/* SPDX-FileCopyrightText: 2017-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/gpu_shader_2D_diag_stripes_infos.hh" FRAGMENT_SHADER_CREATE_INFO(gpu_shader_2D_diag_stripes) void main() { float phase = mod((gl_FragCoord.x + gl_FragCoord.y), float(size1 + size2)); if (phase < size1) { fragColor = color1; } else { fragColor = color2; } }