/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once // clang-format off #include "kernel/closure/bsdf_ashikhmin_velvet.h" #include "kernel/closure/bsdf_diffuse.h" #include "kernel/closure/bsdf_oren_nayar.h" #include "kernel/closure/bsdf_phong_ramp.h" #include "kernel/closure/bsdf_diffuse_ramp.h" #include "kernel/closure/bsdf_microfacet.h" #include "kernel/closure/bsdf_sheen.h" #include "kernel/closure/bsdf_transparent.h" #include "kernel/closure/bsdf_ashikhmin_shirley.h" #include "kernel/closure/bsdf_toon.h" #include "kernel/closure/bsdf_hair.h" #include "kernel/closure/bsdf_principled_hair_chiang.h" #include "kernel/closure/bsdf_principled_hair_huang.h" #include "kernel/closure/bssrdf.h" #include "kernel/closure/volume.h" // clang-format on CCL_NAMESPACE_BEGIN /* Returns the square of the roughness of the closure if it has roughness, * 0 for singular closures and 1 otherwise. */ ccl_device_inline float bsdf_get_specular_roughness_squared(ccl_private const ShaderClosure *sc) { if (CLOSURE_IS_BSDF_SINGULAR(sc->type)) { return 0.0f; } if (CLOSURE_IS_BSDF_MICROFACET(sc->type)) { ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)sc; return bsdf->alpha_x * bsdf->alpha_y; } return 1.0f; } ccl_device_inline float bsdf_get_roughness_squared(ccl_private const ShaderClosure *sc) { /* This version includes diffuse, mainly for baking Principled BSDF * where specular and metallic zero otherwise does not bake the * specified roughness parameter. */ if (sc->type == CLOSURE_BSDF_OREN_NAYAR_ID) { ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)sc; return sqr(sqr(bsdf->roughness)); } if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) { return 0.0f; } return bsdf_get_specular_roughness_squared(sc); } /* An additional term to smooth illumination on grazing angles when using bump mapping. * Based on "Taming the Shadow Terminator" by Matt Jen-Yuan Chiang, * Yining Karl Li and Brent Burley. */ ccl_device_inline float bump_shadowing_term(float3 Ng, float3 N, float3 I) { const float cosNI = dot(N, I); if (cosNI < 0.0f) { Ng = -Ng; } float g = safe_divide(dot(Ng, I), cosNI * dot(Ng, N)); /* If the incoming light is on the unshadowed side, return full brightness. */ if (g >= 1.0f) { return 1.0f; } /* If the incoming light points away from the surface, return black. */ if (g < 0.0f) { return 0.0f; } /* Return smoothed value to avoid discontinuity at perpendicular angle. */ float g2 = sqr(g); return -g2 * g + g2 + g; } ccl_device_inline float shift_cos_in(float cos_in, const float frequency_multiplier) { /* Shadow terminator workaround, taken from Appleseed. * SPDX-License-Identifier: MIT * Copyright (c) 2019 Francois Beaune, The appleseedhq Organization */ cos_in = min(cos_in, 1.0f); const float angle = fast_acosf(cos_in); const float val = max(cosf(angle * frequency_multiplier), 0.0f) / cos_in; return val; } ccl_device_inline bool bsdf_is_transmission(ccl_private const ShaderClosure *sc, const float3 wo) { return dot(sc->N, wo) < 0.0f; } ccl_device_inline int bsdf_sample(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private const ShaderClosure *sc, const int path_flag, const float3 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf, ccl_private float2 *sampled_roughness, ccl_private float *eta) { /* For curves use the smooth normal, particularly for ribbons the geometric * normal gives too much darkening otherwise. */ *eval = zero_spectrum(); *pdf = 0.f; int label = LABEL_NONE; const float3 Ng = (sd->type & PRIMITIVE_CURVE) ? sc->N : sd->Ng; const float2 rand_xy = float3_to_float2(rand); switch (sc->type) { case CLOSURE_BSDF_DIFFUSE_ID: label = bsdf_diffuse_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; #if defined(__SVM__) || defined(__OSL__) case CLOSURE_BSDF_OREN_NAYAR_ID: label = bsdf_oren_nayar_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; # ifdef __OSL__ case CLOSURE_BSDF_PHONG_RAMP_ID: label = bsdf_phong_ramp_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; case CLOSURE_BSDF_DIFFUSE_RAMP_ID: label = bsdf_diffuse_ramp_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; # endif case CLOSURE_BSDF_TRANSLUCENT_ID: label = bsdf_translucent_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_TRANSPARENT_ID: