/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_SplitOperation.h" namespace blender::compositor { SplitOperation::SplitOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); flags_.can_be_constant = true; } void SplitOperation::determine_canvas(const rcti &preferred_area, rcti &r_area) { rcti unused_area = COM_AREA_NONE; const bool determined = this->get_input_socket(0)->determine_canvas(COM_AREA_NONE, unused_area); this->set_canvas_input_index(determined ? 0 : 1); NodeOperation::determine_canvas(preferred_area, r_area); } void SplitOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const int percent = x_split_ ? split_percentage_ * this->get_width() / 100.0f : split_percentage_ * this->get_height() / 100.0f; const size_t elem_bytes = COM_data_type_bytes_len(get_output_socket()->get_data_type()); for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const bool is_image1 = x_split_ ? it.x >= percent : it.y >= percent; memcpy(it.out, it.in(is_image1 ? 0 : 1), elem_bytes); } } } // namespace blender::compositor