/* SPDX-FileCopyrightText: 2007 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup wm */ #pragma once struct wmWindow; #include "gizmo/wm_gizmo_wmapi.hh" struct wmPaintCursor { wmPaintCursor *next, *prev; void *customdata; bool (*poll)(bContext *C); void (*draw)(bContext *C, int, int, void *customdata); short space_type; short region_type; }; /** * Cause a delayed #WM_exit() * call to avoid leaking memory when trying to exit from within operators. */ void wm_exit_schedule_delayed(const bContext *C); /** * Context is allowed to be NULL, do not free wm itself `lib_id.cc`. */ extern void wm_close_and_free(bContext *C, wmWindowManager *); /** * On startup, it adds all data, for matching. */ extern void wm_add_default(Main *bmain, bContext *C); extern void wm_clear_default_size(bContext *C); /* Register to window-manager for redo or macro. */ /** * Called on event handling by `event_system.c`. * * All operations get registered in the window-manager here. */ void wm_operator_register(bContext *C, wmOperator *op); /* wm_operator.c, for init/exit */ void wm_operatortype_free(); /** * Called on initialize #WM_init(). */ void wm_operatortype_init(); /** * Default key-map for windows and screens, only call once per WM. */ void wm_window_keymap(wmKeyConfig *keyconf); void wm_operatortypes_register(); /* `wm_gesture.cc` */ /* Called in `wm_draw.cc`. */ void wm_gesture_draw(wmWindow *win); /** * Use for line gesture. */ void wm_gesture_tag_redraw(wmWindow *win); /* `wm_jobs.cc` */ /** * Hard-coded to event #TIMERJOBS. */ void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt); /** * Kill job entirely, also removes timer itself. */ void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt); /* wm_files.cc */ /** * Run the auto-save timer action. */ void wm_autosave_timer(Main *bmain, wmWindowManager *wm, wmTimer *wt); void wm_autosave_timer_begin(wmWindowManager *wm); void wm_autosave_timer_end(wmWindowManager *wm); void wm_autosave_delete(); /* `wm_splash_screen.cc` */ void WM_OT_splash(wmOperatorType *ot); void WM_OT_splash_about(wmOperatorType *ot); /* `wm_stereo.cc` */ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view); void wm_stereo3d_draw_topbottom(wmWindow *win, int view); /** * If needed, adjust \a r_mouse_xy * so that drawn cursor and handled mouse position are matching visually. */ void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]); int wm_stereo3d_set_exec(bContext *C, wmOperator *op); int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event); void wm_stereo3d_set_draw(bContext *C, wmOperator *op); bool wm_stereo3d_set_check(bContext *C, wmOperator *op); void wm_stereo3d_set_cancel(bContext *C, wmOperator *op); /** * Initialize operator properties. */ void wm_open_init_load_ui(wmOperator *op, bool use_prefs); void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);