/* SPDX-FileCopyrightText: 2017-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/globals.h" CCL_NAMESPACE_BEGIN ccl_device_inline float frac(const float x, ccl_private int *ix) { int i = float_to_int(x) - ((x < 0.0f) ? 1 : 0); *ix = i; return x - (float)i; } /* w0, w1, w2, and w3 are the four cubic B-spline basis functions. */ ccl_device float cubic_w0(const float a) { return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f); } ccl_device float cubic_w1(const float a) { return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f); } ccl_device float cubic_w2(const float a) { return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f); } ccl_device float cubic_w3(const float a) { return (1.0f / 6.0f) * (a * a * a); } /* g0 and g1 are the two amplitude functions. */ ccl_device float cubic_g0(const float a) { return cubic_w0(a) + cubic_w1(a); } ccl_device float cubic_g1(const float a) { return cubic_w2(a) + cubic_w3(a); } /* h0 and h1 are the two offset functions */ ccl_device float cubic_h0(const float a) { return (cubic_w1(a) / cubic_g0(a)) - 1.0f; } ccl_device float cubic_h1(const float a) { return (cubic_w3(a) / cubic_g1(a)) + 1.0f; } /* Fast bicubic texture lookup using 4 bilinear lookups, adapted from CUDA samples. */ template ccl_device_noinline T kernel_tex_image_interp_bicubic(const ccl_global TextureInfo &info, float x, float y) { ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data; x = (x * info.width) - 0.5f; y = (y * info.height) - 0.5f; float px = floorf(x); float py = floorf(y); float fx = x - px; float fy = y - py; float g0x = cubic_g0(fx); float g1x = cubic_g1(fx); /* Note +0.5 offset to compensate for CUDA linear filtering convention. */ float x0 = (px + cubic_h0(fx) + 0.5f) / info.width; float x1 = (px + cubic_h1(fx) + 0.5f) / info.width; float y0 = (py + cubic_h0(fy) + 0.5f) / info.height; float y1 = (py + cubic_h1(fy) + 0.5f) / info.height; return cubic_g0(fy) * (g0x * ccl_gpu_tex_object_read_2D(tex, x0, y0) + g1x * ccl_gpu_tex_object_read_2D(tex, x1, y0)) + cubic_g1(fy) * (g0x * ccl_gpu_tex_object_read_2D(tex, x0, y1) + g1x * ccl_gpu_tex_object_read_2D(tex, x1, y1)); } ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, const int id, const float x, float y) { const ccl_global TextureInfo &info = kernel_data_fetch(texture_info, id); /* float4, byte4, ushort4 and half4 */ const int texture_type = info.data_type; if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) { if (info.interpolation == INTERPOLATION_CUBIC || info.interpolation == INTERPOLATION_SMART) { return kernel_tex_image_interp_bicubic(info, x, y); } else { ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data; return ccl_gpu_tex_object_read_2D(tex, x, y); } } /* float, byte and half */ else { float f; if (info.interpolation == INTERPOLATION_CUBIC || info.interpolation == INTERPOLATION_SMART) { f = kernel_tex_image_interp_bicubic(info, x, y); } else { ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data; f = ccl_gpu_tex_object_read_2D(tex, x, y); } return make_float4(f, f, f, 1.0f); } } CCL_NAMESPACE_END