/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_RotateNode.h" #include "COM_RotateOperation.h" #include "COM_SetSamplerOperation.h" namespace blender::compositor { RotateNode::RotateNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void RotateNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeInput *input_degree_socket = this->get_input_socket(1); NodeOutput *output_socket = this->get_output_socket(0); RotateOperation *operation = new RotateOperation(); converter.add_operation(operation); PixelSampler sampler = (PixelSampler)this->get_bnode()->custom1; operation->set_sampler(sampler); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_input_socket(input_degree_socket, operation->get_input_socket(1)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor