/* SPDX-FileCopyrightText: 2018-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/gpu_shader_gpencil_stroke_infos.hh" VERTEX_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke) #include "gpu_shader_attribute_load_lib.glsl" #include "gpu_shader_math_base_lib.glsl" #include "gpu_shader_utildefines_lib.glsl" #define GP_XRAY_FRONT 0 #define GP_XRAY_3DSPACE 1 #define GP_XRAY_BACK 2 #define GPENCIL_FLATCAP 1 /* project 3d point to 2d on screen space */ float2 toScreenSpace(float4 vert) { return float2(vert.xy / vert.w) * gpencil_stroke_data.viewport; } /* Get Z-depth value. */ float getZdepth(float4 point) { if (gpencil_stroke_data.xraymode == GP_XRAY_FRONT) { return 0.0f; } if (gpencil_stroke_data.xraymode == GP_XRAY_3DSPACE) { return (point.z / point.w); } if (gpencil_stroke_data.xraymode == GP_XRAY_BACK) { return 1.0f; } /* in front by default */ return 0.0f; } /* check equality but with a small tolerance */ bool is_equal(float4 p1, float4 p2) { float limit = 0.0001f; float x = abs(p1.x - p2.x); float y = abs(p1.y - p2.y); float z = abs(p1.z - p2.z); if ((x < limit) && (y < limit) && (z < limit)) { return true; } return false; } GreasePencilStrokeData input_assembly(uint in_vertex_id) { /* Assume no index buffer. */ return gp_vert_data[in_vertex_id]; } struct VertOut { float4 gpu_position; float4 final_color; float final_thickness; }; VertOut vertex_main(GreasePencilStrokeData vert_in) { float defaultpixsize = gpencil_stroke_data.pixsize * (1000.0f / gpencil_stroke_data.pixfactor); VertOut vert_out; vert_out.gpu_position = ModelViewProjectionMatrix * float4(vert_in.position, 1.0f); vert_out.final_color = vert_in.stroke_color; if (gpencil_stroke_data.keep_size) { vert_out.final_thickness = vert_in.stroke_thickness; } else { float size = (ProjectionMatrix[3][3] == 0.0f) ? (vert_in.stroke_thickness / (vert_out.gpu_position.z * defaultpixsize)) : (vert_in.stroke_thickness / defaultpixsize); vert_out.final_thickness = max(size * gpencil_stroke_data.objscale, 1.0f); } return vert_out; } struct GeomOut { float4 gpu_position; float2 tex_coord; float4 final_color; }; void export_vertex(GeomOut geom_out) { gl_Position = geom_out.gpu_position; interp.mTexCoord = geom_out.tex_coord; interp.mColor = geom_out.final_color; } void strip_EmitVertex(const uint strip_index, uint out_vertex_id, uint out_primitive_id, GeomOut geom_out) { bool is_odd_primitive = (out_primitive_id & 1u) != 0u; /* Maps triangle list primitives to triangle strip indices. */ uint out_strip_index = (is_odd_primitive ? (2u - out_vertex_id) : out_vertex_id) + out_primitive_id; if (out_strip_index == strip_index) { export_vertex(geom_out); } } void geometry_main(VertOut geom_in[4], uint out_vertex_id, uint out_primitive_id) { constexpr float MiterLimit = 0.75f; float4 P0 = geom_in[0].gpu_position; float4 P1 = geom_in[1].gpu_position; float4 P2 = geom_in[2].gpu_position; float4 P3 = geom_in[3].gpu_position; /* Get the four vertices passed to the shader. */ float2 sp0 = toScreenSpace(P0); /* start of previous segment */ float2 sp1 = toScreenSpace(P1); /* end of previous segment, start of current segment */ float2 sp2 = toScreenSpace(P2); /* end of current segment, start of next segment */ float2 sp3 = toScreenSpace(P3); /* end of next segment */ /* Culling outside viewport. */ float2 area = gpencil_stroke_data.viewport * 4.0f; if (sp1.x < -area.x || sp1.x > area.x) { return; } if (sp1.y < -area.y || sp1.y > area.y) { return; } if (sp2.x < -area.x || sp2.x > area.x) { return; } if (sp2.y < -area.y || sp2.y > area.y) { return; } /* determine the direction of each of the 3 