/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bli */ #include "BLI_session_uid.h" #include "atomic_ops.h" /* Special value which indicates the UID has not been assigned yet. */ #define BLI_session_uid_NONE 0 static const SessionUID global_session_uid_none = {BLI_session_uid_NONE}; /* Denotes last used UID. * It might eventually overflow, and easiest is to add more bits to it. */ static SessionUID global_session_uid = {BLI_session_uid_NONE}; SessionUID BLI_session_uid_generate(void) { SessionUID result; result.uid_ = atomic_add_and_fetch_uint64(&global_session_uid.uid_, 1); if (!BLI_session_uid_is_generated(&result)) { /* Happens when the UID overflows. * * Just request the UID once again, hoping that there are not a lot of high-priority threads * which will overflow the counter once again between the previous call and this one. * * NOTE: It is possible to have collisions after such overflow. */ result.uid_ = atomic_add_and_fetch_uint64(&global_session_uid.uid_, 1); } return result; } bool BLI_session_uid_is_generated(const SessionUID *uid) { return !BLI_session_uid_is_equal(uid, &global_session_uid_none); } bool BLI_session_uid_is_equal(const SessionUID *lhs, const SessionUID *rhs) { return lhs->uid_ == rhs->uid_; } uint64_t BLI_session_uid_hash_uint64(const SessionUID *uid) { return uid->uid_; } uint BLI_session_uid_ghash_hash(const void *uid_v) { const SessionUID *uid = (const SessionUID *)uid_v; return uid->uid_ & 0xffffffff; } bool BLI_session_uid_ghash_compare(const void *lhs_v, const void *rhs_v) { const SessionUID *lhs = (const SessionUID *)lhs_v; const SessionUID *rhs = (const SessionUID *)rhs_v; return !BLI_session_uid_is_equal(lhs, rhs); }