/* SPDX-FileCopyrightText: 2019-2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/overlay_extra_infos.hh" FRAGMENT_SHADER_CREATE_INFO(overlay_extra_groundline) #include "overlay_common_lib.glsl" #include "select_lib.glsl" void main() { frag_color = final_color; #ifdef IS_SPOT_CONE line_output = float4(0.0f); #else line_output = pack_line_data(gl_FragCoord.xy, edge_start, edge_pos); select_id_output(select_id); #endif }