/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/globals.h" #include "kernel/types.h" #include "util/color.h" CCL_NAMESPACE_BEGIN /* Attributes * * We support an arbitrary number of attributes on various mesh elements. * On vertices, triangles, curve keys, curves, meshes and volume grids. * Most of the code for attribute reading is in the primitive files. * * Lookup of attributes is different between OSL and SVM, as OSL is ustring * based while for SVM we use integer ids. */ ccl_device_inline AttributeDescriptor attribute_not_found() { const AttributeDescriptor desc = {ATTR_ELEMENT_NONE, (NodeAttributeType)0, ATTR_STD_NOT_FOUND}; return desc; } /* Find attribute based on ID */ ccl_device_inline uint object_attribute_map_offset(KernelGlobals kg, const int object) { return kernel_data_fetch(objects, object).attribute_map_offset; } ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, const int object, const int prim, const uint64_t id) { if (object == OBJECT_NONE) { return attribute_not_found(); } /* for SVM, find attribute by unique id */ uint attr_offset = object_attribute_map_offset(kg, object); AttributeMap attr_map = kernel_data_fetch(attributes_map, attr_offset); while (attr_map.id != id) { if (UNLIKELY(attr_map.id == ATTR_STD_NONE)) { if (UNLIKELY(attr_map.element == 0)) { return attribute_not_found(); } /* Chain jump to a different part of the table. */ attr_offset = attr_map.offset; } else { attr_offset += ATTR_PRIM_TYPES; } attr_map = kernel_data_fetch(attributes_map, attr_offset); } AttributeDescriptor desc; desc.element = (AttributeElement)attr_map.element; if (prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH && desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT) { return attribute_not_found(); } /* return result */ desc.offset = (attr_map.element == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : attr_map.offset; desc.type = (NodeAttributeType)attr_map.type; return desc; } ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg, const ccl_private ShaderData *sd, const uint64_t id) { return find_attribute(kg, sd->object, sd->prim, id); } /* Templated functions to read from the attribute data */ template ccl_device_inline T attribute_data_fetch(KernelGlobals kg, int offset); ccl_device_template_spec float attribute_data_fetch(KernelGlobals kg, int offset) { return kernel_data_fetch(attributes_float, offset); } ccl_device_template_spec float2 attribute_data_fetch(KernelGlobals kg, int offset) { return kernel_data_fetch(attributes_float2, offset); } ccl_device_template_spec float3 attribute_data_fetch(KernelGlobals kg, int offset) { return kernel_data_fetch(attributes_float3, offset); } ccl_device_template_spec float4 attribute_data_fetch(KernelGlobals kg, int offset) { return kernel_data_fetch(attributes_float4, offset); } ccl_device_template_spec uchar4 attribute_data_fetch(KernelGlobals kg, int offset) { return kernel_data_fetch(attributes_uchar4, offset); } /* ATTR_ELEMENT_CORNER_BYTE is stored as uchar4, but has to be converted to float4. * We don't support it for float/float2/float3. */ template ccl_device_inline T attribute_data_fetch_bytecolor(KernelGlobals /*kg*/, int /*offset*/) { kernel_assert(false); return make_zero(); } ccl_device_template_spec float4 attribute_data_fetch_bytecolor(KernelGlobals kg, int offset) { return color_srgb_to_linear_v4( color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, offset))); } ccl_device_template_spec Transform attribute_data_fetch(KernelGlobals kg, int offset) { Transform tfm; tfm.x = kernel_data_fetch(attributes_float4, offset + 0); tfm.y = kernel_data_fetch(attributes_float4, offset + 1); tfm.z = kernel_data_fetch(attributes_float4, offset + 2); return tfm; } /* Transform matrix attribute on meshes */ ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, const AttributeDescriptor desc) { return attribute_data_fetch(kg, desc.offset); } CCL_NAMESPACE_END