segments (previous, current, next) */ float2 v0 = normalize(sp1 - sp0); float2 v1 = normalize(sp2 - sp1); float2 v2 = normalize(sp3 - sp2); /* determine the normal of each of the 3 segments (previous, current, next) */ float2 n0 = float2(-v0.y, v0.x); float2 n1 = float2(-v1.y, v1.x); float2 n2 = float2(-v2.y, v2.x); /* determine miter lines by averaging the normals of the 2 segments */ float2 miter_a = normalize(n0 + n1); /* miter at start of current segment */ float2 miter_b = normalize(n1 + n2); /* miter at end of current segment */ /* determine the length of the miter by projecting it onto normal and then inverse it */ float an1 = dot(miter_a, n1); float bn1 = dot(miter_b, n2); if (an1 == 0) { an1 = 1; } if (bn1 == 0) { bn1 = 1; } float length_a = geom_in[1].final_thickness / an1; float length_b = geom_in[2].final_thickness / bn1; if (length_a <= 0.0f) { length_a = 0.01f; } if (length_b <= 0.0f) { length_b = 0.01f; } GeomOut geom_out; /* prevent excessively long miters at sharp corners */ if (dot(v0, v1) < -MiterLimit) { miter_a = n1; length_a = geom_in[1].final_thickness; /* close the gap */ if (dot(v0, n1) > 0) { geom_out.tex_coord = float2(0, 0); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4((sp1 + geom_in[1].final_thickness * n0) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(0, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4((sp1 + geom_in[1].final_thickness * n1) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(1, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0.5f); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4(sp1 / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(2, out_vertex_id, out_primitive_id, geom_out); } else { geom_out.tex_coord = float2(0, 1); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4((sp1 - geom_in[1].final_thickness * n1) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(0, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 1); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4((sp1 - geom_in[1].final_thickness * n0) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(1, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0.5f); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4(sp1 / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(2, out_vertex_id, out_primitive_id, geom_out); } /* Restart the strip. */ geom_out.gpu_position = float4(NAN_FLT); strip_EmitVertex(3, out_vertex_id, out_primitive_id, geom_out); } if (dot(v1, v2) < -MiterLimit) { miter_b = n1; length_b = geom_in[2].final_thickness; } /* Generate the start end-cap (alpha < 0 used as end-cap flag). */ float extend = gpencil_stroke_data.fill_stroke ? 2 : 1; if ((gpencil_stroke_data.caps_start != GPENCIL_FLATCAP) && is_equal(P0, P2)) { geom_out.tex_coord = float2(1, 0.5f); geom_out.final_color = float4(geom_in[1].final_color.rgb, geom_in[1].final_color.a * -1.0f); float2 svn1 = normalize(sp1 - sp2) * length_a * 4.0f * extend; geom_out.gpu_position = float4( (sp1 + svn1) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(4, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0); geom_out.final_color = float4(geom_in[1].final_color.rgb, geom_in[1].final_color.a * -1.0f); geom_out.gpu_position = float4( (sp1 - (length_a * 2.0f) * miter_a) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(5, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 1); geom_out.final_color = float4(geom_in[1].final_color.rgb, geom_in[1].final_color.a * -1.0f); geom_out.gpu_position = float4( (sp1 + (length_a * 2.0f) * miter_a) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(6, out_vertex_id, out_primitive_id, geom_out); } /* generate the triangle strip */ geom_out.tex_coord = float2(0, 0); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4( (sp1 + length_a * miter_a) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(7, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 1); geom_out.final_color = geom_in[1].final_color; geom_out.gpu_position = float4( (sp1 - length_a * miter_a) / gpencil_stroke_data.viewport, getZdepth(P1), 1.0f); strip_EmitVertex(8, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0); geom_out.final_color = geom_in[2].final_color; geom_out.gpu_position = float4( (sp2 + length_b * miter_b) / gpencil_stroke_data.viewport, getZdepth(P2), 1.0f); strip_EmitVertex(9, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 1); geom_out.final_color = geom_in[2].final_color; geom_out.gpu_position = float4( (sp2 - length_b * miter_b) / gpencil_stroke_data.viewport, getZdepth(P2), 1.0f); strip_EmitVertex(10, out_vertex_id, out_primitive_id, geom_out); /* Generate the end end-cap (alpha < 0 used as end-cap flag). */ if ((gpencil_stroke_data.caps_end != GPENCIL_FLATCAP) && is_equal(P1, P3)) { geom_out.tex_coord = float2(0, 1); geom_out.final_color = float4(geom_in[2].final_color.rgb, geom_in[2].final_color.a * -1.0f); geom_out.gpu_position = float4( (sp2 + (length_b * 2.0f) * miter_b) / gpencil_stroke_data.viewport, getZdepth(P2), 1.0f); strip_EmitVertex(11, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(0, 0); geom_out.final_color = float4(geom_in[2].final_color.rgb, geom_in[2].final_color.a * -1.0f); geom_out.gpu_position = float4( (sp2 - (length_b * 2.0f) * miter_b) / gpencil_stroke_data.viewport, getZdepth(P2), 1.0f); strip_EmitVertex(12, out_vertex_id, out_primitive_id, geom_out); geom_out.tex_coord = float2(1, 0.5f); geom_out.final_color = float4(geom_in[2].final_color.rgb, geom_in[2].final_color.a * -1.0f); float2 svn2 = normalize(sp2 - sp1) * length_b * 4.0f * extend; geom_out.gpu_position = float4( (sp2 + svn2) / gpencil_stroke_data.viewport, getZdepth(P2), 1.0f); strip_EmitVertex(13, out_vertex_id, out_primitive_id, geom_out); } } void main() { /* Line Strip Adjacency primitive. */ constexpr uint input_primitive_vertex_count = 1u; /* We read 4 but advance 1. Assume no restart. */ /* Triangle list primitive (emulating triangle strip). */ constexpr uint output_primitive_vertex_count = 3u; constexpr uint output_primitive_count = 12u; constexpr uint output_invocation_count = 1u; constexpr uint output_vertex_count_per_invocation = output_primitive_count * output_primitive_vertex_count; constexpr uint output_vertex_count_per_input_primitive = output_vertex_count_per_invocation * output_invocation_count; uint in_primitive_id = uint(gl_VertexID) / output_vertex_count_per_input_primitive; uint in_primitive_first_vertex = in_primitive_id * input_primitive_vertex_count; uint out_vertex_id = uint(gl_VertexID) % output_primitive_vertex_count; uint out_primitive_id = (uint(gl_VertexID) / output_primitive_vertex_count) % output_primitive_count; GreasePencilStrokeData vert_in[4]; vert_in[0] = input_assembly(in_primitive_first_vertex + 0u); vert_in[1] = input_assembly(in_primitive_first_vertex + 1u); vert_in[2] = input_assembly(in_primitive_first_vertex + 2u); vert_in[3] = input_assembly(in_primitive_first_vertex + 3u); VertOut vert_out[4]; vert_out[0] = vertex_main(vert_in[0]); vert_out[1] = vertex_main(vert_in[1]); vert_out[2] = vertex_main(vert_in[2]); vert_out[3] = vertex_main(vert_in[3]); /* Discard by default. */ gl_Position = float4(NAN_FLT); geometry_main(vert_out, out_vertex_id, out_primitive_id); }