/* SPDX-FileCopyrightText: 2019 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "blendfile_loading_base_test.h" #include "MEM_guardedalloc.h" #include "BKE_appdir.hh" #include "BKE_blender.hh" #include "BKE_callbacks.hh" #include "BKE_context.hh" #include "BKE_global.hh" #include "BKE_idtype.hh" #include "BKE_image.h" #include "BKE_layer.hh" #include "BKE_main.hh" #include "BKE_mball_tessellate.hh" #include "BKE_modifier.hh" #include "BKE_node.hh" #include "BKE_scene.hh" #include "BKE_vfont.hh" #include "BLF_api.hh" #include "BLI_path_util.h" #include "BLI_threads.h" #include "BLO_readfile.hh" #include "DEG_depsgraph.hh" #include "DEG_depsgraph_build.hh" #include "DNA_genfile.h" /* for DNA_sdna_current_init() */ #include "DNA_windowmanager_types.h" #include "IMB_imbuf.hh" #include "ED_datafiles.h" #include "RNA_define.hh" #include "WM_api.hh" #include "wm.hh" #include "GHOST_Path-api.hh" #include "CLG_log.h" void BlendfileLoadingBaseTest::SetUpTestCase() { testing::Test::SetUpTestCase(); /* Minimal code to make loading a blendfile and constructing a depsgraph not crash, copied from * main() in creator.c. */ CLG_init(); BLI_threadapi_init(); DNA_sdna_current_init(); BKE_blender_globals_init(); BKE_idtype_init(); BKE_appdir_init(); IMB_init(); BKE_modifier_init(); DEG_register_node_types(); RNA_init(); BKE_node_system_init(); BKE_callback_global_init(); BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size); BLF_init(); G.background = true; G.factory_startup = true; /* Allocate a dummy window manager. The real window manager will try and load Python scripts from * the release directory, which it won't be able to find. */ ASSERT_EQ(G.main->wm.first, nullptr); G.main->wm.first = MEM_callocN(sizeof(wmWindowManager), __func__); } void BlendfileLoadingBaseTest::TearDownTestCase() { if (G.main->wm.first != nullptr) { MEM_freeN(G.main->wm.first); G.main->wm.first = nullptr; } /* Copied from WM_exit_ex() in wm_init_exit.cc, and cherry-picked those lines that match the * allocation/initialization done in SetUpTestCase(). */ BKE_blender_free(); RNA_exit(); BLF_exit(); DEG_free_node_types(); GHOST_DisposeSystemPaths(); DNA_sdna_current_free(); BLI_threadapi_exit(); BKE_blender_atexit(); BKE_tempdir_session_purge(); BKE_appdir_exit(); CLG_exit(); testing::Test::TearDownTestCase(); } void BlendfileLoadingBaseTest::TearDown() { BKE_mball_cubeTable_free(); blendfile_free(); depsgraph_free(); testing::Test::TearDown(); } bool BlendfileLoadingBaseTest::blendfile_load(const char *filepath) { const std::string &test_assets_dir = blender::tests::flags_test_asset_dir(); if (test_assets_dir.empty()) { return false; } char abspath[FILE_MAX]; BLI_path_join(abspath, sizeof(abspath), test_assets_dir.c_str(), filepath); BlendFileReadReport bf_reports = {}; bfile = BLO_read_from_file(abspath, BLO_READ_SKIP_NONE, &bf_reports); if (bfile == nullptr) { ADD_FAILURE() << "Unable to load file '" << filepath << "' from test assets dir '" << test_assets_dir << "'"; return false; } /* Make sure that all view_layers in the file are synced. Depsgraph can make a copy of the whole * scene, which will fail when one view layer isn't synced. */ LISTBASE_FOREACH (ViewLayer *, view_layer, &bfile->curscene->view_layers) { BKE_view_layer_synced_ensure(bfile->curscene, view_layer); } return true; } void BlendfileLoadingBaseTest::blendfile_free() { if (bfile == nullptr) { return; } BLO_blendfiledata_free(bfile); bfile = nullptr; } void BlendfileLoadingBaseTest::depsgraph_create(eEvaluationMode depsgraph_evaluation_mode) { depsgraph = DEG_graph_new( bfile->main, bfile->curscene, bfile->cur_view_layer, depsgraph_evaluation_mode); DEG_graph_build_from_view_layer(depsgraph); BKE_scene_graph_update_tagged(depsgraph, bfile->main); } void BlendfileLoadingBaseTest::depsgraph_free() { if (depsgraph == nullptr) { return; } DEG_graph_free(depsgraph); depsgraph = nullptr; }