/* SPDX-FileCopyrightText: 2018-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/overlay_facing_infos.hh" FRAGMENT_SHADER_CREATE_INFO(overlay_facing_base) void main() { frag_color = gl_FrontFacing ? theme.colors.face_front : theme.colors.face_back; /* Pre-multiply the output as we do not do any blending in the frame-buffer. */ frag_color.rgb *= frag_color.a; }