/* SPDX-FileCopyrightText: 2008 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup editors */ #pragma once #include "DNA_listBase.h" #include "DNA_space_types.h" struct ARegion; struct ImBuf; struct Image; struct ImageUser; struct Main; struct ReportList; struct Scene; struct SpaceImage; struct View2D; struct bContext; struct Paint; struct wmOperator; struct wmWindowManager; /* `image_draw.cc` */ float ED_space_image_zoom_level(const View2D *v2d, int grid_dimension); void ED_space_image_grid_steps(SpaceImage *sima, float grid_steps_x[SI_GRID_STEPS_LEN], float grid_steps_y[SI_GRID_STEPS_LEN], int grid_dimension); /** * Calculate the increment snapping value for UV/image editor based on the zoom factor * The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for * drawing the grid overlay for the UV/Image editor. */ float ED_space_image_increment_snap_value(int grid_dimensions, const float grid_steps[SI_GRID_STEPS_LEN], float zoom_factor); /* `image_edit.cc`, exported for transform. */ Image *ED_space_image(const SpaceImage *sima); void ED_space_image_set(Main *bmain, SpaceImage *sima, Image *ima, bool automatic); void ED_space_image_sync(Main *bmain, Image *image, bool ignore_render_viewer); void ED_space_image_auto_set(const bContext *C, SpaceImage *sima); Mask *ED_space_image_get_mask(const SpaceImage *sima); void ED_space_image_set_mask(bContext *C, SpaceImage *sima, Mask *mask); /** * Returns mouse position in image space. */ bool ED_space_image_get_position(SpaceImage *sima, ARegion *region, const int mval[2], float r_fpos[2]); /** * Returns color in linear space, matching #ED_space_node_color_sample(). */ bool ED_space_image_color_sample( SpaceImage *sima, ARegion *region, const int mval[2], float r_col[3], bool *r_is_data); ImBuf *ED_space_image_acquire_buffer(SpaceImage *sima, void **r_lock, int tile); /** * Get the #SpaceImage flag that is valid for the given ibuf. */ int ED_space_image_get_display_channel_mask(ImBuf *ibuf); void ED_space_image_release_buffer(SpaceImage *sima, ImBuf *ibuf, void *lock); bool ED_space_image_has_buffer(SpaceImage *sima); void ED_space_image_get_size(SpaceImage *sima, int *r_width, int *r_height); void ED_space_image_get_size_fl(SpaceImage *sima, float r_size[2]); void ED_space_image_get_aspect(SpaceImage *sima, float *r_aspx, float *r_aspy); void ED_space_image_get_zoom(SpaceImage *sima, const ARegion *region, float *r_zoomx, float *r_zoomy); void ED_space_image_get_uv_aspect(SpaceImage *sima, float *r_aspx, float *r_aspy); void ED_space_image_scopes_update(const bContext *C, SpaceImage *sima, ImBuf *ibuf, bool use_view_settings); /** * Enable the paint cursor if it isn't already. * * purpose is to make sure the paint cursor is shown if paint mode is enabled in the image editor. * The paint poll will ensure that the cursor is hidden when not in paint mode. */ void ED_space_image_paint_update(Main *bmain, wmWindowManager *wm, Scene *scene); void ED_image_get_uv_aspect(Image *ima, ImageUser *iuser, float *r_aspx, float *r_aspy); /** Takes `event->mval`. */ void ED_image_mouse_pos(SpaceImage *sima, const ARegion *region, const int mval[2], float co[2]); void ED_image_view_center_to_point(SpaceImage *sima, float x, float y); void ED_image_point_pos( SpaceImage *sima, const ARegion *region, float x, float y, float *r_x, float *r_y); void ED_image_point_pos__reverse(SpaceImage *sima, const ARegion *region, const float co[2], float r_co[2]); /** * This is more a user-level functionality, for going to `next/prev` used slot, * Stepping onto the last unused slot too. */ bool ED_image_slot_cycle(Image *image, int direction); bool ED_space_image_show_render(const SpaceImage *sima); bool ED_space_image_show_paint(const SpaceImage *sima); bool ED_space_image_show_uvedit(const SpaceImage *sima, Object *obedit); bool ED_space_image_paint_curve(const bContext *C); /** * Matches clip function. */ bool ED_space_image_check_show_maskedit(SpaceImage *sima, Object *obedit); /* Returns true when the following conditions are met: * - Current space is Image Editor. * - The image editor is not a UV Editor. * - It is set to Mask mode. * * It is not required to have mask opened for editing. */ bool ED_space_image_maskedit_poll(bContext *C); /* Returns true when the following conditions are met: * - Current space is Image Editor. * - The image editor is not a UV Editor. * - It is set to Mask mode. * - Mask has visible and editable splines. * * It is not required to have mask opened for editing. */ bool ED_space_image_maskedit_visible_splines_poll(bContext *C); /* Returns true when the following conditions are met: * - Current space is Image Editor. * - The image editor is not an UV Editor. * - It is set to Mask mode. * - The space has mask opened. */ bool ED_space_image_maskedit_mask_poll(bContext *C); /* Returns true when the following conditions are met: * - Current space is Image Editor. * - The image editor is not an UV Editor. * - It is set to Mask mode. * - The space has mask opened. * - Mask has visible and editable splines. */ bool ED_space_image_maskedit_mask_visible_splines_poll(bContext *C); bool ED_space_image_cursor_poll(bContext *C); /** * Used by node view too. */ void ED_image_draw_info(Scene *scene, ARegion *region, bool color_manage, bool use_default_view, int channels, int x, int y, const unsigned char cp[4], const float fp[4], const float linearcol[4]); bool ED_space_image_show_cache(const SpaceImage *sima); bool ED_space_image_show_cache_and_mval_over(const SpaceImage *sima, ARegion *region, const int mval[2]); bool ED_image_should_save_modified(const Main *bmain); int ED_image_save_all_modified_info(const Main *bmain, ReportList *reports); bool ED_image_save_all_modified(const bContext *C, ReportList *reports); /* `image_sequence.cc` */ struct ImageFrameRange { ImageFrameRange *next, *prev; /** Absolute file path of the first file in the range. */ char filepath[FILE_MAX]; /* Sequence parameters. */ int length; int offset; /* UDIM tiles. */ bool udims_detected; ListBase udim_tiles; /* Temporary data. */ ListBase frames; }; /** * Used for both images and volume file loading. */ ListBase ED_image_filesel_detect_sequences(Main *bmain, wmOperator *op, bool detect_udim); bool ED_image_tools_paint_poll(bContext *C); void ED_paint_cursor_start(Paint *p, bool (*poll)(bContext *C));