label = bsdf_transparent_sample(sc, Ng, sd->wi, eval, wo, pdf); *sampled_roughness = zero_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_MICROFACET_GGX_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID: label = bsdf_microfacet_ggx_sample( sc, Ng, sd->wi, rand, eval, wo, pdf, sampled_roughness, eta); break; case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: label = bsdf_microfacet_beckmann_sample( sc, Ng, sd->wi, rand, eval, wo, pdf, sampled_roughness, eta); break; case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: label = bsdf_ashikhmin_shirley_sample( sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_DIFFUSE_TOON_ID: label = bsdf_diffuse_toon_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_GLOSSY_TOON_ID: label = bsdf_glossy_toon_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); // double check if this is valid *sampled_roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_REFLECTION_ID: label = bsdf_hair_reflection_sample( sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: label = bsdf_hair_transmission_sample( sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; # ifdef __PRINCIPLED_HAIR__ case CLOSURE_BSDF_HAIR_CHIANG_ID: label = bsdf_hair_chiang_sample(kg, sc, sd, rand, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_HUANG_ID: label = bsdf_hair_huang_sample(kg, sc, sd, rand, eval, wo, pdf, sampled_roughness); *eta = 1.0f; break; # endif case CLOSURE_BSDF_SHEEN_ID: label = bsdf_sheen_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf); *sampled_roughness = one_float2(); *eta = 1.0f; break; #endif default: label = LABEL_NONE; break; } /* Test if BSDF sample should be treated as transparent for background. */ if (label & LABEL_TRANSMIT) { float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold; if (threshold_squared >= 0.0f && !(label & LABEL_DIFFUSE)) { if (bsdf_get_specular_roughness_squared(sc) <= threshold_squared) { label |= LABEL_TRANSMIT_TRANSPARENT; } } } else { /* Shadow terminator offset. */ const float frequency_multiplier = kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset; if (frequency_multiplier > 1.0f) { const float cosNO = dot(*wo, sc->N); *eval *= shift_cos_in(cosNO, frequency_multiplier); } if (label & LABEL_DIFFUSE) { if ((sd->flag & SD_USE_BUMP_MAP_CORRECTION) && !isequal(sc->N, sd->N)) { *eval *= bump_shadowing_term(sd->N, sc->N, *wo); } } } #ifdef WITH_CYCLES_DEBUG kernel_assert(*pdf >= 0.0f); kernel_assert(eval->x >= 0.0f && eval->y >= 0.0f && eval->z >= 0.0f); #endif return label; } ccl_device_inline void bsdf_roughness_eta(const KernelGlobals kg, ccl_private const ShaderClosure *sc, const float3 wo, ccl_private float2 *roughness, ccl_private float *eta) { #ifdef __SVM__ float alpha = 1.0f; #endif switch (sc->type) { case CLOSURE_BSDF_DIFFUSE_ID: *roughness = one_float2(); *eta = 1.0f; break; #ifdef __SVM__ case CLOSURE_BSDF_OREN_NAYAR_ID: *roughness = one_float2(); *eta = 1.0f; break; # ifdef __OSL__ case CLOSURE_BSDF_PHONG_RAMP_ID: alpha = phong_ramp_exponent_to_roughness(((ccl_private const PhongRampBsdf *)sc)->exponent); *roughness = make_float2(alpha, alpha); *eta = 1.0f; break; case CLOSURE_BSDF_DIFFUSE_RAMP_ID: *roughness = one_float2(); *eta = 1.0f; break; # endif case CLOSURE_BSDF_TRANSLUCENT_ID: *roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_TRANSPARENT_ID: *roughness = zero_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_MICROFACET_GGX_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: { ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc; *roughness = make_float2(bsdf->alpha_x, bsdf->alpha_y); *eta = (bsdf_is_transmission(sc, wo)) ? bsdf->ior : 1.0f; break; } case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: { ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc; *roughness = make_float2(bsdf->alpha_x, bsdf->alpha_y); *eta = 1.0f; break; } case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: *roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_DIFFUSE_TOON_ID: *roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_GLOSSY_TOON_ID: // double check if this is valid *roughness = one_float2(); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_REFLECTION_ID: *roughness = make_float2(((ccl_private HairBsdf *)sc)->roughness1, ((ccl_private HairBsdf *)sc)->roughness2); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: *roughness = make_float2(((ccl_private HairBsdf *)sc)->roughness1, ((ccl_private HairBsdf *)sc)->roughness2); *eta = 1.0f; break; # ifdef __PRINCIPLED_HAIR__ case CLOSURE_BSDF_HAIR_CHIANG_ID: alpha = ((ccl_private ChiangHairBSDF *)sc)->m0_roughness; *roughness = make_float2(alpha, alpha); *eta = 1.0f; break; case CLOSURE_BSDF_HAIR_HUANG_ID: alpha = ((ccl_private HuangHairBSDF *)sc)->roughness; *roughness = make_float2(alpha, alpha); *eta = 1.0f; break; # endif case CLOSURE_BSDF_SHEEN_ID: alpha = ((ccl_private SheenBsdf *)sc)->roughness; *roughness = make_float2(alpha, alpha); *eta = 1.0f; break; #endif default: *roughness = one_float2(); *eta = 1.0f; break; } } ccl_device_inline int bsdf_label(const KernelGlobals kg, ccl_private const ShaderClosure *sc, const float3 wo) { /* For curves use the smooth normal, particularly for ribbons the geometric * normal gives too much darkening otherwise. */ int label; switch (sc->type) { case CLOSURE_BSDF_DIFFUSE_ID: case CLOSURE_BSSRDF_BURLEY_ID: case CLOSURE_BSSRDF_RANDOM_WALK_ID: case CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; #ifdef __SVM__ case CLOSURE_BSDF_OREN_NAYAR_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; # ifdef __OSL__ case CLOSURE_BSDF_PHONG_RAMP_ID: label = LABEL_REFLECT | LABEL_GLOSSY; break; case CLOSURE_BSDF_DIFFUSE_RAMP_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; # endif case CLOSURE_BSDF_TRANSLUCENT_ID: label = LABEL_TRANSMIT | LABEL_DIFFUSE; break; case CLOSURE_BSDF_TRANSPARENT_ID: label = LABEL_TRANSMIT | LABEL_TRANSPARENT; break; case CLOSURE_BSDF_MICROFACET_GGX_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: { ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc; label = ((bsdf_is_transmission(sc, wo)) ? LABEL_TRANSMIT : LABEL_REFLECT) | ((bsdf_microfacet_eval_flag(bsdf)) ? LABEL_GLOSSY : LABEL_SINGULAR); break; } case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: label = LABEL_REFLECT | LABEL_GLOSSY; break; case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; case CLOSURE_BSDF_DIFFUSE_TOON_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; case CLOSURE_BSDF_GLOSSY_TOON_ID: label = LABEL_REFLECT | LABEL_GLOSSY; break; case CLOSURE_BSDF_HAIR_REFLECTION_ID: label = LABEL_REFLECT | LABEL_GLOSSY; break; case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: label = LABEL_TRANSMIT | LABEL_GLOSSY; break; # ifdef __PRINCIPLED_HAIR__ case CLOSURE_BSDF_HAIR_CHIANG_ID: if (bsdf_is_transmission(sc, wo)) label = LABEL_TRANSMIT | LABEL_GLOSSY; else label = LABEL_REFLECT | LABEL_GLOSSY; break; case CLOSURE_BSDF_HAIR_HUANG_ID: label = LABEL_REFLECT | LABEL_GLOSSY; break; # endif case CLOSURE_BSDF_SHEEN_ID: label = LABEL_REFLECT | LABEL_DIFFUSE; break; #endif default: label = LABEL_NONE; break; } /* Test if BSDF sample should be treated as transparent for background. */ if (label & LABEL_TRANSMIT) { float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold; if (threshold_squared >= 0.0f) { if (bsdf_get_specular_roughness_squared(sc) <= threshold_squared) { label |= LABEL_TRANSMIT_TRANSPARENT; } } } return label; } #ifndef __KERNEL_CUDA__ ccl_device #else ccl_device_inline #endif Spectrum bsdf_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private const ShaderClosure *sc, const float3 wo, ccl_private float *pdf) { Spectrum eval = zero_spectrum(); *pdf = 0.f; switch (sc->type) { case CLOSURE_BSDF_DIFFUSE_ID: eval = bsdf_diffuse_eval(sc, sd->wi, wo, pdf); break; #if defined(__SVM__) || defined(__OSL__) case CLOSURE_BSDF_OREN_NAYAR_ID: eval = bsdf_oren_nayar_eval(sc, sd->wi, wo, pdf); break; # ifdef __OSL__ case CLOSURE_BSDF_PHONG_RAMP_ID: eval = bsdf_phong_ramp_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_DIFFUSE_RAMP_ID: eval = bsdf_diffuse_ramp_eval(sc, sd->wi, wo, pdf); break; # endif case CLOSURE_BSDF_TRANSLUCENT_ID: eval = bsdf_translucent_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_TRANSPARENT_ID: eval = bsdf_transparent_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_MICROFACET_GGX_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID: /* For consistency with eval() this should be using sd->Ng, but that causes * artifacts (see shadow_terminator_metal test). Needs deeper investigation * for how to solve this. */ eval = bsdf_microfacet_ggx_eval(sc, sd->N, sd->wi, wo, pdf); break; case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: eval = bsdf_microfacet_beckmann_eval(sc, sd->N, sd->wi, wo, pdf); break; case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: eval = bsdf_ashikhmin_shirley_eval(sc, sd->N, sd->wi, wo, pdf); break; case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: eval = bsdf_ashikhmin_velvet_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_DIFFUSE_TOON_ID: eval = bsdf_diffuse_toon_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_GLOSSY_TOON_ID: eval = bsdf_glossy_toon_eval(sc, sd->wi, wo, pdf); break; # ifdef __PRINCIPLED_HAIR__ case CLOSURE_BSDF_HAIR_CHIANG_ID: eval = bsdf_hair_chiang_eval(kg, sd, sc, wo, pdf); break; case CLOSURE_BSDF_HAIR_HUANG_ID: eval = bsdf_hair_huang_eval(kg, sd, sc, wo, pdf); break; # endif case CLOSURE_BSDF_HAIR_REFLECTION_ID: eval = bsdf_hair_reflection_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: eval = bsdf_hair_transmission_eval(sc, sd->wi, wo, pdf); break; case CLOSURE_BSDF_SHEEN_ID: eval = bsdf_sheen_eval(sc, sd->wi, wo, pdf); break; #endif default: break; } if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) { if ((sd->flag & SD_USE_BUMP_MAP_CORRECTION) && !isequal(sc->N, sd->N)) { eval *= bump_shadowing_term(sd->N, sc->N, wo); } } /* Shadow terminator offset. */ const float frequency_multiplier = kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset; if (frequency_multiplier > 1.0f) { const float cosNO = dot(wo, sc->N); if (cosNO >= 0.0f) { eval *= shift_cos_in(cosNO, frequency_multiplier); } } #ifdef WITH_CYCLES_DEBUG kernel_assert(*pdf >= 0.0f); kernel_assert(eval.x >= 0.0f && eval.y >= 0.0f && eval.z >= 0.0f); #endif return eval; } ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float roughness) { /* TODO: do we want to blur volume closures? */ #if defined(__SVM__) || defined(__OSL__) switch (sc->type) { case CLOSURE_BSDF_MICROFACET_GGX_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: /* TODO: Recompute energy preservation after blur? */ bsdf_microfacet_blur(sc, roughness); break; case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: bsdf_ashikhmin_shirley_blur(sc, roughness); break; # ifdef __PRINCIPLED_HAIR__ case CLOSURE_BSDF_HAIR_CHIANG_ID: bsdf_hair_chiang_blur(sc, roughness); break; case CLOSURE_BSDF_HAIR_HUANG_ID: bsdf_hair_huang_blur(sc, roughness); break; # endif default: break; } #endif } ccl_device_inline Spectrum bsdf_albedo(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private const ShaderClosure *sc, const bool reflection, const bool transmission) { Spectrum albedo = sc->weight; /* Some closures include additional components such as Fresnel terms that cause their albedo to * be below 1. The point of this function is to return a best-effort estimation of their albedo, * meaning the amount of reflected/refracted light that would be expected when illuminated by a * uniform white background. * This is used for the denoising albedo pass and diffuse/glossy/transmission color passes. * NOTE: This should always match the sample_weight of the closure - as in, if there's an albedo * adjustment in here, the sample_weight should also be reduced accordingly. * TODO(lukas): Consider calling this function to determine the sample_weight? Would be a bit of * extra overhead though. */ #if defined(__SVM__) || defined(__OSL__) if (CLOSURE_IS_BSDF_MICROFACET(sc->type)) { albedo *= bsdf_microfacet_estimate_albedo( kg, sd, (ccl_private const MicrofacetBsdf *)sc, reflection, transmission); } # ifdef __PRINCIPLED_HAIR__ else if (sc->type == CLOSURE_BSDF_HAIR_CHIANG_ID) { /* TODO(lukas): Principled Hair could also be split into a glossy and a transmission component, * similar to Glass BSDFs. */ albedo *= bsdf_hair_chiang_albedo(sd, sc); } else if (sc->type == CLOSURE_BSDF_HAIR_HUANG_ID) { albedo *= bsdf_hair_huang_albedo(sd, sc); } # endif #endif return albedo; } CCL_NAMESPACE_END