/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #if defined(GPU_COMPUTE_SHADER) || defined(GPU_VERTEX_SHADER) void main() { data_out[0] = int(float_in); data_out[1] = int(uint_in); data_out[2] = int(int_in); data_out[3] = int(bool_in); # if defined(GPU_VERTEX_SHADER) gl_Position = vec4(0.0, 0.0, 0.0, 1.0); gl_PointSize = 1.0; # endif } #else void main() {} #endif