/* SPDX-FileCopyrightText: 2017 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw */ #include "BLI_string_utils.hh" #include "BLI_utildefines.h" #include "DNA_pointcloud_types.h" #include "GPU_batch.hh" #include "GPU_capabilities.hh" #include "GPU_compute.hh" #include "GPU_material.hh" #include "GPU_shader.hh" #include "GPU_texture.hh" #include "GPU_vertex_buffer.hh" #include "DRW_gpu_wrapper.hh" #include "DRW_render.hh" #include "draw_attributes.hh" #include "draw_cache_impl.hh" #include "draw_common.hh" #include "draw_common_c.hh" #include "draw_manager_c.hh" #include "draw_pointcloud_private.hh" /* For drw_curves_get_attribute_sampler_name. */ #include "draw_curves_private.hh" namespace blender::draw { static gpu::VertBuf *g_dummy_vbo = nullptr; void DRW_pointcloud_init() { if (g_dummy_vbo == nullptr) { /* initialize vertex format */ GPUVertFormat format = {0}; uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); g_dummy_vbo = GPU_vertbuf_create_with_format_ex( &format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY); const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPU_vertbuf_data_alloc(g_dummy_vbo, 1); GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert); } } DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(Object *object, DRWShadingGroup *shgrp_parent, GPUMaterial *gpu_material) { PointCloud &pointcloud = *static_cast(object->data); DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent); /* Fix issue with certain driver not drawing anything if there is no texture bound to * "ac", "au", "u" or "c". */ DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo); DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo); DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo); DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo); gpu::VertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud); DRW_shgroup_buffer_texture(shgrp, "ptcloud_pos_rad_tx", pos_rad_buf); if (gpu_material != nullptr) { // const DRW_Attributes &attrs = cache->attr_used; // for (int i = 0; i < attrs.num_requests; i++) { // const DRW_AttributeRequest &request = attrs.requests[i]; // char sampler_name[32]; // /* \note reusing curve attribute function. */ // drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name); // GPUTexture *attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud); // if (!cache->attributes_buf[i]) { // continue; // } // DRW_shgroup_buffer_texture_ref(shgrp, sampler_name, attribute_buf); // } /* Only single material supported for now. */ gpu::Batch **geom = pointcloud_surface_shaded_get(&pointcloud, &gpu_material, 1); DRW_shgroup_call(shgrp, geom[0], object); } else { gpu::Batch *geom = pointcloud_surface_get(&pointcloud); DRW_shgroup_call(shgrp, geom, object); } return shgrp; } void DRW_pointcloud_free() { GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo); } template gpu::Batch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps, Object *object, GPUMaterial *gpu_material) { BLI_assert(object->type == OB_POINTCLOUD); PointCloud &pointcloud = *static_cast(object->data); /* Fix issue with certain driver not drawing anything if there is no texture bound to * "ac", "au", "u" or "c". */ sub_ps.bind_texture("u", g_dummy_vbo); sub_ps.bind_texture("au", g_dummy_vbo); sub_ps.bind_texture("c", g_dummy_vbo); sub_ps.bind_texture("ac", g_dummy_vbo); gpu::VertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud); sub_ps.bind_texture("ptcloud_pos_rad_tx", pos_rad_buf); if (gpu_material != nullptr) { ListBase gpu_attrs = GPU_material_attributes(gpu_material); LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) { char sampler_name[32]; /** NOTE: Reusing curve attribute function. */ drw_curves_get_attribute_sampler_name(gpu_attr->name, sampler_name); gpu::VertBuf **attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud, gpu_attr->name); sub_ps.bind_texture(sampler_name, (attribute_buf) ? attribute_buf : &g_dummy_vbo); } } gpu::Batch *geom = pointcloud_surface_get(&pointcloud); return geom; } gpu::Batch *point_cloud_sub_pass_setup(PassMain::Sub &sub_ps, Object *object, GPUMaterial *gpu_material) { return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material); } gpu::Batch *point_cloud_sub_pass_setup(PassSimple::Sub &sub_ps, Object *object, GPUMaterial *gpu_material) { return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material); } } // namespace blender::draw