/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_PixelateNode.h" #include "COM_PixelateOperation.h" namespace blender::compositor { PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void PixelateNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { const bNode *editor_node = this->get_bnode(); NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); PixelateOperation *operation = new PixelateOperation(); converter.add_operation(operation); operation->set_pixel_size(editor_node->custom1); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor