/* SPDX-FileCopyrightText: 2018-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** * Simple shader that just draw one icon at the specified location * does not need any vertex input (producing less call to immBegin/End) */ #include "infos/gpu_shader_icon_infos.hh" VERTEX_SHADER_CREATE_INFO(gpu_shader_icon) void main() { float2 uv; float2 co; if (gl_VertexID == 0) { co = rect_geom.xw; uv = rect_icon.xw; mask_coord_interp = float2(0, 1); } else if (gl_VertexID == 1) { co = rect_geom.xy; uv = rect_icon.xy; mask_coord_interp = float2(0, 0); } else if (gl_VertexID == 2) { co = rect_geom.zw; uv = rect_icon.zw; mask_coord_interp = float2(1, 1); } else { co = rect_geom.zy; uv = rect_icon.zy; mask_coord_interp = float2(1, 0); } /* Put origin in lower right corner. */ mask_coord_interp.x -= 1; gl_Position = ModelViewProjectionMatrix * float4(co, 0.0f, 1.0f); texCoord_interp = uv; final_color = finalColor; }