/* SPDX-FileCopyrightText: 2016-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/gpu_shader_2D_image_infos.hh" FRAGMENT_SHADER_CREATE_INFO(gpu_shader_2D_image_common) #include "gpu_shader_colorspace_lib.glsl" void main() { fragColor = texture(image, texCoord_interp); fragColor = blender_srgb_to_framebuffer_space(fragColor); }