/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/light/common.h" CCL_NAMESPACE_BEGIN ccl_device_inline bool point_light_sample(const ccl_global KernelLight *klight, const float2 rand, const float3 P, const float3 N, const int shader_flags, ccl_private LightSample *ls) { float3 lightN = P - klight->co; const float d_sq = len_squared(lightN); const float d = sqrtf(d_sq); lightN /= d; const float r_sq = sqr(klight->spot.radius); float cos_theta; if (d_sq > r_sq) { const float one_minus_cos = sin_sqr_to_one_minus_cos(r_sq / d_sq); ls->D = sample_uniform_cone(-lightN, one_minus_cos, rand, &cos_theta, &ls->pdf); } else { const bool has_transmission = (shader_flags & SD_BSDF_HAS_TRANSMISSION); if (has_transmission) { ls->D = sample_uniform_sphere(rand); ls->pdf = M_1_2PI_F * 0.5f; } else { sample_cos_hemisphere(N, rand, &ls->D, &ls->pdf); } cos_theta = -dot(ls->D, lightN); } /* Law of cosines. */ ls->t = d * cos_theta - copysignf(safe_sqrtf(r_sq - d_sq + d_sq * sqr(cos_theta)), d_sq - r_sq); ls->P = P + ls->D * ls->t; ls->eval_fac = klight->spot.eval_fac; if (r_sq == 0) { /* Use intensity instead of radiance for point light. */ ls->eval_fac /= sqr(ls->t); /* `ls->Ng` is not well-defined for point light, so use the incoming direction instead. */ ls->Ng = -ls->D; } else { ls->Ng = normalize(ls->P - klight->co); /* Remap sampled point onto the sphere to prevent precision issues with small radius. */ ls->P = ls->Ng * klight->spot.radius + klight->co; } const Transform itfm = klight->itfm; const float2 uv = map_to_sphere(transform_direction(&itfm, ls->Ng)); /* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */ ls->u = uv.y; ls->v = 1.0f - uv.x - uv.y; return true; } ccl_device_forceinline float point_light_pdf( const float d_sq, const float r_sq, const float3 N, const float3 D, const uint32_t path_flag) { if (d_sq > r_sq) { return M_1_2PI_F / sin_sqr_to_one_minus_cos(r_sq / d_sq); } const bool has_transmission = (path_flag & PATH_RAY_MIS_HAD_TRANSMISSION); return has_transmission ? M_1_2PI_F * 0.5f : pdf_cos_hemisphere(N, D); } ccl_device_forceinline void point_light_mnee_sample_update(const ccl_global KernelLight *klight, ccl_private LightSample *ls, const float3 P, const float3 N, const uint32_t path_flag) { ls->D = normalize_len(ls->P - P, &ls->t); const float radius = klight->spot.radius; if (radius > 0) { const float d_sq = len_squared(P - klight->co); const float r_sq = sqr(radius); const float t_sq = sqr(ls->t); ls->pdf = point_light_pdf(d_sq, r_sq, N, ls->D, path_flag); /* NOTE : preserve pdf in area measure. */ ls->pdf *= 0.5f * fabsf(d_sq - r_sq - t_sq) / (radius * ls->t * t_sq); ls->Ng = normalize(ls->P - klight->co); } else { ls->eval_fac = klight->spot.eval_fac; ls->Ng = -ls->D; /* PDF does not change. */ } const Transform itfm = klight->itfm; const float2 uv = map_to_sphere(transform_direction(&itfm, ls->Ng)); /* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */ ls->u = uv.y; ls->v = 1.0f - uv.x - uv.y; } ccl_device_inline bool point_light_intersect(const ccl_global KernelLight *klight, const ccl_private Ray *ccl_restrict ray, ccl_private float *t) { const float radius = klight->spot.radius; if (radius == 0.0f) { return false; } float3 P; return ray_sphere_intersect(ray->P, ray->D, ray->tmin, ray->tmax, klight->co, radius, &P, t); } ccl_device_inline bool point_light_sample_from_intersection( const ccl_global KernelLight *klight, ccl_private const Intersection *ccl_restrict isect, const float3 ray_P, const float3 ray_D, const float3 N, const uint32_t path_flag, ccl_private LightSample *ccl_restrict ls) { ls->eval_fac = klight->spot.eval_fac; const float radius = klight->spot.radius; ls->Ng = radius > 0 ? normalize(ls->P - klight->co) : -ray_D; const Transform itfm = klight->itfm; const float2 uv = map_to_sphere(transform_direction(&itfm, ls->Ng)); /* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */ ls->u = uv.y; ls->v = 1.0f - uv.x - uv.y; if (ls->t == FLT_MAX) { ls->pdf = 0.0f; } else { ls->pdf = point_light_pdf(len_squared(ray_P - klight->co), sqr(radius), N, ray_D, path_flag); } return true; } template ccl_device_forceinline bool point_light_tree_parameters(const ccl_global KernelLight *klight, const float3 centroid, const float3 P, ccl_private float &cos_theta_u, ccl_private float2 &distance, ccl_private float3 &point_to_centroid) { if (in_volume_segment) { cos_theta_u = 1.0f; /* Any value in [-1, 1], irrelevant since theta = 0 */ return true; } float dist_point_to_centroid; point_to_centroid = safe_normalize_len(centroid - P, &dist_point_to_centroid); const float radius = klight->spot.radius; if (dist_point_to_centroid > radius) { /* Equivalent to a disk light with the same angular span. */ cos_theta_u = cos_from_sin(radius / dist_point_to_centroid); distance = dist_point_to_centroid * make_float2(1.0f / cos_theta_u, 1.0f); } else { /* Similar to background light. */ cos_theta_u = -1.0f; /* HACK: pack radiance scaling in the distance. */ distance = one_float2() * radius / M_SQRT2_F; } return true; } CCL_NAMESPACE_END