/* SPDX-FileCopyrightText: 2011-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "final_engine.hh" namespace blender::render::hydra { class PreviewEngine : public FinalEngine { public: using FinalEngine::FinalEngine; protected: void notify_status(float progress, const std::string &title, const std::string &info) override; }; } // namespace blender::render::hydra