/* SPDX-FileCopyrightText: 2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/eevee_film_infos.hh" COMPUTE_SHADER_CREATE_INFO(eevee_film_comp) #include "eevee_film_lib.glsl" void main() { int2 texel_film = int2(gl_GlobalInvocationID.xy); /* Not used. */ float4 out_color; float out_depth; if (any(greaterThanEqual(texel_film, uniform_buf.film.extent))) { return; } film_process_data(texel_film, out_color, out_depth); }