indices from (min/max inclusive). * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure. */ uint *DRW_select_buffer_bitmap_from_rect( Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_bitmap_len); /** * \param center: Circle center. * \param radius: Circle radius. * \param r_bitmap_len: Number of indices in the selection id buffer. * \returns a #BLI_bitmap the length of \a r_bitmap_len or NULL on failure. */ uint *DRW_select_buffer_bitmap_from_circle(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2], int radius, uint *r_bitmap_len); /** * \param poly: The polygon coordinates. * \param face_len: Length of the polygon. * \param rect: Polygon boundaries. * \returns a #BLI_bitmap. */ uint *DRW_select_buffer_bitmap_from_poly(Depsgraph *depsgraph, ARegion *region, View3D *v3d, blender::Span poly, const rcti *rect, uint *r_bitmap_len); /** * Samples a single pixel. */ uint DRW_select_buffer_sample_point(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2]); /** * Find the selection id closest to \a center. * \param dist: Use to initialize the distance, * when found, this value is set to the distance of the selection that's returned. */ uint DRW_select_buffer_find_nearest_to_point(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2], uint id_min, uint id_max, uint *dist); void DRW_select_buffer_context_create(Depsgraph *depsgraph, blender::Span bases, short select_mode);