/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_ordered_edge.hh" namespace blender { std::ostream &operator<<(std::ostream &stream, const OrderedEdge &e) { return stream << "OrderedEdge(" << e.v_low << ", " << e.v_high << ")"; } } // namespace blender