# SPDX-FileCopyrightText: 2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later set(INC . ../../editors/include ) set(INC_SYS ${PYTHON_INCLUDE_DIRS} ) set(SRC gpu_py.cc gpu_py_api.cc gpu_py_batch.cc gpu_py_buffer.cc gpu_py_capabilities.cc gpu_py_compute.cc gpu_py_element.cc gpu_py_framebuffer.cc gpu_py_matrix.cc gpu_py_offscreen.cc gpu_py_platform.cc gpu_py_select.cc gpu_py_shader.cc gpu_py_shader_create_info.cc gpu_py_state.cc gpu_py_texture.cc gpu_py_types.cc gpu_py_uniformbuffer.cc gpu_py_vertex_buffer.cc gpu_py_vertex_format.cc gpu_py.hh gpu_py_api.hh gpu_py_batch.hh gpu_py_buffer.hh gpu_py_capabilities.hh gpu_py_compute.hh gpu_py_element.hh gpu_py_framebuffer.hh gpu_py_matrix.hh gpu_py_offscreen.hh gpu_py_platform.hh gpu_py_select.hh gpu_py_shader.hh gpu_py_state.hh gpu_py_texture.hh gpu_py_types.hh gpu_py_uniformbuffer.hh gpu_py_vertex_buffer.hh gpu_py_vertex_format.hh ) set(LIB ${PYTHON_LINKFLAGS} ${PYTHON_LIBRARIES} PRIVATE bf::blenkernel PRIVATE bf::blenlib PRIVATE bf::dna PRIVATE bf::gpu PRIVATE bf::imbuf PRIVATE bf::intern::guardedalloc ) if(WITH_OPENGL_BACKEND) list(APPEND INC_SYS ${Epoxy_INCLUDE_DIRS} ) list(APPEND LIB ${Epoxy_LIBRARIES} ) endif() blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")