/* SPDX-FileCopyrightText: 2017-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/overlay_facing_infos.hh" VERTEX_SHADER_CREATE_INFO(overlay_facing_base) VERTEX_SHADER_CREATE_INFO(draw_modelmat) #include "draw_model_lib.glsl" #include "draw_view_clipping_lib.glsl" #include "draw_view_lib.glsl" void main() { float3 world_pos = drw_point_object_to_world(pos); gl_Position = drw_point_world_to_homogenous(world_pos); view_clipping_distances(world_pos); }